Walrex
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SteamID64 76561198061701443
SteamID3 [U:1:101435715]
SteamID32 STEAM_0:1:50717857
Country Canada
Signed Up February 12, 2017
Last Posted April 17, 2024 at 12:55 AM
Posts 159 (0.1 per day)
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#6 alphabet team theory in TF2 General Discussion

if tf2 lans ever came back and were big enough, running a bracket like this would be hilarious

posted about 3 years ago
#2 3k+ live viewers on TF2 in 2021 BlessRNG in TF2 General Discussion

Saw this and first thing I wondered was "who's streaming?" only to see that literally every stream just has more viewers than normal. Not a consequence I expected from the faceit pub thing, but that's pretty sick

posted about 3 years ago
#78 seriously? in TF2 General Discussion

alright so I'm not affiliated with RGL whatsoever and I don't really know what's going on in their heads but I'm pretty sure the "stv overpopulation" is a big reason why this rule exists, for those who are wondering.

A couple seasons ago me and like virgil and um wanted to cast a match of some of our friends, and we found out later that apparently it was also gonna get streamed on TFTV (or something like that I don't really remember). It turned out that we filled up the stv, so the casters on the big stream couldn't get in, which delayed the cast. After they managed to contact us, we hopped out only for the STV to get sniped by some randos (idk who), so the other casters still couldn't get in and now didn't know who to contact to make space. As a result, I'm pretty sure the stream didn't actually start until the 2nd half of the match, after the teams ended up switching servers.

I'm pretty sure this was the main point of the whole casting coalition--so different casters didn't accidentally clog the stv for other streams, and if they did, they could be easily contacted. And I think some of the logic there is pretty valid.

Now like a bunch of other shitty grey-area RGL rules, they just leave room for punishments to be misapplied. That is, if every known stream/caster is in the stv already and there is no risk of people getting blocked out, then there really shouldn't be any sort of punishment administered beyond a slap on the wrist and a "let us know in advance next time in case some shit happens." This rule also helps push the whole RGL exclusivity casting bit, which I hope everyone at RGL knows is exactly as stupid as it sounds, and mistakes like this end up pushing that narrative.

tldr; stvs can have pretty small player capacities if u didn't know

posted about 3 years ago
#13 shounic's 1k usd ball juggling contest in TF2 General Discussion

i feel like this challenge and the no pistol spread plugin were designed to mentally destroy soldier mains by the end of the week

posted about 3 years ago
#78 TF2 Repent Thread in TF2 General Discussion
StylaxHow do you crouch and strafe right with f as crouch, unless you have 6 fingers?

index on f, middle on d, ring finger ready on a

just don't also make me press w

posted about 3 years ago
#73 TF2 Repent Thread in TF2 General Discussion

i still use f as crouch

posted about 3 years ago
#2 High acc % but not doing damage? in Q/A Help

get closer

posted about 3 years ago
#14 Witness Gaming testifies before the Invite jury in News

i refuse to be american

posted about 3 years ago
#11 Rocket LFT in Recruitment (looking for team)

Rkt is a super beast

posted about 3 years ago
#4 be honest in TF2 General Discussion

Since blue is closer to the angle, he has control over whether to engage or disengage in the fight, since he can create/break line of sight faster than red. Red only has an advantage on the first shot, so it's kinda a trade-off in my eyes. Plus in 6s most classes are bad at long range so I'd say in a 6s scenario blue is stronger.

(actually on 2nd thought it still depends, cuz if ur bad health then u prolly don't want to engage in a fight regardless, in which case you'd want to go far like bear said)

posted about 3 years ago
#2 Jakey LFT 6s High Open Low IM Pocket or Roamer in Recruitment (looking for team)

Big up and comer here, serious about improving. Pick him up!

posted about 3 years ago
#30 sync rocket terms in TF2 General Discussion

sync term = total rockets used
whether the rocket was shot on the ground or in the air does not matter
when people say "sync" generally it could be any number, but they usually mean a "double" because those syncs are the most common, and they will usually specify the amount if rockets > 2
ultimately its just a convention and you can say whatever u want, but calling a triple a double will make u sound like a big noober

DwapkingI've called 3 rockets a double sync for over half a decade

that's an L

these threads get made every year and at this point im just nostalgic

posted about 3 years ago
#11 Ape Index LFP in Recruitment (looking for players)

holy guacamole

posted about 3 years ago
#7 favorite jump in a jump map? in TF2 General Discussion

https://youtu.be/KYYby4N-d0I?t=177

this jump separated the boys from the men back in the day

posted about 3 years ago
#1 stream request in Requests

https://www.twitch.tv/walrex

walrex from canada

playing and casting tf2 content :)

posted about 3 years ago
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