TheMackey5
Account Details
SteamID64 76561198079761277
SteamID3 [U:1:119495549]
SteamID32 STEAM_0:1:59747774
Country Germany
Signed Up January 10, 2015
Last Posted June 7, 2023 at 6:08 PM
Posts 458 (0.1 per day)
Game Settings
In-game Sensitivity 3
Windows Sensitivity 1
Raw Input 1
DPI
1400
Resolution
1920x1080
Refresh Rate
144hz
Hardware Peripherals
Mouse Roccat Kone AIMO Remastered
Keyboard Sharkoon Skiller Pro
Mousepad Roccat Taito
Headphones Roccat Kave XTD
Monitor Zowie XL2411
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#15 Problems with recording in Q/A Help

Yo, like jp_ already said, automatic resampling (which somewhat looks like motion blur) is a really annoying attribute of Vegas. Resampling happenes when the framerate of the source doesn't match with the output of the project. So what Vegas actually tries to do is to adjust and overlap both of these. If the actual movement in the project is actually slow it might look more smooth. But when fast movement occures (which TF2 is basically all about) it looks like frames are somewhat overlapping themselves. This is not what you want to achive.

So like jp_ already said you should disable resampling like this. There is no option to set this by default but you can actually select any video-event at once and change it simultaneously.

Se yeah, my render settings are these:

MainConcept AVC/AAC (*.mp4;*avc),
this: http://imgur.com/a/dBi6q
also this: http://imgur.com/a/3Aj6l

My Vegas is in german but since you got the same nationality I guess you'll understand.

If ther're still questions or if anyone of you has better solutions please let us know.

posted about 7 years ago
#8 Problems with recording in Q/A Help

The problem with uncompressed .AVI files (which programs like VirtualDub put out) is that they're so incredibly big and qualitative that most normal PCs and editing software are unable to play and edit them smoothly. That's why I would recommend to encode your recorded files to another codec which is easier to handle and edit (also like 1/100 in file size).

I don't use another external program for that though. You can open .TGA sequences directly in Vegas so after recording my clip with lawena I load it into Vegas, encode it to .mp4 so I can use and edit it later on. No VirtualDub or Adobe Media Encoder needed.

If you're not sure what render settings to use hit me up, mine are pretty okay I guess.

posted about 7 years ago
#5 Video looks blurry and pixelated in Videos

This doesn't look like Youtube reencoding though. Youtube does lower the quality in some cases but not this hard

posted about 7 years ago
#90 Lowpander swaps out Kissakala and Grenjabob, Crayon joins in News

Cheers for Crayon, go Lowpander!! :)

posted about 7 years ago
#17 Moving out tips? in Off Topic

What does it cost to ship a wii to EU? :thinking:

But yeh, donating the stuff to a childrens hospital, an orphanage or whatever might be an alternative as well if there's noone nearby or if shipping is too expensive/laborious.

posted about 7 years ago
#3 Video looks blurry and pixelated in Videos

I use Vegas Pro 12 as well and like #2 already said, I would increase the bitrate. I have mine set to average 20Mbit and Max 28Mbit when rendering TF2, that should be enough.

Another thing you might want to do is to disable Resampling. Vegas has Resampling automatically activated on any event which is super annoying. You can see it when there's fast movement going on it's getting very blurry and frames seem to overlay each other.
To disable that you need to rightclick a videoevent, select Switches and then click disable Resample. Pretty annoying but at least you can select up to every videoevent and change that for all at once.

Hope that helps!

posted about 7 years ago
#9 Weirdest People You've Encountered in Off Topic

There was this tiny very fragile girl in my class a few years ago who was always some kind of ill, was basically only interested in history and martial arts, was immune to love, shame and other feelings, didn't like foreigners at all and didn't really participate in any activities or conversations besides school. She was so incredibly german and even marched like a soldier when walking normally so we called her the Führer.

posted about 7 years ago
#21 ETF2L S26 GF: Se7en vs. Arctic Foxes in Matches

This was a lot closer than I thought. Expected noone to really challenge 7 at the start of the season but these were really good games actually

posted about 7 years ago
#27 ESEA S24 W8: EVL Gaming vs. froyotech in Matches

i think corsa is a good player. he should do well here. watch out b4nny >:)

posted about 7 years ago
#7 Might be a dumb question but... in TF2 General Discussion

Alrighty, I'm just an open scrub, so don't take my unimportant opinion too seriously, but anyway...

I guess the most unsatisfying answer is that it always depends on the situation..

Let's imagine your team is winning the midfight with noone of your team dying and the enemy team going down 3 damage classes and you're chasing the medic and his heal target. In this situation you basically already won the fight with a few enemies surviving so I think nullifying their ubercharge with a demo or scout surviving and you going down will benefit your team much more than the other way around since your team can now push with a full uber advantafge on last.

On the other way around if the midfight or another battle starts and there are no clear advantages or disadvantages in numbers it's still pretty much dependent on the current uber situation. If you're on an uber disadvantage you may try to get their medic while saccing yourself to change that, if not you should probably get their damage class or retreat so your medic and team has time to build to nullify the disadvantage.

Despite all of this you should always know that taking a 1v2 is always kinda risky and if you're playing against equal players it's not always really worth it so for actual success you should - if possible - have people fighting with you or following up to maximize your team's success.

Another thing you should consider is that if you're killing the heal target you probably won't have that much problems killing the healer as well. On the other hand you shouldn't underestimate the power of an overhealed player against an nonoverhealed player...

What I actually think matters the most is playing with your team and listening to the calls while still keep the ubercharge for both team in your mind. Let's say your demo says "medic took a pipe" always go for the med, since he has only 50 hp left and there's a pretty big chance killing him, If your team says demo down, scout took 50, soldier took a lot or whatever, always go for the damage classes since these are weak and by fragging them you assure your teams benefit. Also you should really listen to your "team plan" aka what your main caller sais. Whatever the aim of your attack (or hold) is depends on the enemy medic having advantage/disadvantage or what you try to achieve. I guess it's kinda impossible to answer your question since comp tf2 isn't just dm but much more a team working together.

Once again, I'm a bad player who's stuck in open with basically no legit knowledge, so if you disagree with me (which is likely since people here do most likely know how to play) not just downfrag, please correct my mistakes so that not just OP will learn, I'm 'stupid' after all as well. Thanks!

posted about 7 years ago
#52 whats your favourite alcohol in Off Topic

https://img.rewe-static.de/4755251/2420880_digital-image.png

This actually the shit. Also very cheap...

posted about 7 years ago
#411 The Side Porn Show in Videos

https://clips.twitch.tv/GoodCrackyGrasshopperPanicVis

posted about 7 years ago
#6 Getting really bad stutter (windows 10) in Q/A Help

Have you checked the temperatures of your components? I used to get massive frame drops since my GPU and CPU were getting too hot due to bad cooling..
Also, have you checked if there are any other processes besides hl2.exe using much CPU usage?
Another annoying thing I noticed during other games though is that sometimes some programs (like shadowplay or whatever is installed or active on your pc) are recording your stuff 24/7 in the background. Turning these off gave huge performance boosts to me as well..

posted about 7 years ago
#20 Rate Current Map Pool in TF2 General Discussion

Process
Gullywash
Product
Snakewater
Badlands
(Logjam)
Granary
Reckoner
(Sunshine)
(Metalworks)

posted about 7 years ago
#29 Can tftv change back to old stream hud ? in TF2 General Discussion
omniThat's a stream overlay issue, not a HUD issue

True, I'd still like to have that one back again. Don't really understand why it got removed in the first place

posted about 7 years ago
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