Via the Steam Community:
ValveARMORY
- Added Missing Link Community Charms collection featuring 23 new charms created by Counter-Strike Workshop community artists.
- Added Dr. Boom Charms collection featuring 22 new charms.
- Added 2025 Community Stickers collection featuring 29 new stickers created by Counter-Strike Workshop community artists.
- Added Sugarface 2 Stickers collection featuring 9 new stickers with the Sugarface theme.
- Removed Gallery Case, Graphic Collection, and Character Craft stickers from The Armory.
GAMEPLAY
- Death count in scoreboard will now increment when players die to C4 bomb detonation.
- Limited Zeus-x27 kill streak bonus in deathmatch.
- Fixed incorrect pixel offset for greater than one pixel width sniper scope.
- Added inaccuracy representation in sniper scopes.
- Keychains will now slightly jolt when a player makes an audible footstep sound.
SPECTATING
- Added support on select maps for new spectator camera transitions that follow the shortest path through the level to the next spectator target player.
- In-game loadout of spectated player will auto-close at the end of the match.
- In-game loadout of spectated player will now show wear and pattern of gloves.
MAPS
- Removed community maps Jura, Grail, Dogtown, and Brewery from all game modes.
- Added community maps Palacio and Golden to Competitive, Casual, and Deathmatch modes.
- Added community maps Rooftop and Transit to Wingman mode.
- Ancient / Shoots
- Various player clipping fixes.
MISC
- Minor adjustments to MAC-10 and R8 Revolver skinning.
- Fixed a crash for missing bullet impact effects.
- Added deformers (lattice deformer and simple bend deformer) to Workshop Tools - Hammer.
- Re-enabled example content in train_zoo using lattice and bend deformers.
MAP SCRIPTING
- Updated general error handling for methods. An exception will be thrown when the method is invoked with an incorrect 'this' value. An error will be logged and a default value that matches the declared return type will be returned when the method is invoked with unsupported arguments.
- Improved performance of handling Vector, QAngle, and Color values as arguments and return values.
- When interpreting a Color argument, rgba values will be clamped to a maximum of 255.
- Added an overload for each of the following methods that accepts a single object holding all parameters. Deprecated the previous overload.
- Instance.DebugScreenText
- Instance.DebugLine
- Instance.DebugBox
- Instance.DebugSphere
- Instance.EntFireAtName
- Instance.EntFireAtTarget
- Entity.Teleport
- Changed all callbacks to accept a single object holding all parameters.
- Added Instance.OnScriptReload
- Deprecated Instance.OnReload and Instance.OnBeforeReload
- Added Instance.TraceLine
- Added Instance.TraceSphere
- Added Instance.TraceBox
- Added Instance.TraceBullet
- Deprecated Instance.GetTraceHit
- Added Instance.OnPlayerReset
- Added Instance.OnBeforePlayerDamage
- Added Instance.OnPlayerDamage
- Added Instance.OnPlayerJump
- Added Instance.OnPlayerLand
- Added Instance.OnGunReload
- Added Instance.OnBulletImpact
- Added Instance.OnPlayerPing
- Added Instance.OnGrenadeBounce
- Added Instance.OnKnifeAttack
- Added Instance.IsFreezePeriod
- Added Entity.GetOwner
- Added Entity.SetOwner
- Added Entity.GetParent
- Added Entity.SetParent
- Added Entity.IsAlive
- Added Entity.IsWorld
- Added Entity.TakeDamage
- Added CSPlayerPawn.DropWeapon
- Added CSWeaponData.GetDamage
- Added CSWeaponData.GetRange
- Added CSWeaponData.GetRangeModifier
- Added CSWeaponData.GetPenetration
Rumor has it:
- Size is close to 7 GB (with Workshop Tools installed) - data capped users should take action NOW!
Via [url=https://steamcommunity.com/games/CSGO/announcements/detail/498333631688738078]the Steam Community[/url]:
[quote=Valve][b][u]ARMORY[/u][/b]
- Added Missing Link Community Charms collection featuring 23 new charms created by Counter-Strike Workshop community artists.
