Tunas
Account Details
SteamID64 76561197990641589
SteamID3 [U:1:30375861]
SteamID32 STEAM_0:1:15187930
Country Lithuania
Signed Up May 11, 2014
Last Posted November 30, 2014 at 7:09 AM
Posts 3 (0 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input  
DPI
 
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
#8 cp_lowtide (5CP) in Map Discussion
fireindaarcadeSome quick thoughts on the map

Overall I really like it. The areas are all really nice, but some of the transitions seem really clunky to move between for pushes, especially for the med. I have absolutely no qualifications for critiquing maps, so please feel free to disagree with any of my thoughts. It'd be nice to know why you disagree though. Good luck with your map!

Thanks, that did helped.

New version a16b:
-all respawn times are set to 10
-added ladder to the bridge near lake
-more exits from pond
-in second added balcony
-in building between last and second added ramp leading from first to second floor
-ground less white
-other small changes

posted about 9 years ago
#4 cp_lowtide (5CP) in Map Discussion
obsidiianMake it not snow. Some people have a hard time differentiating between players and environment in the snow.

Yep, I am aware of that problem, but I afraid I'm not gonna change it to different style. I could try putting less snow around.

BonafideThe snow texture look different, are they custom?

They are not custom. In viaduct most of snow has grass spots unlike mine, maybe that why it looks different.

posted about 9 years ago
#1 cp_lowtide (5CP) in Map Discussion

The map currently is on late alpha stage (a15), it was tested on non competitive servers. I'm curious what can be done to make this map better for 6v6.

Download
tf2maps thread

Screenshots:
Middle point
Area between mid and second
Second point
Last point
From top

posted about 9 years ago