Stylax
Account Details
SteamID64 76561198007344614
SteamID3 [U:1:47078886]
SteamID32 STEAM_0:0:23539443
Country England
Signed Up May 4, 2016
Last Posted January 12, 2024 at 7:22 PM
Posts 1320 (0.5 per day)
Game Settings
In-game Sensitivity 1.741
Windows Sensitivity 1
Raw Input 1
DPI
800
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse Some logitech one
Keyboard  
Mousepad Steelseries massive one
Headphones Shit
Monitor 27 inch TV
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#66 The State of TF2, Post-Valve Meetings in TF2 General Discussion
MR_SLINAdebisiSorry, I mean specifically challenging/questioning them and trying to get them to communicate more. Are they just not at all receptive to the idea of even a one-off discourse between them and a number of high-level players, with the goal of discussing how they can mutually grow the scene and the game as an eSport?

I presume that members of the community have tried to have a proper discussion with Valve and been rebuffed.
I actually mentioned that this meeting did in fact happen in April 2015. Here's the TFTV post: http://www.teamfortress.tv/24792/valve-and-competitive-tf2

Oh okay thanks.

A real shame that the communication wasn't to last.

posted about 7 years ago
#65 The State of TF2, Post-Valve Meetings in TF2 General Discussion
eeerocketslayi remember kaidus talking on his stream about how he thought it was "cringey" or whatever that some people in tf2 were desperate for this game to become a big esport and he wanted the community to be more like the smash community or something and accept that we're small game (?)I think the real cringe is (sorry in advance) that a lot of people really think this game is going to take off through some sort of action on valve's or our part. We have this thread 2-3x a year and the same points are brought up which are
  • people would know about 6s if it was advertised and easy to get into
  • the game would be popular if enough people knew about 6s
  • ∴ valve advertising 6s would cause the game to become popular

but I think all of those are flawed for multiple reasons. The first assumes that 6s is obscure or unknown, which is likely true on a large scale, but 6s is definitely a known thing to anyone who plays tf2 at this point. Not even talking about MM, most players are aware that the best players in the game play it competitively in a 6s format and most oft those could pretty easily find this place if they wanted to.

The second assumes that people aren't getting into 6s because they aren't aware of it, rather than because they lack interest. This is where I think most people in this community have trouble understanding why it isn't popular. It isn't because 6s is unknown, it isn't because 6s is a flawed format, it isn't even because 6s is bad or unappealing. Most players just aren't interested in the sort of game we are. The average tf2 player simply doesn't want to play a game like tf2 in a serious way. Trying to make comp more appealing or more accessible only helps if people have a genuine interest, but the wider tf2 community simply doesn't.

idk

Tbf, it is a tad tricky to get into comp/playing 6s, despite the great efforts of the comp community. You either play the in-game matchmaking system (and in all likelihood get destroyed a lot if you're a newer player due to rubbish ranking systems), or you try and get into proper comp via joining/forming a team and joining an org. The problem again is that proper comp isn't easy for the uninitiated, and I think it's a little intimidating to get involved with initially. You've probably minimal experience of playing the format, you're likely to be up against players that are a lot more experienced and skilled, and it can even be tricky to get into a team due to your inexperience and the simple and unfortunate fact that you have to sign up to various websites and post in the hope that some team wants you, if you're not fortunate to have 5 friends who want to play.

