dave2https://logs.tf/2807845
https://i.imgur.com/SGeg0fo.png
i mean he wasn't wrong
Account Details | |
---|---|
SteamID64 | 76561198075855372 |
SteamID3 | [U:1:115589644] |
SteamID32 | STEAM_0:0:57794822 |
Country | United States |
Signed Up | September 8, 2013 |
Last Posted | September 19, 2025 at 11:51 PM |
Posts | 506 (0.1 per day) |
Game Settings | |
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In-game Sensitivity | 1.3 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
1200 |
Resolution |
1920x1080 |
Refresh Rate |
165Hz |
Hardware Peripherals | |
---|---|
Mouse | Logitech G502 HERO |
Keyboard | HyperX Alloy Origins |
Mousepad | Logitech QcK Large |
Headphones | Astro A40 TR |
Monitor | AOC AG271QG |
AdjeI tried changing the font to Surface and while it does work for the health pretty much everything else is broken. I uncommented Surface in font_customization.res and commented out Product Sans, am I doing something wrong?
https://i.imgur.com/B99oko5.jpg
Have you installed a Surface font on your PC already? You can check by opening your Windows settings and searching "Font settings" and search for Surface.
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Release 01.16.2021
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+ New main menu design
+ New defualt font (Product Sans), old font can be accessed through customizations (check wiki)
~ Fixed loose cannon, shield overlap
~ Fixed party chat not working properly
~ Fixed preloading errors for some materials
~ Fixed the 6s scoreboard not moving the team names correctly
HUDS.TF Download | New Main Menu | Updated Screenshot Album
So I've personally been using the Product Sans font override for a few months now, ever since I added the ability to change up fonts, and I really enjoy it. So much so, that I have decided to make it the default font for voidHUD. If you are a big fan of Verdana (the original font) you can re-enable that font through the font customization feature, detailed on the Wiki.
As for the main menu, I decided I didn't like the icons and wanted a more traditional and sleek menu. I also changed the background to something a bit darker, as to not be too bright, and to better align with the darker aesthetics of the other menus.
Did anyone at Valve actually even look at Wutville before just throwing it in the game? My first time looking at it I was convinced it was some kind of meme map. I'm glad an old community map like pier made it in, but why wutville wtf.
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Release 11.24.2020
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+ Overhauled the 6s Scoreboard toggle.
+ Added Montserrat font override, check wiki for installation
~ Fixed item inspection panel having low-res item models
~ Fixed the ammo icon in the targetID being overlapped with certain font overrides
~ Fixed KOTH timers being cut off with the Quake font override
~ Fixed kill icons being broken on Linux
- Removed the increased boldness on the Quake font override and the TF2 font override to improve quality, check wiki for how they look now
New 6s Scoreboard Toggle | Installing Alternative Fonts | HUDS.TF Download
It honestly blows me away how much cool stuff this community creates. Thank you for this!
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Release 11.15.2020
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+ Added the following seven fonts as overrides for the fonts in the HUD:
- Sansation (voidHUD Classic font)
- TF2 fonts (Both TF2 Build and TF2 Secondary
- Days One (Old STAR_ HUD font)
- Surface (Old broeselHUD font)
- Product Sans (Google font, looks especially nice in this HUD)
- Handel Gothic (Quake-like font)
- Comic Sans MS (Because why not)
How to install & a preview image for these fonts is available here.
I finally fleshed out the GitHub Wiki for customizations with this HUD, so go check it out!
Download available on HUDS.TF
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Release 11.06.2020
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+ Added a customization to move the killstreak amount to the voidHUD Classic position (credit to #4 for idea)
+ Added tournament stopwatch HUD
~ Fixed team indicator for target IDs overlapping the player's health
Available on HUDS.TF
ctrthis is great! my only gripe is the killstreak icon/number being so close to hp
I have a pretty modular customization setup so I could easily add a customization to move the killstreak counter to where it used to be in voidHUD classic. reference
messiahreminds me of grape hud
I actually didn't know that existed. I based mine off of old broesel design style, but it's weird I ended up with something similar to grapehud
voidHUD
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This initially started off as a rewrite for my older HUD, but branched off into basically it's own thing. This HUD comes pretty much fully finished, there are plenty of customization options, such as changing up your colors, transparent viewmodels, HUD crosshairs etc. I'll probably write an installer for it in the future...
Technically, I know I already have a thread for voidHUD, but this is basically a brand new release and that thread hasn't been updated in 5 years, so I didn't want to necro bump it. Not to mention the older version of this HUD has been relegated to it's own thing under the name voidHUD Classic.
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Screenshots | Download | Steam | Discord | Alternative Fonts
Valve- Removed the Horseless Headless Horsemann from the map
I love halloween maps but i fuckin hate the boss spam some maps do this is a very good change.
carnaticumwhy dont u just ask him lol https://www.twitch.tv/mangachu
I've already done that. He no longer has it and he said he got it from a Russian TF2 YouTuber with ~700subs who used flat textures. Not much to go off of, especially since I'd have to be searching in about the 2013-2014 range.
So I was told instead of posting a thread, I should ask here. Here's the original thread. Basically I want to know what the source of this hitsound is. That's taken from a clip from several years ago and I have long lost the clip.
It's Mangachu's old hitsound, you can hear it in this clip.
kitty from the original thread suggested it could be the shine from melee, however nothing I do to pitch shift or speed up the audio in audacity results in anything similar to Mangachu's hitsound. If anyone has the source or the original file, please let me know!