Previous url was relevant, should be changed now.
Account Details | |
---|---|
SteamID64 | 76561197990121837 |
SteamID3 | [U:1:29856109] |
SteamID32 | STEAM_0:1:14928054 |
Country | Netherlands |
Signed Up | June 22, 2013 |
Last Posted | September 29, 2025 at 11:31 PM |
Posts | 974 (0.2 per day) |
Game Settings | |
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In-game Sensitivity | 4 |
Windows Sensitivity | 5 |
Raw Input | 1 |
DPI |
3200 |
Resolution |
2560*1080 |
Refresh Rate |
60 |
Hardware Peripherals | |
---|---|
Mouse | Roccat Kone XTD |
Keyboard | Ducky Shine 2 (Yellow) + Brown Cherry Switches |
Mousepad | Roccat Taito |
Headphones | Roccat Kave |
Monitor | Dell U2711 |
vanitasMy hud does this thing where once a game starts and the in-game and server timer are slightly lower than where they should be: https://imgur.com/a/4ZaQYt2
Once I type hud_reloadscheme it goes back to where it should be: https://imgur.com/a/9ckE6ck
Does changing between tf_use_match_hud 0/1 also move it? then it could be if_match or if_comp hud things you might have to force override in those time element related hud files.
TimmyEnglishWhat are the names for those "class logo" images i've highlighted with red rectangles?
They can be found in tf2_textures.vpk in the following folder, and changing 'classname', alternatively, take a look here on the TF2 Wiki for the same icons
materials\hud\leaderboard_class_classname.vtf
mattystopperrip laser gun
Wasn't even allowed in the previous version of the Global Whitelist, only ESEA unbanned it, imo defeating the purpose of the 'global' part of the whitelist.
tf_remember_activeweapon 1 // Setting this to 1 will make the active weapon persist between lives.
tf_remember_lastswitched 1 // Setting this to 1 will make the 'last weapon' persist between lives.
sv_cheats 1; vgui_cache_res_files 0; vgui_drawtree 1
bind console to ` so you can open it in menu items and open vgui_drawtree 1
Make sure to have 'highlight selected' in the VGUI Drawtree popup when you navigate the tree for the menu elements, the selected items will have a red outline for their bounding boxes.
You can also add a reloadscheme[/u] button in various backpack/menu elements to make them reload without having to restart your game (or click 'reload selected' on the correct parent element in the drawtree).
For actual main menu reloading and various other annoying elements changing between mat_antialias 1 and 2 will reload hud elements too.
Starkielets be honest its pretty dumb having 9 maps in a 7 week season. also how are the maps in a bo3 gonna be decided with 9 maps?
I would assume:
A: ban
B: ban
A: pick + ban
B: pick + ban
A: ban
B: ban
decider
Giving team both teams 3 bans and team A the pick advantage, but I suppose the S33 rule page will be updated to reflect the new pick/ban system, with also the single elim playoffs being full BO3 and not having a BO5 GF anymore.
TimmyEnglishhttps://imgur.com/a/osiBuew
Im trying to get rid of "chulk board" and hopefully the black bar below, how do I do it?
MenuBG is the bit that is showing the background with the chalkboard, the Shadedbar and Footer are responsible for the dark/black bar at the bottom.
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swibel_https://i.imgur.com/nXKhROF.jpg
how can I delete the little triangle from the bottom right corner? Thanks in advance
Probably something in your HudPlayerClass.res also responsible for the red square on the left behind your player model.
Both things @TimmyEnglish and @swibel_ could have figured out by using the following:
sv_cheats 1; vgui_drawtree 1;
as well as ticking the 'Highlight selected' in the thing that pops up when enabling the VGUI Drawtree and navigating through the elements on screen.
Is it finally time for TF2 weapon stickers?! No more silly tris and polygon count limits for models to keep in mind, just 2D images to glue on your skins.
Hopefully eventually we'll get closer to CS:GO, where the stickers will support teams that actually stick together for more than 1 season, ingame pick'em and forced sprays (no more weird furry or NSFW stuff ktnx)
Twiggywill all vods be on kritzkast channel?
Yes we'll go through them, cut everything up in to full match vods, individual map ones and put them on the KritzKast YouTube channel
Shoutout to Phoenix Red for enabling my inner nerd getting me to observe and develop the overlay HUD
Shoutout to everyone in the LAN planning discord helping create art, content, music and help organize this event
Shoutout to all the players that showed up for LAN to play and/or spectate
Shoutout to the best (snoring) staff hostel buds Agro, gemm, eepily, Loris, Heny, BiG and eXtine!
Shoutout to Heny & DCS for very smooth scheduling for 6s, HL & B-tournaments
Shoutout to BiG for joining the crew and being an amazing runner for production <3
Shoutout to ondkaja for taking over CSGO observing on the Saturday so I could create the player info screens for on stage & dalegaard to make it to work after the first map while helping out fixing the issues on/with that same stage.
Shoutout to Cnoz and his dad for giving me a ride home
Shoutout to stone tiles for completely shattering my phone screen the moment I step foot at home after an otherwise perfect week
I hope you guys enjoyed Copenhagen Games 2019 as players and spectators (either live or on Twitch) and hope to be there for future events improving on what we did this time.
All STVs of Copenhagen Games 2019 can be found at cg.eepily.cool
These are currently uncategorized but grouped by server and are possibly 'unfixed' demos (causing crashes on playback)
Tunehttps://i.imgur.com/z0JzzCK.jpg
Mucking around with cozen hud. Need help to fix the friends list, as it doesn't show the "playing other game/in-game" subtext.
the MainMenuOverride.res 'friendpanel_kv' content comes from Resource/UI/SteamFriendPanel.res
the 'StatusLabel' should be for the ingame/playing text
Will you be using match.tf for teams & players to sign up and have fixtures generated?