truktruk has made a playlist of the matches in case you guys'd be interested. event was really succesful, had around 2k viewers for the most part when I was watching
| Account Details | |
|---|---|
| SteamID64 | 76561198108250545 |
| SteamID3 | [U:1:147984817] |
| SteamID32 | STEAM_0:1:73992408 |
| Country | Belgium |
| Signed Up | May 3, 2015 |
| Last Posted | April 4, 2026 at 2:45 AM |
| Posts | 1708 (0.4 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 30cm/360? changes |
| Windows Sensitivity | |
| Raw Input | 1 |
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iodinedownload the hud, get the crosshair vmt and vtf from the hud, and then use those files to make a vtf crosshair.
to give some further info:
VTF is the crosshair image
VMT is a small text file so the game knows some properties the VTF will use
If you are unfamiliar with VTFs, here's probably the easiest way to do it that requires the least understanding of what you're doing (you don't need delfy's VMT file for this, just the VTF):
https://cfg.tf/tools/crosshairs/ go here
make a crosshair pack, all with the same crosshair on every weapon (example: crosshair1)
You have to go through the entire list manually for each weapon, like 3 minutes of work but tedious nonetheless
Once you have crosshair1 on each weapon, download the package and extract the main folder
put the folder in custom and open it. You'll see Materials, Scripts and Sound.
Open Materials > vgui > replay > thumbnails
There'll be a list of VTF and VMT files, find crosshair1.vtf (or whatever crosshair you chose on cfg.tf)
Now remove crosshair1.vtf and instead put in delfy.vtf or whatever it is called
Now rename delfy.vtf to crosshair1.vtf
Open TF2, use the command cl_crosshair_file "" (double quotation marks, no space between)
Alternatively you can go to Options > Multiplayer and select the None crosshair
If you've done the steps correctly you'll now have Delfy's crosshair.
As far as getting the delfy's VTF file from the hud you're on your own, but if you have trouble with finding it send me a PM.
If you're at the final step but the crosshair is a purple checkers error texture you messed up a step. There probably is no crosshair1.vtf in the thumbnails folder
If you're at the final step and some weapons have the crosshair, but others don't, you probably missed a couple weapon files on cfg.tf when you were making the package
All in all you're just putting a folder in custom, removing one file and renaming a file so the individual steps aren't hard. Just a tedious process if you've never done it before
https://clips.twitch.tv/FrigidBashfulCurryRaccAttack
edit: 3 seconds
bump because it's going on atm and it's pretty epic
We played kinda bad in our final match and probably won't be making mid playoffs now
On a brighter note I'm happy I was given the opportunity to play on an alright team despite my lack of experience. I feel proud of my improvements during the season. Long way to go still when it comes to both DM and gamesense, but this season revived my desire to improve both as an individual player and as a team
https://imgur.com/a/B6Orv83
we'll get there
A seperate list for 6 player teams to look for scrims/mixes. Being able to unite all mixes and scrims on an actual site with decent support instead of a vague list of posts in a discord channel would be nice
General:
Basically a list like the Community Server list, but lists teams looking for scrims/mixes
Inputs:
*Title (example: "LF scrim div2. On now. Our server")
*server IP (if there is one). Site could check once every minute if they have 6 on the server, maybe autocloses post if there's 12 on the server. Connect doesn't have to be included in the site. They can contact the leader for that
*Contact info of group leader (maybe leave it up to them to put in a comment so they can decide if they'd rather be added on steam or discord)
*Bump button with cooldown (2 minutes? idk) so people know things at the top of the list are either new or bumped recently
2 parts
https://clips.twitch.tv/SparklingCrispyPotatoPoooound
https://clips.twitch.tv/NaiveTransparentCrabShadyLulu
lethmade some very minor changes for m0rehud so now all you have to do is replace HudMatchStatus.res
with this one
https://cdn.discordapp.com/attachments/486674824425504801/552494886981468170/HudMatchStatus.res
Works well. Ty! I also recommend going to Hudlayout.res and changing HudDeathNotice's ypos to 20. This moved the killfeed down slightly to prevent a very minor overlap I was experiencing which bugged me a lot
(if you don't use m0rehud you'll probably need a different ypos value, but now you know which section to edit in case of overlap)
I don't follow pokemon very much but I saw this on my twitter feed for those out of the loop on it like me on initial reactions https://twitter.com/shofu/status/1100803086417707008
I'd ask about that in Mastercomm's thread. I'm not familiar with all the commands that influence this type of thing.
What I suggested probably circumvents the issue if you cannot find the command(s) causing it