griffme at the grand exchange- "Help fund my suicide"
HotboxedHero wishes to trade with you.
trade accepted: gives me a rope
Looks like the OSRS community isn't all bad *wink wink*
| Account Details | |
|---|---|
| SteamID64 | 76561198155515146 |
| SteamID3 | [U:1:195249418] |
| SteamID32 | STEAM_0:0:97624709 |
| Country | Netherlands |
| Signed Up | September 8, 2016 |
| Last Posted | June 12, 2026 at 1:16 PM |
| Posts | 102 (0 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 4.58 |
| Windows Sensitivity | 1 |
| Raw Input | |
DPI |
950 |
Resolution |
1920x1080 |
Refresh Rate |
60hz |
| Hardware Peripherals | |
|---|---|
| Mouse | Logitech G300 |
| Keyboard | some wireless logitech thing |
| Mousepad | |
| Headphones | |
| Monitor | |
griffme at the grand exchange- "Help fund my suicide"
HotboxedHero wishes to trade with you.
trade accepted: gives me a rope
Looks like the OSRS community isn't all bad *wink wink*
georgebaiiWhyNotDivineLooks like a video shitting on Georgebaii's team.
Well when one of his scouts does this...
http://logs.tf/1707242#76561198193625515
http://logs.tf/1707304#76561198049709063
Its pretty easy to get material for the video against my team :/
Jesus Christ, that's nutty
Looks like a video shitting on Georgebaii's team.
In all seriousness tho, it looks great, very well done, good job!
KonceptSuperfuzzKonceptSuperfuzzQuestion about the red damage indicators that show up when I take damage:When I was altering the ones in the hud that I was making I used this video tutorial by Rays
-Which values will move those indicators further away from my crosshair?
-Which values make them skinnier?
-Which values make them shorter?
I don't have my files in front of me right now to confirm these things unfortunately but I think these fields are what correspond to what you're asking
- further away from the crosshair - start/end radius
- thinner - maximum/minimum width
- shorter - maximum/minimum height
Sweet, I have one more question:
The more damage I take, does it make the indicators both wider and longer?
Not as far as I'm aware. Taking damage from multiple sources will create more indicators though.
While I point blank det a sticky on me it does look a bit wider than if I were to step back some feet and then det, but maybe that is just my eyes deceiving me
ScrambledHow do I get combat text to show as part of the HUD?
Not floating above the people I'm shooting, but above the ammo or something.
Floating above the person IS part of the hud, but the part you are looking for is:
"DamageAccountValue"
{
"ControlName" "CExLabel"
"fieldName" "DamageAccountValue"
"xpos" "c-80" //c-144 default
"ypos" "r220"
"zpos" "2"
"wide" "100"
"tall" "26"
"visible" "1"
"enabled" "1"
"labelText" "%metal%"
"textAlignment" "west"
"fgcolor" "0 255 255 255"
"font" "[your font]"
}
throw that in the huddamageaccount.res file in resource/ui and it should work, granted you give it a font.
This also looks very screwed up due to copy pasting but just spam tab a few times and it should be fiiine
Never have the lamps hindered my personal gameplay, if you get caught out in lower right (from lasts perspective) that's your fault and I don't see how removing the lamps is going to help with that. As for the laps around dropdown, the ceiling is pretty low already so I still don't see the problem. But that's just my view on it and I'm sure anybody with more experience than me will give a better view on it.
Collaideriotbz you removed every lamp on last except one, where the spot isnt on the lamp anymoreNobody uses the other lamps though, and in dm fights you get caught on them a lot.
I used them ;.;
It's a custom crosshair, hud related. In that video he is using FlatHUD. I'm pretty sure that has integrated custom crosshairs, the file you'd want is hudlayout.res I think
diamond0wnerUnicorn_Wizardhttps://i.gyazo.com/25bde78d8e2aa3aee5b5a00945d278f6.jpg
Spent 8 mil to get the herblore level for this master clue. I'd say it's worth it
NJ. What orn' kit is that?
Looks like SGS
Dumm this is not the way to handle it. It should be "No dog, no problem"
Like as in kills and damage and such being white instead of green? If that's the case couldn't you just change the fgcolor in the scoreboard.res? I'm not entirely sure what you'd have to edit exactly since I have not yet attempted to change any scoreboards myself
Edit: After going in game and trying some stuff out, scoreboard.res does have all the kills etc, and there should be an "fgcolor" for every atribute, change this to your liking. The code is RGB, Red Green Blue (and Alpha) if you didn't know yet.