Twiggy
Account Details
SteamID64 76561197981944988
SteamID3 [U:1:21679260]
SteamID32 STEAM_0:0:10839630
Country Tonga
Signed Up April 19, 2014
Last Posted November 23, 2023 at 7:01 PM
Posts 1557 (0.4 per day)
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Hardware Peripherals
Mouse Razer Copperhead
Keyboard Packard Bell wireless AA powered
Mousepad ikea gaming desk
Headphones  
Monitor Packard Bell 17" CRT
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#48 What instrument do you want to learn to play? in Off Topic

Btw this hammered dulciner thing looks and sounds awesome, good luck to you playing that shylo

posted about 6 years ago
#3 What instrument do you want to learn to play? in Off Topic

1 - Keyboard/Piano, because it enables me to play ...

2- Synths! (and yes you do need to learn synths)

posted about 6 years ago
#15 I made a podcast/discussion on growing tf2 in TF2 General Discussion
StylaxAs somebody who got into competitive fairly recently, imo you have to improve the systems for getting pubbers into competitive. As good a job as all the people running leagues do, it's very tricky for the following reasons:

1) Pubbers don't know about competitive
2) If they do, they have to do a solid amount of research to know to go to etf2l (for example) on the the website, make a profile, do a rec post, or make a team, and that's a lot of effort for (likely too much for currently casual players). It seems straightforward but to somebody who is new, it's fairly time consuming and you're uncertain about each step.
3) They're likely terrible and have no experience, so a lot of teams won't want to pick them up and they won't even get a good impression of comp.

Imo that's why the fresh meat general concept was brilliant. Whatever form it takes (be it a league or just a guidance section of the website), I think there should be some kind of system putting together fresh meat teams or new players, and every team should be allocated a buddy who is experienced and can help.

tl;dr
- You need to improve pubbers' awareness that comp exists and how good it is
- You need to improve the systems for getting players who are interested in comp into teams and playing

It's incredibly difficult but there is room for improvement and it is possible.I know a lot of players who have just got into comp.. I'm talking about what we can do. Obviously Valve could do a lot more.

By the way, if you come from pubs, did you play them with valve's system or were you a regular on some community servers? I'm out of the loop and don't know if these are still a thing in 2017

HiipfireGetting more people into the game isn't going to do much when there's barely anybody who's willing to chase around sponsors, because sponsors aren't going to suddenly emerge when more people get into the game

I disagree, that's exactly what sponsors do. If there is players, there is viewers and audience and therefore money. But obviously, we're talking numbers much much bigger than TF2 ever achieved. To attract money the game would have to have weekly streams followed by like 10 000 people at least (roughly what SC2 draws at the moment for example, and it's a dying game economically)

posted about 6 years ago
#7 koth_almih in Map Discussion

did you test how rockets behave on the circular roof above the big healthpack ?

besides on the railtrack side what is the reasoning behind the two buildings with healthpacks above the environmental hazard? First it makes the map ultra wide and second it's so far away from the objective I don't see why players would want to play and fight in this area.

posted about 6 years ago
#23 cp_propaganda (5cp) in Map Discussion

I disagree with you sollo on the ability to fall off second point, i found it pretty funny when i played the map. It can lead to funky shit with failed surfs and stuff (but who cares its a very minor thing)
I agree with everything else tho

One cool thing to make use of the no-ledge thing is add some way to walk on the outside of the wall near water to reach second point (some kind of catwalk or airstrafing route);

posted about 6 years ago
#7 LF Team Mentor [ETF2L LOW] in Mentoring

you should ask sage or scatmo (don't ask capu)

posted about 6 years ago
#32 Why do all the Top scouts use the scattergun? in Q/A Help
CrenicusTwiggyI just like to discuss gameplay things but apparently this is not the right forum to do so
Not when the post is an obvious joke.

I'm too old for this things then :(

YppYI love all these people how have never play against Flushy. If you have you would know that scout has primary weapon options, it's that on one wants to bother getting good at gimmicky weapons.

He's supa good indeed, but when you want to use FaN you better not miss a single shot like him, cause most of the time if you do you're fucked; and shortstop has exactly the same drawbacks. Why would people not trolling give up the room for error given by scattergun?

posted about 6 years ago
#20 Why do all the Top scouts use the scattergun? in Q/A Help

I just like to discuss gameplay things but apparently this is not the right forum to do so

posted about 6 years ago
#17 Why do all the Top scouts use the scattergun? in Q/A Help

downfragging when i genuinely try to answer the topic smh

Is there only memes left over here?

YeeHawTwiggyIf scattergun needed something, it would have to do with its reload. I've always found idiotic that scattergun's first shot reloads twice as quick as shotgun's first shot.
Not really because the scattergun is a primary and the shotgun is a secondary

And so what? do you find it normal that only scout does not have to carefully count his shots when he fires? You can make plays out of the number of rockets fired by soldiers but can you make some out of the number of scattergun shots fired? No because its a weapon that does not promote the slightest glimpse of ammo management

Like hey I'm playing demoman but my pipes dont reload faster as my stickies, but pipes are my primary weapon on the hud WHY IS THAT SO I WONDER

posted about 6 years ago
#5 Why do all the Top scouts use the scattergun? in Q/A Help

Because it's by far the best weapon.
BFB is a joke weapon like soda popper and back scatter.

Only FaN and shortstop could be good alternatives.
FaN because of the third jump, shortstop because of theoretical better mid range damage

However both FaN and shortstop have SHIT reload times (shortstop even bugs and reload only 1 shot sometimes like needles) whereas scattergun reloads very quickly. It also shoots more which leaves more room for error.

If scattergun needed something, it would have to do with its reload. I've always found idiotic that scattergun's first shot reloads twice as quick as shotgun's first shot.

posted about 6 years ago
#13 Low cpu usage in game in Q/A Help

too bad you didn't ask setsul before buying the laptop :/

But anyway, couldnt you get away with some kind of mini itx system + 1 monitor at each of your places (i'm assuming you're a college student?)

@setsul do you know any computer monitor made with a laptop screen but hookable to regular computers?(so that it can be folded and transported easily)?

posted about 6 years ago
#19 i61 Stats and Analysis in LAN Discussion
martenMax_Holy shit, 30 airshots in 1 match O.o (logs.tf/1816653). The most I've ever seen previously was like 8
dont the granary pipes on last count as airshots?

Only zoob knows how it works and logs.tf is not open source (serveme isn't either) It'd be interesting to know why from zoob/arie (i can't find an answer on either websites)

posted about 6 years ago
#10 i61 Stats and Analysis in LAN Discussion

TF2 turns into an american sport with stats and stuff, BUT there is still no damage dealt vs damage taken difference. I think it's a different one than damage dealt per health point received. Truly good players deal damage without taking lots and it is not clear who is the best in that regard without that stat.

posted about 6 years ago
#25 etf2l sunshine replaces granary in TF2 General Discussion

scout maps everywhere, process layout used twice in a small map pool, and still no incentive to play more koth maps as even lan teams can just veto it instead of learning it, great times indeed

posted about 6 years ago
#18 cp_propaganda (5cp) in Map Discussion

sage the chimney thing allows you to go from the building on the left to the ground without fall damage so it's not silly

http://i.imgur.com/o9idAhu.jpg

Also that balcony is a good feature because defenders can't access it by foot; it's like the only zone that favors attackers for standing there

posted about 6 years ago
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