NoJuu
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SteamID64 76561197994415153
SteamID3 [U:1:34149425]
SteamID32 STEAM_0:1:17074712
Country Ireland
Signed Up June 24, 2018
Last Posted October 4, 2021 at 7:29 PM
Posts 61 (0 per day)
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#75 Thank You Letter to RGL in TF2 General Discussion
brodySamusIt's rare that a demo recording ends up being corrupted in a way you cannot fix it anymore.this whole game barely works lets not pretend its simple and easy. peoples demos fuck up all the time. either come up with a better method of collecting demos or give a little leeway in weird cases like this.

idk man most of europe has been able to handle it for the past decade

posted about 2 years ago
#37 Monthly RGL Thread: July 2021 in TF2 General Discussion
SetsulI'm not sure what's funnier, the idea that medic is so easy that any scout could play it at at least the same level, or the notion that an IM team is so afraid of an offclassing medic ringer that they have to deny him because he can surf.

His surfs are so good the other medic kill binds out of respect

posted about 2 years ago
#84 faceit tf2 in TF2 General Discussion

https://blog.faceit.com/the-calm-before-the-storm-a-few-notes-from-the-tf2-closed-beta-and-a-big-arrivederci-to-4c6eb4631a9c

6s PUGs early Q2 looks like

https://i.imgur.com/fZUYENc.png

Screencap of the relevant section in case it goes walkabout

posted about 3 years ago
#76 faceit tf2 in TF2 General Discussion
toads_tfis there still supposed to be a blogpost about 6v6 today

The section saying there would be has been removed from the other blogpost

posted about 3 years ago
#20 Just checking if anyone still remembers me in TF2 General Discussion

NAIS NAIS NAIS NAIS

posted about 3 years ago
#52 The Voice of the Open Player in TF2 General Discussion
TobuHowever, we should keep the mindset of the players of those videogames. Because when you enter the scene, getting better at the game, learning mechanics, playing with your team/friends is the fun. Many players quit playing competitive and don't get far enough just because they don't have the resources or the will. Having a community to support everyone on their journey is the way to sustainability and helps to keep a competitive scene alive by fostering a new breed of competent gamers. Not elite gamers gatekeeping their 13 year old game and certainly not money.

There is an absolute difference however that in if you succeed in other, larger games with esports scenes you can get paid. That literally will not happen in TF2, it doesn't matter to most people playing I wouldn't think but you don't get the younger players being super driven to succeed in the game because they've seen these huge LAN tourneys in stadiums and hear about the money people are earning. I don't think you can seperate the mindset of people in those games from the money that's involved.

The fact that money is involved at all trickles down in to other facets of the game too beyond salaries. Marketing is spent by third parties on pushing the competitive scene of the game to turn eyeballs, it makes sense for people like FaceIT and ESEA to make and maintain pugging systems. Content creators around the game have more incentive to make high quality, easy to digest guides and learning tools because of the larger market because of all the money and all the marketing and so on.

You can't say that grassroots competitive scenes keep the mindset and try to learn from other larger games because they aren't the same thing.

posted about 3 years ago
#7 PSA: Golden caps in ETF2L in TF2 General Discussion
MakWhat if golden cap didn't exist in the season and you could just draw on points. You could even go down the Football route and just give both teams a point each for draws and have 1 point disappear, it doesn't really matter. GC in non-playoffs games is fuckin pointless.

Am I insane or didn't that used to be the rule

posted about 3 years ago
#7 First thoughts on Medic speed nerf in TF2 General Discussion
klassyGoing into how this affects the scene, I don’t think it’s healthy to isolate rulesets so that they differ even more between regions. Like we already have people complain about maps like Reckoner or Metalworks being less played in their respective regions. I know people might be getting less hopeful about LANs because of corona but I definitely wouldnt want to risk an NA, AU or AS team dodging an EU LAN because theyd have to bootcamp a completely different way the game is played for a month beforehand.

If I were to predict the future I’d assume that they would reinstate the original ruleset for the next EU LAN so this kind of feels like a worthless experimental season but the changes werent controversial enough for anyone to bother making another thread begging admins to change their minds. Games just slower and it affects the international scene negatively imo.

Is the "International Scene" for TF2 even that important? It's maybe one or two teams from a different region at maybe one or two LANs a year. It seems to be that it'd be more important that players in each region are happy with the rulesets/plugins/formats of their region than deciding against a change because it'll negatively affect something that barely happens and is mostly an annual novelty.

posted about 3 years ago
#156 weekly hedgehogs images in Off Topic

Never stop

posted about 3 years ago
#127 Remove Iron Bomber from whitelist in TF2 General Discussion
Menachem"The rocket launcher needs to allow for soldier to deal damage and be mobile at the same time, without making him too hard to kill."

