scout footage:
https://youtu.be/3mcto2UsZGA
pleaserocketjump:
https://www.youtube.com/watch?v=b24Eb9upo_A
quad damage:
https://www.youtube.com/watch?v=U553p021pRE
Account Details | |
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SteamID64 | 76561198075157560 |
SteamID3 | [U:1:114891832] |
SteamID32 | STEAM_0:0:57445916 |
Country | Scotland |
Signed Up | December 31, 2017 |
Last Posted | April 22, 2024 at 7:36 PM |
Posts | 55 (0 per day) |
Game Settings | |
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In-game Sensitivity | 1.732 |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
800 |
Resolution |
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Refresh Rate |
Hardware Peripherals | |
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Mouse | Logitech G Pro Wireless |
Keyboard | |
Mousepad | artisan hien soft |
Headphones | |
Monitor |
There's not many medics. This means that A pugs don't start quickly or start with non med players and that B pugs often just fizzle out because of this. Not sure how you would fix that though.
There also should be some formal rules put in place about captaining, offclassing limits (if any), communication, etc. This would enable pugs run smoother and a better experience to be created imo.
Teach him how to count uber and explain uber advantage and disadvantage (this array7 vid is decent at explaining uber count https://www.youtube.com/watch?v=QhEyIqGPhPg)
Tell him to tilt his camera slightly up so he can see bombing soldiers
Teach him common map callouts (a decent resource would be the map pages on comp.tf, process for example: https://www.comp.tf/wiki/Process)
Try to explain crit heals (he just needs to know if someone calls crit heals, then try heal them)
Try to explain what surfing is (both explosive surfing and bullet surfing)
Explaining all of this stuff at once may be overwhelming, so I'd recommend telling him one concept at a time then giving some time so he can learn one thing then move onto the next. However just playing the game and picking up information from teammates will work just fine. (i.e you can learn about callouts from listening to your team talk).
EDIT: just keep playing pubs and random modes and have fun whilst he can organically learn what each of the classes generally want to do and how they function.
After the fullerton LAN and trying out the 3min round timer and the recent unity cup hosted by kaidus that had the 5min round timer, what are peoples thoughts on the timer changes? - was it more fun to play as a competitor/was it better to watch as a spectator. What about implenting a similar ruleset into the next seasons of RGL or ETF2L?
Obviously, it would be a drastic change to the game for both regions, and I think that smaller changes like deciding on win limit or win difference are more achivable, than making a giant leap of faith. But what is the consensus on this new format?
The closed queue of 6s that occurred - at least in EU - was mainly good, since pugs were high quality and everyone tried to win because of the points. Everyone would join voice and try to win, it was locked to anyone who was mid+ so the games were very high quality with most games being filled with prem/d1/d2 players.
But when the system got pushed into open queue, it was a trainwreck for lots of players. The system got really bad for mainly those mid and below, though some higher level players got affected too. This was because for the mid level faceit ranks (mostly <7 and below, sometimes higher ranks) got matched up with pubbers who ran pyro/heavy/engie to mid and didn't join voice even when players tried to send discord links in the faceit browser chat.
There was some bandage fixes of giving players elo adjustements in the discord and matchmaking changes, but the damage was already done. There was mass negative criticism due to the awful pugs and after the testing ladders finished + some surveys, the whole of faceit 6s matchmaking was dropped into limbo.
Hopefully, Sigafoo and the team at faceit are able to use the feedback provided from these testing periods to create a fun 6s matchmaking platform. But the future doesn't look too bright as of now.
TL:DR faceit has been avoiding 6s and focussing on prolander because of the massive negativity that occurred during the 6s open queue test.
The biggest issue with rahmixes is the lack of feedback that the average player can give, it feels like when a change is made it was because prem/d1 players got annoyed at something or you personally wanted something changed/removed.
This wouldn’t be a problem, but rahmixes is the ONLY place to play decent pugs in EU currently. Meaning that if a change occurs and you don’t like it, You just have to suck it up and deal with it. This leads to frustration and people getting angry.
Most players don’t hate you, but since you are (literally) the face of this huge platform people end up directing their frustrations with rahmixes at you.
On the whole, even though I don't agree with every decision that has been made on the server. I think that you've done a good job at providing a quality pugging platform, I do enjoy rahmixes and I hope that it can be sucessful in the future.
nerf arrows so if you are in combat with another player (took player damage in the past 0.5 seconds or something like that) and you get healed by an arrow it heals less.
I'm trying to buy a new keyboard that will be high quality and last me a long time, what are some known companies that make great keyboards?
Ideally I'm looking for a keyboard with cherry mx red or silver switches.
I'VE BECOME THE HAUNTEEEEDDDDDD.
There isn't any other good multiplayer FPS games on the market. Either tactical shooters (R6, Val, CSGO) or battle royales (Apex, fortnite, warzone). Which I don't like 0.1s time to kill and sluggish movement in tactical shooters and I don't like running around the map doing nothing and the random loots in battle royales.
The other AFPS games (QC, QL, DBT) tend to have big problems. QC has bad engine and is in permenant early access. QL has tons of veteran players so as a new player you get your shit kicked in and get shittalked alot, which isn't fun. Diabotical has a low playerbase, I really wish that it wasn't an epic store exclusive and was on steam.
TF2 has good movement, combat, improvement feels rewarding and nothing released recently can match it for me.
https://streamable.com/rf4edg
https://imgur.com/a/gs7kBtp
Please fix the hitbox or ban iron bomber this shit is retarded how a weapon with double the pipe hitbox size is allowed. I'm sick of pipes grazing my big toe and getting fragged because of it.