Where is the DashboardDimmer element? It's the big background that comes in to dim the rest of the screen when you open the matchmaking panel. The VGUI tree says it's in mainmenuoverride, but of course it's not.
| Account Details | |
|---|---|
| SteamID64 | 76561198056804798 |
| SteamID3 | [U:1:96539070] |
| SteamID32 | STEAM_0:0:48269535 |
| Country | United States |
| Signed Up | March 10, 2013 |
| Last Posted | August 15, 2026 at 5:36 PM |
| Posts | 420 (0.1 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 3.78 |
| Windows Sensitivity | 6/11 |
| Raw Input | 1 |
DPI |
400 |
Resolution |
1920 x 1080 |
Refresh Rate |
144 |
| Hardware Peripherals | |
|---|---|
| Mouse | Steelseries Rival 310 |
| Keyboard | Lenovo Legion Y540 |
| Mousepad | Steelseries QcK+ |
| Headphones | Sennheiser HD650 |
| Monitor | Lenovo Legion Y540 |
Medico_di_BiscottiSevinAre the popup boxes on the main menu hardcoded now? The options and advanced options buttons have a hover-over popup now, since the default HUD only uses icons, but my HUD has text and the popup is redundant. Is there no way to remove it?
I just did a small test before replying to make sure. I just renamed the element and it stopped using the tooltip.
So "fieldName" "SettingsButton1" (just added a 1). The button still works but the tooltip is gone.
Now, if the button had any special property that was hardcoded to the name (aside from the tooltip), that will also be gone. Luckily, I don't think it had any. I only mention it because I recall trying to move the quitbutton into an editablepanel some time ago and it caused the button to stop having a command. Changing things that are supposed to be hardcoded sometimes don't work. This one seemed fine, though.
Great, thanks!
Are the popup boxes on the main menu hardcoded now? The options and advanced options buttons have a hover-over popup now, since the default HUD only uses icons, but my HUD has text and the popup is redundant. Is there no way to remove it?
SilvvyAlso where the hell does that upper bar draw from, I can't find it on any normal mainmenu file
It’s a new file, matchmakingdashboard.res.
v4.62
No, it's not completely done. This update should fix most things, however. I will try to continue tomorrow and update screenshots when I can. Don't try to use the casual/competitive/cooperative buttons on the menu to join a game; you must go through the green button at the top of the screen now.
Let me know what bugs you find. I'm going to bed.
- updated for jungle inferno
- fixed void appearing behind class selection menu when attempting to switch class during freezecam (pushed 09/29, thanks mastercoms!)
- reduced the number of times hp/ammo bg's persist color after death (pushed 09/28, thanks mastercoms!)
- made damage text yellow
todo
- add rank panel to menu
- stylize thermal thruster meter
- remove useless menu buttons
smokeedon't know how deep anyone here has dug into the new hud files but has anyone found the meter files for the jetpack charges? was wondering so i could reposition them to be more convenient
hudrocketpack.res. The GitHub diff will help you.
Did the update break the clientscheme in some way? My damage text and item meter labels have all defaulted to white, when they used to be several different colors.
Just to let y'all know, I am working to get the HUD compatible with the update. It may not be pretty, but things should work as intended. I'll hit you with a release later tonight or tomorrow.
SRankIs there any way to make the ammo in reserve closer to the ammo in clip?
You asked that on the huds.tf paged and I answered you. You can edit the x- and y-pos's of AmmoInReserve in hudammoweapons.res.
lootSevinlootwhat causes non-zero numbers to change from white to green on several hud scoreboards? (see my screenshot above)
a couple of my elements are bugged and I want to fix them
using an old version of rayshud scoreboard
Valve added that functionality a year or so ago.You just need to rename the scoreboard stats values in scoreboard.res to something else, e.g. "Kills" to "Kills1". Don't forget to do that for the control name too.
so then you use fgcolor under the renamed one to set the color they will change to? What do you use to set the default (0) color?
No, that fix makes it so that the colors do not change. I believe the green is hardcoded.
Thanks a million.
lootwhat causes non-zero numbers to change from white to green on several hud scoreboards? (see my screenshot above)
a couple of my elements are bugged and I want to fix them
using an old version of rayshud scoreboard
Valve added that functionality a year or so ago.You just need to rename the scoreboard stats values in scoreboard.res to something else, e.g. "Kills" to "Kills1". Don't forget to do that for the control name too.
That is a known bug with custom HUDs that use animations. I keep a key bound to hud_reloadscheme to fix the issue when it occurs.
v4.61
TF2 mood.
- added low hp/ammo bg animations
- slightly darkened winpanel bg's
- renamed "7HUD" to "7hud" for linux case sensitivity issues
- added readme instructions for manually fixing middle/bottom chat positions clipping with engi panel
When was the font size capped? I seem to remember being able to go above 54 in the past. Doesn't seem to be that way now.