RoboDwarf
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SteamID64 76561198020692484
SteamID3 [U:1:60426756]
SteamID32 STEAM_0:0:30213378
Country United States
Signed Up August 8, 2024
Last Posted December 15, 2025 at 5:00 PM
Posts 4 (0 per day)
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#16 polling rate in TF2 General Discussion
MiG-21bisJwBtw, I was testing 8k for fun earlier and on an MGE server with 2 players there was 0 noticeable stuttering, but when I switched to a 6s pug it started stuttering. So idk what is up with the engine.I can only guess its because tf2 doesn't do a lot of splitting CPU tasks between multiple cores, so when you are in an MGE server, there is a lot more CPU headroom for your 8k polling, but 6v6 pushes your CPU too hard that 8k doesn't work well. I think more modern games can perform mouse input calculations independently from other calculations.

While TF2 is basically single core bound I don't think that's the problem at play here. In my testing my 5800x3d machine can handle up to 4k polling before it noticable studders. But on my overclocked 9800x3d rig it heavily studders at 4k, somewhat studders at 2k and is fine at 1k. This was tested between three different mice on an empty 2fort server hosted on another machine. I even tried different USB controller configs (controller connected directly to CPU vs PCH) and got the same results. I don't know what else I could rule out other than source spaghetti really at work here.

posted 2 days ago
#781 TF2 benchmarks in TF2 General Discussion
RoboDwarfHere's an interesting run for the records. Apple M4 Pro (MX2X3LL/A) using parallels to emulate a windows 11 environment. Mastercomfig ultra without AA at the native resolution on sbmrk24.
Apple M4 Pro ARM5032 frames 67.062 seconds 75.03 fps (13.33 ms/f) 7.741 fps variability
Not bad at all for emulation on an ARM CPU. Makes me wonder how well i could get the game running if i drop the settings. Android ARM might be possible using Winlator as well!

I bumped the settings down to MasterComfig medium and 1080P (equivalent) and its totally playable

Apple M4 Pro ARM5032 frames 37.911 seconds 132.73 fps ( 7.53 ms/f) 17.765 fps variability
posted about a year ago
#780 TF2 benchmarks in TF2 General Discussion

Here's an interesting run for the records. Apple M4 Pro (MX2X3LL/A) using parallels to emulate a windows 11 environment. Mastercomfig ultra without AA at the native resolution on sbmrk24.

Apple M4 Pro ARM5032 frames 67.062 seconds 75.03 fps (13.33 ms/f) 7.741 fps variability

Not bad at all for emulation on an ARM CPU. Makes me wonder how well i could get the game running if i drop the settings. Android ARM might be possible using Winlator as well!

posted about a year ago
#779 TF2 benchmarks in TF2 General Discussion

I had the opportunity to show how CPU limited the game is while upgrading my GPU.

CPU: 5800X3D (PBO -30 all cores)
Memory: 80Gb 3200Mhz DDR4 (2x16Gb 2x32Gb)(i know weird config)
GPU: see benchmark
Storage: 2x 990 PRO 2Tb in BTRFS raid 0

OS: Nobara 40 (kernel 6.10.3-201)
Game version: Aug. 2 2024 patch
Config: MasterComfig Ultra without Anti-Aliasing (due to AMD GPU linux quirk which degrades FPS)
Launch options: MasterComfig recommended w/ no texture stream
Resolution: 3840 x 2160

XFX 7900XTX Magnetic Airsbmrk24: 5032 frames 19.720 seconds 255.18 fps ( 3.92 ms/f) 26.980 fps variability
sbmrk: 11795 frames 93.382 seconds 126.31 fps ( 7.92 ms/f) 14.464 fps variability
XFX 6700XT swift 309sbmrk24: 5032 frames 19.723 seconds 255.13 fps ( 3.92 ms/f) 27.136 fps variability
sbmrk: 11795 frames 94.446 seconds 124.89 fps ( 8.01 ms/f) 14.489 fps variability

As the benchmarks shows the performance is basically the same despite a significant difference in GPU power which points towards a bottleneck either elsewhere in my system or with the game itself. I am planning on upgrading my CPU, memory, and motherboard once x870e motherboards are released. After i upgrade ill run this test again to see if the GPUs preform the same.

Just some other thoughts, does anyone know of a consistent way of testing networking latency in game? I have a few different 2.5Gbe, 10Gbe, and 25Gbe NICs from a few different brands and would love to quantify the effect of different network driver stacks within the game.

posted about a year ago