//"fgcolor" "255 150 0 255"
//"PositiveColor" "0 255 0 255"
//"PositiveColor" "0 255 150 255"
//"NegativeColor" "255 150 0 255"
i get white last damage
???????? I should get nothing.
Account Details | |
---|---|
SteamID64 | 76561197981944988 |
SteamID3 | [U:1:21679260] |
SteamID32 | STEAM_0:0:10839630 |
Country | Tonga |
Signed Up | April 19, 2014 |
Last Posted | April 24, 2024 at 3:06 PM |
Posts | 1563 (0.4 per day) |
Game Settings | |
---|---|
In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | |
DPI |
|
Resolution |
1024*768 |
Refresh Rate |
75 Hz |
Hardware Peripherals | |
---|---|
Mouse | Razer Copperhead |
Keyboard | Packard Bell wireless AA powered |
Mousepad | ikea gaming desk |
Headphones | |
Monitor | Packard Bell 17" CRT |
//"fgcolor" "255 150 0 255"
//"PositiveColor" "0 255 0 255"
//"PositiveColor" "0 255 150 255"
//"NegativeColor" "255 150 0 255"
i get white last damage
???????? I should get nothing.
"DamageAccountValue"
{
"ControlName" "CExLabel"
"fieldName" "DamageAccountValue"
"xpos" "c-30"
"ypos" "c66"
"zpos" "2"
"wide" "100"
"tall" "26"
"visible" "1"
"enabled" "1"
"labelText" "%metal%"
"textAlignment" "West"
//"fgcolor" "255 150 0 255"
//"PositiveColor" "0 255 0 255"
"PositiveColor" "0 255 150 255"
"NegativeColor" "255 150 0 255"
"font" "HudFontMediumSmallBold"
}
I try to fiddle with last damage done display. when i uncomment fgcolor i see orange in negative and positive (healed amount) but i cant have two different colors for + and - when i comment fgcolor and uncomment positive and negative
pls help
I'm trying to add to my hud a second number showing health amount. Is it possible to do so?(kindof like the uber meter can be shown twice on some huds)
https://www.youtube.com/watch?v=YMPuVxKKMIc
rowpieceshttps://www.youtube.com/watch?v=Ku5Vojy4rlM
good shit
6 twiggys would be super well synchronised and organised and never feed for nothing, and be buffed all the time, and have tons of set plays..
...but the twig scouts can't aim so they would use FaN to compensate/out of frustration
...and the roamer twig can't jump so sacking him would be useless
... and none of us can play sniper D:
We would also use extremely cheap tactics to compensate for our lack of skill such as engineers to hold mid, direct hit, FaN or pyros and we would conceal our cancerous nature until officials for maximum saltiness of opponents ;)
also since all of us can play any class we would mix up class often to avoid boring the twig scouts to death
Drosoverrated :
scout 1 : Droso
scout 2 : Phapha
pocket : Mino
demo : Looping
medic : Twiggy
roamer : ?
trevor something - death dream
marten to topdamage with xbow
I don't really know why tf2connexion died...
It could have been because the french div 1 teams moved to EU div2/div 3 to have better competition, or because it became difficult to manage the calendar of two leagues at once.
At some point in the french scene, the level of play of top teams was too different to maintain a coherent "prem" championship.
There wasn't a special incentive in staying in the french league either (no special prizes compared to eu), so if teams had to choose one league, they would end up choosing etf2l.
I personnally stopped tf2connexion once I couldn't assemble a full french roster of nice and good players and decided to try playing with international players. I believe that some players who wanted more choice of teams (like gf18 to name only him) went down a similar road.
i thought this was a random esea player kicked out of his roster
You put a soldier icon on olgha but everyone knows he's gonna play pyro
vladTwiggychange the classic to a railgunyes let's make sniper easier and even less fun to play against
80 dmg flat, scoped or not
no headshots
leaves a trace in the map for a few milliseconds
I'd rather take 80 dmg bodyshots than get instant killed when peeking a choke point
yes too thin. I can't say much about height, it sorta looks okay for me (before play testing it).