Aren't Transparent Viewmodels rip?
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SteamID64 | 76561198047461167 |
SteamID3 | [U:1:87195439] |
SteamID32 | STEAM_0:1:43597719 |
Country | United States |
Signed Up | April 13, 2013 |
Last Posted | April 20, 2024 at 4:41 PM |
Posts | 882 (0.2 per day) |
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What the hell is wrong with you people?
Blazedarkbringern1ght sux
When was I relevant in this kid's life?
liasrage1It still has a still picture of whatever class I am playingliasHow do I remove the character model? (this: http://imgur.com/dQd8bVE)cl_hud_playerclass_use_playermodel 0
I'm sure this has been solved somewhere else but I'm lazy and this thing is so distracting
hudplayerclass.res, under the entry "PlayerStatusClassImage" change xpos to 9999 or something.
rage1I wanted to edit some of the colours in your HUD, but they keep reverting back to default ones. For example, I changed the ammo numbers colours, but when I run low on ammo and refill it, colours change back to white. This also happens with Ubercharge meter and number colours. How to fix that?
Try looking into hudanimations_tf.txt in the scripts folder.
Intellectualdoes anyone know how toonhud's transparent viewmodels work? i'm trying to implement them into a new hud
http://www.teamfortress.tv/21928/transparent-viewmodels-in-any-hud Maybe try this?
HerganMaybe the hud you copied it from had that 3d model disabled? Or you have disabled it using the command?
i dont know what the command is dont ask me for it
cl_hud_playerclass_use_playermodel 1
ShooshI want to add the server time limit left to part of my hud under the normal round timer. Much like the teamfortresstv hud on stream. How do I do it?
Been trying and looking for a while but I can't seem to do it or find out how.
"ServerTimeLimitLabel"
{
"ControlName" "CExLabel"
"fieldName" "ServerTimeLimitLabel"
"xpos" "16"
"xpos_hidef" "0"
"xpos_lodef" "0"
"ypos" "33"
"ypos_minmode" "24"
"ypos_hidef" "41"
"ypos_lodef" "41"
"zpos" "5"
"wide" "78"
"wide_hidef" "300"
"wide_lodef" "300"
"tall" "19"
"tall_hidef" "19"
"tall_lodef" "22"
"visible" "0"
"enabled" "1"
"labelText" "%servertimeleft%"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"wrap" "0"
"font" "ClockSubText"
"font_minmode" "ClockSubTextSuddenDeath"
"font_hidef" "HudFontSmall"
"font_lodef" "HudFontSmall"
}
"ServerTimeLimitLabelBG"
{
"ControlName" "CTFImagePanel"
"fieldName" "ServerTimeLimitLabelBG"
"xpos" "16" [$WIN32]
"xpos" "11" [$X360]
"ypos" "31"
"ypos_hidef" "-100" //off-screen
"ypos_lodef" "-100" //off-screen
"zpos" "1"
"wide" "78"
"tall" "20"
"tall_minmode" "0"
"visible" "0"
"enabled" "1"
"image" "../hud/objectives_timepanel_suddendeath"
"scaleImage" "1"
}
Add that in your hudobjectivetimepanel.res and fiddle with fonts and backgrounds and such. You may want to remove the "_minmode" stuff.
(idk how to format btw)
N1ghTIdk
http://prntscr.com/7uygxd
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Demo:
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Medic:
http://prntscr.com/7uyi7g (Rainbow Charge when full)
http://prntscr.com/7uyicn
Combined a bunch of stuff and thought it looked okay.
I made this 4x3 compatiable (only tested on 1024x768)
(Also includes the regular 16x9 hud)