Now, if the game had a good introduction to 6s, with guides and with newer players being matched with actual similar level players, they'd be more likely to sink time into it. Thus they'd get a better feel for it and feel more confident in going out and joining a team. Ideally, the game itself would nudge you towards the external orgs. I've been in this situation myself. You do a lot of scouring for information and posting on forums, and very little playing. And that is without ever having any decent exposure to 6s.

posted about 7 years ago
#61 The State of TF2, Post-Valve Meetings in TF2 General Discussion
MR_SLINAdebisiOut of interest, when members of the community raise the communication issue directly to Valve ( I presume they have emailed or spoken to various members), what kind of response do they get? Does Valve acknowledge their lack of communication? Is it possible to ever get a live discussion with them about these issues at all?Multiple people have had this conversation with Valve in-person (see the article for a list of people) and they've told us that they're reading the forums and silently collecting feedback. I personally have made posts on r/TF2 and gotten responses from people on the TF2 team. I think the reason that they talk to me is because I'm reasonable with my responses and respectful of their decisions.
the301stspartanDisclosing EVERYTHING they are doing in a comprehensive , official and 100% committal fashion to the community could possibly, maybe be a way to slightly increase some people's patience about nothing happening and maybe improve communication a little bit, but that ship has sailed and it won't happen and nobody cares if valve have privately said anything to anyone because everyone only cares about what they visibly do, which is nothing .I disagree with the premise of your statement, which is that they've done nothing so far. They've created matchmaking when we wanted it, they've worked on that matchmaking system which is a 6v6 format, they've balanced weapons and classes to be better in competitive play, and they've promised that they'll address two of the nine broken classes in future updates.

If you're not paying attention or purposely trying to avoid looking for this kind of stuff, then yeah you'll miss it. But if you look for it it is there.

Also why would they 100% officially commit to competitive TF2? They don't even know if competitive TF2 will be successful. I don't think it's realistic or sensible for them to blindly throw away everything they've created just to appease the competitive community. I think it's smart for them, as businessmen, to create a game mode and then wait to see how the community reacts. If the community reacts in the same way that they did to other failed game modes, then they can just release a different game mode and try again. However, if they put something in writing like "We, Valve, will 100% throw money at TF2 until we're out of money" that would be insane.

They don't need us to be patient. The competitive community could all quit TF2 for Overwatch TODAY and Valve would be totally fine. They're more interested in creating the perfect product than they are in appeasing the vocal minority.

Sorry, I mean specifically challenging/questioning them and trying to get them to communicate more. Are they just not at all receptive to the idea of even a one-off discourse between them and a number of high-level players, with the goal of discussing how they can mutually grow the scene and the game as an eSport?

I presume that members of the community have tried to have a proper discussion with Valve and been rebuffed.

posted about 7 years ago
#52 The State of TF2, Post-Valve Meetings in TF2 General Discussion

Out of interest, when members of the community raise the communication issue directly to Valve ( I presume they have emailed or spoken to various members), what kind of response do they get? Does Valve acknowledge their lack of communication? Is it possible to ever get a live discussion with them about these issues at all?

I personally think that until the communication issue is eased, there will be very little harmony between comp community and Valve, and probably little progress.

Regarding why a lot of the casual community dislikes the comp format, why is that? I mean, Overwatch has a 6 v 6 mode with similar game types, and it's pretty popular. Is it more the difficulty in actually getting good, or the mode of 6 v 6 itself?

posted about 7 years ago
#129 Newbie Mix Coaches in TF2 General Discussion

Does this happen in EU too?

posted about 7 years ago
#8 Scout/Sniper sensitivities? in TF2 General Discussion
BenNZLhttp://www.teamfortress.tv/2480/prem-invite-mouse-settings

So quite a few top scouts played/play with sens outside of the supposed golden range. Even very notable players such as Stark, Ruwin, Schocky and Cookye, although marginally for the latter two.

posted about 7 years ago
#15 Valve, TF2 prize money and us in TF2 General Discussion

As a player who is fairly new to comp, I liked playing HL (ish), but 6s is just better. It just is. And do you know what, it IS good to watch.

Valve reads these forums and others, they must know that that is the case.

If Valve wants to put any money into comp (and imo it could benefit them and us), they should know that 6s is the format to push. People moan about classes being relegated to the periphery in 6s, but so what? Why does every class have to play a starring role? Imo it works great as it is and some classes are all the more exciting because they rarely see the light of day.

posted about 7 years ago
#25 Different Sens for Different Classes; How To in Q/A Help
sopsAdebisisopsAdebisiTo anyone who does this:

Do you have difficulty switching between classes?