This is only tangentally related but I think it's important to not overstate Valve's original intent of balance as it relates to modern 6v6 metagame, and rocket jumping is like a microcosm of that. If you look at early TF2 videos of how rocket jumping is presented, it seems pretty obvious to me that Valve never intended for rocket jumping to be as mobile and advanced as it is now.

If I remember correctly from either in game commentary or Valve talking about it early on, the Uber was basically designed to kill sentry nests. Heavy is obviously the intended med/uber target in their original design of the game, I don't think we need to take what they "meant" the game to be into consideration.

I guess you can tie that into the discussion of whether you should nerf the IB or buff GL, in that what Valve intended for the power level of the demoman to be in the game as a whole doesn't really have THAT much bearing on how we want the balance to look in our game.

Also there's some weird Death Of The Author argument in here

posted about 3 years ago
#45 Please have S37 in autumn 2020. in TF2 General Discussion
kaidusWe actually had a similar situation once where the admins did not want a season but the vast majority of the player-base did. The reasoning back then was that ETF2L did not want a season that ran through summer due to the interruptions vacations etc would cause, so instead we had an "interim" season. It wasn't a numbered season, instead it was just called AFS (all fucking summer) if I remember correctly. It wasn't recognised as an official season, but it was functionally the same and allowed the players/casters/viewers to maintain their usual habits. If ETF2L really won't see sense and revert their current decision, maybe some sort of modified season could be put in place akin to AFS, potentially with a shorter timeframe required. Either have less teams per division and therefore less matches, or trim play-offs significantly, but for the love of god just have some kind of season for people to play while you still can.

To add to this, if you really don't want to have a normal numbered season and want to run cups instead to test things like for example med scout speed changes and so on, just run the shorter season as a testing season. Have the winners get a signed 8x10 of twiikuu or something

posted about 3 years ago
#56 Book recommendations? in Off Topic

I'm a massive simp for Terry Pratchett, Discworld starts off rocky with the first three books but really hits a stride, I think they hold up for adult reading but that's just me.

Non-fiction wise I'm a big fan of Oliver Sacks work, last I read was Musicophilia which was super interesting. Also a big fan of The Men Who Stare at Goats by John Ronson.

Out Stealing Horses is a book I read for secondary school about ten years ago but it's a recently interesting use of language to display nostalgia, hated it on the first read as a teenager, adored it on my second when I "Got it".

posted about 3 years ago
#28 Redeye thinks TF2 should be an esport in TF2 General Discussion
eXtineValve would like to see TF2 become a viable and successful esport, but you're correct they don't want to MAKE TF2 a successful esport in the sense that they're not going to drop a lot of cash suddenly out of no-where. This ISN'T what happened with Counter-Strike and DotA. With both cases they were actually supporting eXisting infrastructure. Valve's whole methodology involves not forcing the community to do or like certain things. .

If Valve would like TF2 to be a viable and successful esport, and don't want to force the community to do or like certain things, why on the release of their MM system did it not follow the established rules laid down by the community.

posted about 3 years ago
#10 Redeye thinks TF2 should be an esport in TF2 General Discussion
eXtineHe also answered my question - https://old.reddit.com/r/DotA2/comments/grgul2/ama_i_am_paul_redeye_chaloner_esports_host_caster/frzaa1x/

I still think the community isn't interfacing with Valve correctly and that we can still create better relationships with them that could lead to something like a compendium eventually.

If your answer to the question of why TF2 didn't take off as an esport is "Valve's fault" you're not looking at the issue deeply enough.

We need to continue to focus on growing the fundamentals of the competitive community, stuff like infrastructure (volunteers, admins, leagues/websites), media (Producers, Casters, Streamers, tf2bers), and events (LANs/Tournaments/Pug nights/Newbie MiX).

2020 was looking like it was gonna be a big year for TF2, then, yknaow, things. More recently, RGL and OzFortress have seen a surge of signups, I'm not sure about ETF2L. Things are starting to look good again imo.

There are so many issues with TF2 "making it" as an esport that have happened throughout the years it would take far too long to mention them, and I do love all you've done for the game, but I do think the whole "Relationship with Valve" boat has sailed.

The fact that in game matchmaking just has the wrong ruleset and map pool should be sign enough of that. Valve aren't interested in interfacing with us, it's a pretty clear "our way or no way" imo, and we didn't follow their way.

I also have a vague memory of a video of I think Gabe and Robin doing an interview long before MyM came out mentioning competitive TF2 as "A group of people who play the game in their own way, but that's not really our game". If anyone knows what I'm talking about, I remembering it being posted on ETF2L's forums years ago

posted about 3 years ago
#28 S3 RGL in TF2 General Discussion
Air_MikeMatcommunity: remove the med speed buff so med is harder again

rgl: unbans solemn vow

Additionally, the solemn vow requires an appreciable amount of focus to be effectively used.

rgl thinks you need to have an "appreciable amount of focus" to look at an enemy and then read the number they have for their hp

The true test of a medics skill isn't positional decision making, it's reading

posted about 3 years ago
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