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SteamID64 76561198091168622
SteamID3 [U:1:130902894]
SteamID32 STEAM_0:0:65451447
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Signed Up October 20, 2016
Last Posted December 20, 2018 at 6:00 PM
Posts 13 (0 per day)
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#47 TF2 update for 12/19/18 (Smissmas 2018) in TF2 General Discussion


posted about a year ago
#104 GUIDE: Weapon-specific Custom Crosshairs in Customization

Anyone else having a problem with the cross hairs only showing on certain weapons
It works on the scatter gun and sniper and most other weapons but I cant get a custom one to appear on the rocket launcher

posted about a year ago
#21 FUNKe- What Team Fortress 2 NEEDS in Videos

When the csgo team whipped out the R8 update and the following shit storm ensued the team actually really shaped up for a good while. Even the new mp5 weapon was put only in casual matches before being completely rolled out.
The tf2 team seems to never clean up their act no matter how many times they get berated.
Seems to be more of a issue with the devs personally then valve its self

posted about a year ago

Big if true

posted about a year ago
#3 is there any way to disable taunts? in TF2 General Discussion

if this was possible I think it wouldn't work on valve servers

posted about a year ago
#1646 mastercomfig - fps/customization config in Customization
mastercomsYou need to rename your class configs to have a _c. So like scout_c.cfg.

Thanks that worked but I have to execute the config manually now, is there a way to make it execute on class change like normal?

Edit: It was launching on class change, I just had a class change bind fucking with it

posted about a year ago
#1642 mastercomfig - fps/customization config in Customization

Getting this in console when I try to run any of my class configs causing it not to run
Im using 7.0.0-a.15 with low preset

posted about a year ago
#77 nerf pyro in TF2 General Discussion
springrollsi posted about this before but another big issue is that pyro actually fucks lower level teams/uncoordinated settings, and sure you can ban the class from pugs but it's gonna be pretty detrimental overall to people getting into comp tf2 if they can't deal with aids pyro because their hitscan players don't meet the minimum aim threshold required. doesn't really impact top level much like botmode stated but for a scene as small as ours things should be balanced in a manner that is at least not completely unfun and unrewarding to play against even at lower levels of comp play imo

This is my biggest gripe with the flamethrower
If you get caught off guard for even a second as scout by a pyro you are just insta dead unless you perfectly meatshot him twice for max damage at max firerate
Before you could maybe jump over a pyros head and have some outplay factor
now if you get caught next to him you are pretty much guaranteed to die regardless of the pyros skill level

posted about 2 years ago
#1 Kill sound not working in Q/A Help

Hit sound works fine buy kill sound doesn't
Its named killsound.wav
it has 44.1k Hz
its at 16 bit-rate
i also tried deleting the sound cache but it still doesnt play
its also raised to max volume, kill sounds are enabled, and its set to default

posted about 2 years ago
#831 best pub quotes in TF2 General Discussion

"All you soldier mains can do is shoot rockets"

posted about 2 years ago
#78 GUIDE: Weapon-specific Custom Crosshairs in Customization

Works fine for most weapons, however i cant get it to work for the stock rocket launcher. Im editing the correct weapon script to so im not sure what the problem is.

posted about 2 years ago
#1 How to fix pyro forever in TF2 General Discussion

Make after burn it last the same amount of time but only do 30 damage

On top of that here me out, make the flamethrower a slightly longer range 100% accurate lightning gun with half damage

Pyro now takes skill and delivers consistent reliable clean up damage, afterburn is no longer about damage but just messing up aim

posted about 3 years ago
#1 Constant teammate outline in Q/A Help

I was watching a stream of someone playing comp and they had a constant outline on their teammates as if they just respawned throughout the entire game.

Does anyone know how to accomplish this?

posted about 3 years ago