Twiggy
Account Details
SteamID64 76561197981944988
SteamID3 [U:1:21679260]
SteamID32 STEAM_0:0:10839630
Country Tonga
Signed Up April 19, 2014
Last Posted April 24, 2024 at 3:06 PM
Posts 1563 (0.4 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input  
DPI
 
Resolution
1024*768
Refresh Rate
75 Hz
Hardware Peripherals
Mouse Razer Copperhead
Keyboard Packard Bell wireless AA powered
Mousepad ikea gaming desk
Headphones  
Monitor Packard Bell 17" CRT
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#77 The Jungle Inferno bug mega thread! in TF2 General Discussion

launch option -console does not work (sorry if it's already been posted)

current workaround : bind a key on toggle dev console, go into a game and hit that key

posted about 6 years ago
#4709 HUD editing: short questions, quick answers in Customization

I'm trying to create an additional text to show health. however i cant move it out of a certain square around the current health cross :

https://i.imgur.com/w09yLIv.png

It just clips. Can someone help?

posted about 6 years ago
#44 Pyro Update Updated Huds in Customization

thanks for doing this. Do you mind sharing your instructions to update huds? It can save you time

posted about 6 years ago
#4706 HUD editing: short questions, quick answers in Customization
SevinDid the update break the clientscheme in some way? My damage text and item meter labels have all defaulted to white, when they used to be several different colors.

It's probably related to ui_version in info.vdf that you didnt change.

posted about 6 years ago
#7 MAJOR TF2 update for 10/20/17 (Jungle Inferno) in TF2 General Discussion
toads_tfqueue immediately boots me out as soon as i search, very frustrating

hey cheer up 1 hour ago you couldnt even click on that search button =)

posted about 6 years ago
#27 Is tf2 mega laggy for anyone else after update? in TF2 General Discussion
Jarrett0001 second freezes every 5 seconds, just gotta wait I guess

same issues :/

oh well they'll patch it next week

posted about 6 years ago
#4699 HUD editing: short questions, quick answers in Customization

nevermind this i forgot to modify info.vdf

posted about 6 years ago
#4698 HUD editing: short questions, quick answers in Customization

thank you playmo

posted about 6 years ago
#4696 HUD editing: short questions, quick answers in Customization

I have trouble making HUD crosshair work. previously i edited clientscheme.res to add my custom xhair font, then i add a crosshair element in hudplayerclass.res.
I've got hudplayerclass.res from the update and added my crosshair element the same way but it's not showing up.

Also, how to get rid of this ugly number?

https://i.imgur.com/TQDCnfK.png

posted about 6 years ago
#389 update is released in TF2 General Discussion

dragon fury = hadoken weapon woo

posted about 6 years ago
#10 who is the best fat tf2 player ? in The Dumpster

T0m?

posted about 6 years ago
#61 8 new taunts in YouTube playlist in TF2 General Discussion

inb4 the update is taunts + halloween only

posted about 6 years ago
#39 I'm at greggs in Off Topic
Finnigan2 rossage rolls and an irn bru every time

When i drank irn bru i thought i'd turn into orange hulk because the drink is so un natural

Weirdest soda i've seen

posted about 6 years ago
#49 Heart of the Oak (5cp) in Map Discussion

Awesome new cellar

Last hugely favors defenders

https://i.imgur.com/VP5gEA6.jpg

Safe spot for snipers there

https://i.imgur.com/xVMfnI7.jpg

Another very easy one

Overall the platform has no drawbacks for defenders. It makes the last very one-dimensional and uninteresting for defenders.

I can hide sticks there (useless but looks weird)

https://i.imgur.com/KOQfiLo.jpg

The new window opening on mid is not wide enough to be used to jump out, and there is no ledge on the outside for jumpers to get inside. Quite frustrating.

If I was you i'd trash the last point area and work again from the base concept which is axial symmetry and a broken bridge across the room. I'd make a very simple and symmetrical spawn, treat the bridge as some kind of pyramid with stairs to access it from attackers and defenders side. Basically whoever controls the bridge wins, no more defender high ground platform bs. I'd make lobby exits to second 2x wider, even if it means adding pillars on second to block problematic sightlines.

https://i.imgur.com/ptSMif2.jpg

I'd also rework this ceiling ; make it like 10x higher and open the top to allow players from lobby to jump to second. Like it would be completely open between the two side doors, like a castle crenelated(is that even a word) wall and completely unspammable by people on second because they wouldnt know where players in lobby are. Plus it'd make it look like a castle ))

posted about 6 years ago
#5 I need help paying fees. in TF2 General Discussion
Ultimateso many nice people :)

hello

FinniganUltimateso many nice people :)i hating u

hello

posted about 6 years ago
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