@ProSkeez: spectator(tournament).res
@creeproot:
- hitmarker is an 'event DamagedPlayer' hud animation, look at how it is done in other huds, targeting an element or crosshair defined in hudplayerclass.res for example.
- CharInfoLoadoutSubPanel.res has '(in)activeimage' for each class defined, customize those, and make sure to put the vtf+vmt in materials/replay/thumbnails and change paths accordingly so they work in sv_pure 2 servers and not end up with black/magenta missing textures when opening your inventory bit
@leth: tough luck, you can add a custom background or change the bgcolor to be black, but valve hardcoded the fgcolor for chargebars