Account Details
SteamID64 76561198075543642
SteamID3 [U:1:115277914]
SteamID32 STEAM_0:0:57638957
Country Finland
Signed Up February 20, 2014
Last Posted June 5, 2021 at 5:12 PM
Posts 16 (0 per day)
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#3 Airshot ticks from stv in Projects
carterholy fuck? this is actually insane. if this is yours great fucking work

My work is gui/webapp and small wrapper around Icewinds https://github.com/demostf/demo.js tf2 demo parser.

Basically that repo has cleaner uhtml/uce partial rewite/port of my React app: https://i.imgur.com/b3BRSZB.png
and that React app was rewite of my Discord bot that rendered preview clips from airshots. Picture from that bot: https://i.imgur.com/8LkAFd2.png Just some boring data visualisation, but on interesting subject.

posted 11 months ago
#1 Airshot ticks from stv in Projects

Download 6v6 .stv from Demos.tf.
Drag and drop it here: https://mazatf2.github.io/DemoUI2.5
Wait. Scroll down to last table.


Open demo and go to 4733 tick.


See Permzilla blasting while ubered from testing demo.

Full screenshot: https://i.imgur.com/0MAgvOw.png


- Player died from airshot while blasting
- Attacker got airshot kill while blasting
- ÜberCharge activated while blasting
- Airshot healing arrow
- Blast jump while ubered
- Blast jump while kritzed
Visual timeline for rounds (ticks for starts, ends and pauses, first kills and mid captures)

Relevant sourcecode.
Rest code on same repo. Licence MIT

posted 11 months ago
#34 dribble.tf - stv demo replay in browser in Projects

If demo contains pauses player doesn't handle them. For example this https://demos.tf/384366 stops at 62 325 tick (whole demo contains 136 815 ticks). Player doesn't show rest of the match after pause.

Overview of demo. Pause in 3rd round.https://i.imgur.com/IRjxeK2.jpg

It seems 'setPause' packet contains pause data. It fires when pause starts and ends. So it can be used to get right tick after pause ends.

Messy reference code how it can be used for tick offsets after pause ends: https://github.com/mazatf2/DemoUI2.5/blob/4a3bc844eb8d9782f09c8cadc2a3e2bea095e066/gui-src/overlay-manager/src/demotool/demotool.worker.ts#L294

I haven't tested if DT_SceneEntitys props: 'm_bPaused', 'm_flForceClientTime', 'm_bIsPlayingBack' work for older demos (<2018). For 2018-2020 demos that I tested with demo.js and it seems they aren't preset.

posted about a year ago
#1 Search and link demos and logs - userscripts in Projects

Purpose: Search logs or demos uploaded to logs.tf or demos.tf.
For TF2 historians and frag movie makers.

3 separate scripts:

  1. Search demos uploaded to demos.tf from logs.tf match page.
  2. Search logs uploaded to logs.tf from demos.tf match page.
  3. Search logs and demos from etf2l.org match page.



Github: https://github.com/mazatf2/tf2-comp-userscripts
More gifs: https://github.com/mazatf2/tf2-comp-userscripts/tree/master/docs

posted about a year ago
#280 Logs.tf match stats in Projects
dipp_This might be a long shot, but do you think you can include demos in the logs? ...

I created userscript that searches demos uploaded to demos.tf

Screenshots: https://imgur.com/a/FK1dS3R

It works best on logs / demos that are 10 min - 2 years old. There is some expected delay on logs.tf/demos.tf apis. At the moment demos.tf api seems little buggy for old demos.

posted about a year ago
#1774 mastercomfig - fps/customization config in Customization

tl:dr Antialiasing is controlled by mat_antialias and mat_aaquality.

Q: Why mat_antialias is set to 0 by default?

pazerBecause the values of these cvars are loaded as part of the material system config that is stored in the registry. They arent loaded and stored like normal cvars.



stephwhats the harm in setting it to 0 anyway?


mat_antialias 0
mat_forceaniso 0
Don't set these to 0. The minimum value of these cvars is 1, and setting them to 0 will just cause a material system reload = breaking mumble overlay/increasing game startup time. Think about it: mat_antialias controls the number of samples taken per pixel on your screen. If you took 0 samples per pixel, your screen would be entirely black :P
Reading directly from the game's code, the same hardcoded minimum exists for mat_forceaniso:

pConfig->m_nForceAnisotropicLevel = max( mat_forceaniso.GetInt(), 1 );


Antialiasing off
mat_aaquality 0
mat_antialias 1

mat_aaquality 0
mat_antialias 2

mat_aaquality 2
mat_antialias 4

posted about 2 years ago
#13 Bad streaming performance with i7 4790k in Hardware

Run "good" benchmark and compare it to others. (if you don't have any, try Passmark PerformanceTest, it has good score database) = To see if little unstable overclock is causing performance loss.

Reinstall OS to spare harddrive and copy stuff over and try to stream with it = To see if old OS causes it.

posted about 5 years ago
#14 CastingEssentials Spectator Plugin in Projects
mitchcliff123PootisPootisPootisPootismitchcliff123how do you install this?https://github.com/PazerOP/CastingEssentials/releases
extract to =>
E:\steamapps\common\Team Fortress 2\tf\addons

E:\steamapps\common\Team Fortress 2\tf\addons\CastingEssentials.dll
E:\steamapps\common\Team Fortress 2\tf\addons\CastingEssentials.vdf
theres no vdf or dll file


posted about 5 years ago
#11 CastingEssentials Spectator Plugin in Projects
mitchcliff123how do you install this?

extract to =>
E:\steamapps\common\Team Fortress 2\tf\addons

E:\steamapps\common\Team Fortress 2\tf\addons\CastingEssentials.dll
E:\steamapps\common\Team Fortress 2\tf\addons\CastingEssentials.vdf

posted about 5 years ago
#11 DHW16 RR: Sweden vs. Finland in Matches


posted about 5 years ago
#7 TF2 Poor FPS GTX 970 & i7 3770k w/ fps config in Customization


Overclock cpu for better frames.

posted about 6 years ago
#178 TF2 update for 12/2/15 in TF2 General Discussion

On soldier I'm always rocket jumping around. Quick flick required for jumping makes my fps to unstable, because I need to look at ground for rocket jump which makes my fps to rise from normal. Turning around after that to look forwards while on mid air lowers my fps back to normal again. TF2 is prone to have input lag spikes when fps changes too much.
Because of this I'm running dx8 with fps configs to get rid of fps fluctuations.

Show Content
Valve testers doesn't try to rocket jump so their fps is always stable
posted about 6 years ago
#6 Help - Sound Lowering On Communication in Hardware

Sound device properties -> Advanced -> untick "Allow applications to take exclusive control of this device"
If that doesn't work try to update sound card drivers or try to use older driver.

posted about 7 years ago
#6 New(?) phishing scam targeting competitive players in TF2 General Discussion

File name: installer.exe
Detection ratio: 1 / 54
ESET-NOD32 a variant of MSIL/Stimilik.V (steals sensitive info from steam)

posted about 7 years ago
#5 Email Sending Fake Messages from me in Off Topic

Google has a good help article about email spoofing here: https://support.google.com/mail/answer/50200?hl=en
Is basically says to:

Please obtain the full headers of the spam message from Sent Mail or from one of your Contacts, ...

And it also says how to obtain email headers from Yahoo email:

Log in to your Yahoo! Mail account.
Select the message you'd like to view headers for.
Click the Actions dropdown and select View Full Header.
The full headers will appear in a new window.

For example this email says it's from no-reply@twitch.tv, but is actually from mail6.justin.tv (not a surprise)

posted about 7 years ago