done, removed j4yy_ from the list
Account Details | |
---|---|
SteamID64 | 76561197990121837 |
SteamID3 | [U:1:29856109] |
SteamID32 | STEAM_0:1:14928054 |
Country | Netherlands |
Signed Up | June 22, 2013 |
Last Posted | September 29, 2025 at 11:31 PM |
Posts | 974 (0.2 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 4 |
Windows Sensitivity | 5 |
Raw Input | 1 |
DPI |
3200 |
Resolution |
2560*1080 |
Refresh Rate |
60 |
Hardware Peripherals | |
---|---|
Mouse | Roccat Kone XTD |
Keyboard | Ducky Shine 2 (Yellow) + Brown Cherry Switches |
Mousepad | Roccat Taito |
Headphones | Roccat Kave |
Monitor | Dell U2711 |
Some issues with the winpanel I found when looking at a VOD of someone using it:
https://cdn.discordapp.com/attachments/699990381839777792/700731499963613244/unknown.png
- winpanel #1 is stuck somewhere on top (overlaps with stopwatch timer atm)
- Team names and scores should be pinned to each other and aligned differently at the bottom (would support longer team names and higher scores)
- 'Switching Sides' halftime texts & description getting cut off
Did you happen to open your main menu shortly before the lags happened? Because the friendslist (re)loading is known to cause a lot of lag & stutters, editing that out of your mainmenuoverride.res could at least solve that problem.
Blocking any incoming party requests is also a good idea, since spamming those can lag out and completely lock up someone's game.
tf_party_ignore_invites 1
tf_party_join_request_mode 2 // The current mode for incoming party join requests: -1 - Use default (currently 0) | 0 - Open to friends | 1 - Friends can request to join | 2 - Invite only
Actual VODs have been made subscriber only, highlights made of vods can be watched by anyone, I just won't be making any until Sunday when they will also uploaded to YouTube and scheduled to not flood the subscriber feeds.
Thanks everyone who has subscribed to the channel to watch the VODs, all money goes back to the talent casting and producing these streams for you!
Please just make 1 thread with your spectating/observing related questions.
this is just hud related stuff, so your spectatortournament.res needs some modifications
renamed this thread from yo to be a bit more descriptive
Replacement online 6v6 tournament Lockdown Throwdown! Friday & Saturday, April 10-11
More info in the article | Sign-up on lockdown.teamfortress2.com
- 250 key prize pool provided by KritzKast & mannco.store
The VODs always get exported to YouTube anyway, so you can wait up to a week for vods of online casted games to show up there.
My main take away to twitch/mixer vods is that you [literally anyone] is not entitled to them, of any channel, a broadcaster is even able to do a 'sub only' stream; imagine blocking viewers off to content like that :X
It is a lot of time, money and effort that goes in to making overlays, running the mumble/node servers to keep those available, actually observing & casting the games; we're asking for a small kickback so we [the people involved in the production of a cast] don't burn out for putting in time and work without any reward.
Happy to see at least the fact games are being casted appreciated!
FunkyDoes this have HLAE integration?
if you make and save a campath for it and have it execute the mirv_ command to run that it should use that when it reaches the ticks in the demo it's supposed to be triggered.
Damn, impressive.
Now to figure out how to be able to use this with STV demos, imagine being able to customize your _events file with the demo filenames, ticks, team and player (or just playerid/steamid) to spectate for some automated recording there.
I've skipped through the tutorial where it also fastforwarded to the actual setup process with commands, so not sure how easy it is to load your TF2 with the right recording hud/high quality config (or if it's as simple as setting that up in /custom before launching the game)