Treynolds416
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SteamID64 76561198041049720
SteamID3 [U:1:80783992]
SteamID32 STEAM_0:0:40391996
Country United States
Signed Up July 2, 2015
Last Posted January 22, 2017 at 6:34 PM
Posts 7 (0 per day)
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#84 ESA Rewind LAN: Day 2 in Events

badlands: https://clips.twitch.tv/esportsarena/PricklyTermiteNotATK

posted about 7 years ago
#11 Things You do to Help Fall Asleep in Off Topic

I try to constantly get slightly too little sleep each night so that I'm tired enough to immediately fall asleep when I get into bed

posted about 8 years ago
#6 Don't update on Win 10 yet! (Intel HD 4400) in TF2 General Discussion

One of my friends told me he was getting a 2min boot loop (lol) with an amd gpu. Seems to me there's very little reason to immediately upgrade, especially because you have an entire year to choose to do it. Just like almost every other major software version update for any company (or in valve's case, any update), there are bound to be bugs. Just wait for other people to deal with them first and save yourself the stress

posted about 8 years ago
#816 Saloon.tf in Projects

Why did the meatmarket/luca game get a payout? Pretty sure you could change your bet for the duration of the game. Did you filter our any changes past match start or something?

posted about 8 years ago
#11 Pressing S in the air while rocket jumping in TF2 General Discussion

Speedshot timing has not changed at all. However, the upwards force you get from a speedshot increased when gun mettle came out and has not been reverted since. It's a slight boost, but noticeable if you shoot straight down while crouching. Jumps like #2 on rebound and the third to last jump on course F of 4starters require less precision to complete. Personally I'm fine with this staying the way it is now.

posted about 8 years ago
#770 Saloon.tf in Projects

Is there any reason why the ginyu/esports game is still unverified?

posted about 8 years ago
#117 TF2 update for late 7/3/15 (7/4/15 UTC) in TF2 General Discussion

My experience concerning jumps:

Solider isn't quite normal still
Seems to me like everything is slightly more powerful than it should be. Things like speedshots give you a lot more height than before. Jumps that required ctap or were really close before, like grey bridge to the top of spire on badlands, catwalk to catwalk on granary, and big door to mid nipple on gullywash are now possible/easier. Seems to me like normal rocket jumps are halfway or most of the way to ctaps

Just try crouching in place and shooting downwards, it's way more powerful than before
Water jumps seem fixed
Haven't tried demo

Demo is still exhibiting the same behavior as before, you get a disproportionate amount of impulse depending on your distance from the explosion. Pogoing close to the ground is underpowered, and pogoing far away is overpowered compared to pre-update. It seems like you get a lot of extra height when you do a distance jump with a sticky on the ground, maybe slightly more distance than before (sort of like the behavior that solider exhibited). If you try to do the same distance jump with a sticky on the wall, like for rollouts and stuff, you don't go nearly as far. Jumps that are straight up are still like ~75% height of what they were before.

For example, try to rollout from granary spawn. The first jump to the shutter doesn't work at all with the sticky on the wall, but it works better than before if you put the stick on the ground and then jump.

http://tf2rj.com/forum/index.php?topic=1186.45

posted about 8 years ago