What I mean is, when I play scout after playing soldier (with a much high sens on soldier), scout feels really sluggish at first and it takes me a while to get used to it again.And then soldier feels like lightspeed after playing scout for a prolonged period.

I'm very much used to switching between scout and soldier, i can use the shotgun on soldier just as well too.

No adjustment period?

As I say, scout feels like my mouse is moving in treacle after playing solly

I've been using different class sensitivities for a couple of months, took me some weeks of to get everything comfortable.
I think that it's just a matter of how many hours you put into getting used to them.

Yeah probably so. I'll just sink the time in.

Im a complete idiot with sens. I change my scout sens to every point between 15.6 and 16.1 inches all the time. I like 16.1 but sometimes I lose a 1v 1 and it feels like i was too slow, or some stupid part of me says it must be too slow for me to out DM scouts with high sens, even though top scouts have had slower and I usually do pretty well with it.

I

posted about 7 years ago
#23 Different Sens for Different Classes; How To in Q/A Help
sopsAdebisiTo anyone who does this:

Do you have difficulty switching between classes?

What I mean is, when I play scout after playing soldier (with a much high sens on soldier), scout feels really sluggish at first and it takes me a while to get used to it again.And then soldier feels like lightspeed after playing scout for a prolonged period.

I'm very much used to switching between scout and soldier, i can use the shotgun on soldier just as well too.

No adjustment period?

As I say, scout feels like my mouse is moving in treacle after playing solly

posted about 7 years ago
#21 Different Sens for Different Classes; How To in Q/A Help
HobNobsAdebisiTo anyone who does this:

Do you have difficulty switching between classes?

What I mean is, when I play scout after playing soldier (with a much high sens on soldier), scout feels really sluggish at first and it takes me a while to get used to it again.And then soldier feels like lightspeed after playing scout for a prolonged period.

You get used to it after a while and you stop noticing it.

Cheers man, exactly what I was wondering.

After a while I return to normal, but it's really strange at first. When I go scout it's like moving my mouse in treacle for the first 10 mins.

But now I have this and use high sens for soldier, I couldn't go back to using the same sens as I do for scout. It's improved my rocket jumping so much already.

posted about 7 years ago
#19 Different Sens for Different Classes; How To in Q/A Help

To anyone who does this:

Do you have difficulty switching between classes?

What I mean is, when I play scout after playing soldier (with a much high sens on soldier), scout feels really sluggish at first and it takes me a while to get used to it again.And then soldier feels like lightspeed after playing scout for a prolonged period.

posted about 7 years ago
#49 Things you love and hate about anything in tf2 in TF2 General Discussion
pndaAdebisiRandom, but I think the mechanics of being able to rocket jump are just brilliant. It adds so much to the game.

Also random, but I think the escape plan is a hell of a weapon design. The perfect balance or risk and reward.
Thats deeps...bro

On many an evening have I sat alone in complete darkness, sipping from a glass of chilled sancerre whilst contemplating the deeps laid out in quoted post.

posted about 7 years ago
#44 Things you love and hate about anything in tf2 in TF2 General Discussion

Random, but I think the mechanics of being able to rocket jump are just brilliant. It adds so much to the game.

Also random, but I think the escape plan is a hell of a weapon design. The perfect balance or risk and reward.

posted about 7 years ago
#9 Extine on TV in TF2 General Discussion

Absolute boss.

posted about 7 years ago
#18 Different Sens for Different Classes; How To in Q/A Help

On a side note, what a spastic I was before, playing soldier on 15.9 inches per 360.

Feels so much better already. It's turned me into Mike, compared to what I was before. I'm still pretty low at 11 ish

posted about 7 years ago
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