- Added Dr. Boom Charms collection featuring 22 new charms.
- Added 2025 Community Stickers collection featuring 29 new stickers created by Counter-Strike Workshop community artists.
- Added Sugarface 2 Stickers collection featuring 9 new stickers with the Sugarface theme.
- Removed Gallery Case, Graphic Collection, and Character Craft stickers from The Armory.
[b][u]GAMEPLAY[/u][/b]
- Death count in scoreboard will now increment when players die to C4 bomb detonation.
- Limited Zeus-x27 kill streak bonus in deathmatch.
- Fixed incorrect pixel offset for greater than one pixel width sniper scope.
- Added inaccuracy representation in sniper scopes.
- Keychains will now slightly jolt when a player makes an audible footstep sound.
[b][u]SPECTATING[/u][/b]
- Added support on select maps for new spectator camera transitions that follow the shortest path through the level to the next spectator target player.
- In-game loadout of spectated player will auto-close at the end of the match.
- In-game loadout of spectated player will now show wear and pattern of gloves.
[b][u]MAPS[/u][/b]
- Removed community maps Jura, Grail, Dogtown, and Brewery from all game modes.
- Added community maps Palacio and Golden to Competitive, Casual, and Deathmatch modes.
- Added community maps Rooftop and Transit to Wingman mode.
- Ancient / Shoots
- Various player clipping fixes.
[b][u]MISC[/u][/b]
- Minor adjustments to MAC-10 and R8 Revolver skinning.
- Fixed a crash for missing bullet impact effects.
- Added deformers (lattice deformer and simple bend deformer) to Workshop Tools - Hammer.
- Re-enabled example content in train_zoo using lattice and bend deformers.
[b][u]MAP SCRIPTING[/u][/b]
- Updated general error handling for methods. An exception will be thrown when the method is invoked with an incorrect 'this' value. An error will be logged and a default value that matches the declared return type will be returned when the method is invoked with unsupported arguments.
- Improved performance of handling Vector, QAngle, and Color values as arguments and return values.
- When interpreting a Color argument, rgba values will be clamped to a maximum of 255.
- Added an overload for each of the following methods that accepts a single object holding all parameters. Deprecated the previous overload.
- Instance.DebugScreenText
- Instance.DebugLine
- Instance.DebugBox
- Instance.DebugSphere
- Instance.EntFireAtName
- Instance.EntFireAtTarget
- Entity.Teleport
- Changed all callbacks to accept a single object holding all parameters.
- Added Instance.OnScriptReload
- Deprecated Instance.OnReload and Instance.OnBeforeReload
- Added Instance.TraceLine
- Added Instance.TraceSphere
- Added Instance.TraceBox
- Added Instance.TraceBullet
- Deprecated Instance.GetTraceHit
- Added Instance.OnPlayerReset
- Added Instance.OnBeforePlayerDamage
- Added Instance.OnPlayerDamage
- Added Instance.OnPlayerJump
- Added Instance.OnPlayerLand
- Added Instance.OnGunReload
- Added Instance.OnBulletImpact
- Added Instance.OnPlayerPing
- Added Instance.OnGrenadeBounce
- Added Instance.OnKnifeAttack
- Added Instance.IsFreezePeriod
- Added Entity.GetOwner
- Added Entity.SetOwner
- Added Entity.GetParent
- Added Entity.SetParent
- Added Entity.IsAlive
- Added Entity.IsWorld
- Added Entity.TakeDamage
- Added CSPlayerPawn.DropWeapon
- Added CSWeaponData.GetDamage
- Added CSWeaponData.GetRange
- Added CSWeaponData.GetRangeModifier
- Added CSWeaponData.GetPenetration[/quote]
Rumor has it:
- [b]Size is close to 7 GB (with Workshop Tools installed) - data capped users should take action NOW![/b]