:O
| Account Details | |
|---|---|
| SteamID64 | 76561197988447469 |
| SteamID3 | [U:1:28181741] |
| SteamID32 | STEAM_0:1:14090870 |
| Country | United States |
| Signed Up | July 23, 2012 |
| Last Posted | December 8, 2023 at 1:09 PM |
| Posts | 1397 (0.3 per day) |
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| Raw Input | |
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| Headphones | |
| Monitor | |
HonsterI'm having trouble with a couple hud elements randomly moving position, specifically the chat window and "BuildingStatus_Engineer"
Also is there anything other than the "BuildingStatus_Engineer" section from hudlayout.res that could be randomly moving my building status panel?
To add on to JarateKing's answer, there are animation lines that also move the chat while in casual/comp games. These are:
event CompetitiveGame_LowerChatWindow
{
}
event CompetitiveGame_RestoreChatWindow
{
}
event HudTournament_MoveChatWindow
{
}Adding them like above prevents them from being moved. What is happeing when your BuildingStatus_Engineer element is being moved? Start of a game, new round, engineer weapon change, etc. I personally have my BuildingStatus_Engineer pinned so it doesn't move, but I don't recall what was causing it to move around.
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solly6Guys, how do I make the borders/edges sharper?
It always looks like this:
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I believe what you're looking for is in the clientscheme. https://github.com/Tewgon/tf2basehud/blob/master/resource/clientscheme.res#L3603
All of the "BackpackItem.." entries (BackpackItemBorder_Unique, BackpackItemMouseOverBorder_Unique, etc) control those borders. Lower the draw_corner_width and draw_corner_height values to make them sharper.
updated
i kept your sidebar name the same (frenzyx), if you want it changed as well let me know