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SteamID64 | 76561198047461167 |
SteamID3 | [U:1:87195439] |
SteamID32 | STEAM_0:1:43597719 |
Country | United States |
Signed Up | April 13, 2013 |
Last Posted | April 20, 2024 at 4:41 PM |
Posts | 882 (0.2 per day) |
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THEBILLDOZERhttps://www.youtube.com/watch?v=AT1flzqvmMI&feature=youtu.be
What is that hud font?
https://static-cdn.jtvnw.net/emoticons/v1/28087/1.0https://twitchemotes.com/emote/_WutFace_
This bothers me more than it should. How do move?
tf2dingalings.com Idk if there's anything on there you might find interesting.
I use this
Idk
http://prntscr.com/7uygxd
http://prntscr.com/7uyf43
http://prntscr.com/7uyfre
http://prntscr.com/7uyg1p
Demo:
http://prntscr.com/7uyg8g
http://prntscr.com/7uygki
Medic:
http://prntscr.com/7uyi7g (Rainbow Charge when full)
http://prntscr.com/7uyicn
Combined a bunch of stuff and thought it looked okay.
MelonAny hope that this HUD might get updated to the newest version?
http://www.teamfortress.tv/thread/21801/disquse-s-hud-fixes Should be an updated version on the thread.
FiZZiLMy ammo count disappears randomly mid-game, hud_reloadscheme doesn't seem to fix it
Anybody else experience this and is this a hud thing or a tf2 thing?Show Content
Might be a tf2 thing (probably not). I was trying to work on a HUD several days ago and the same thing happened. It was rare when it did happen though. Haven't experienced it with any other HUDs except from the one I was working on.
http://i.imgur.com/ET3Mrl8.jpg
So hyped!
It might be better to make a 4:3 Scoreboard where the K/D and other info is at the bottom like the option OMPHud has. I'm not sure how complicated it would be though.
- Fixed an exploit related to instantly completing a payload map while taunting and picking up dropped weapons
Is this actually fixed this time?
I can get behind this. I'd like to see the progression of what the potential outcome can be based off of what the community wants/likes.
nickleN1ghTIdk, stuff. Used Flamehud UI and updated some stuff, also changed some animations. Trying to get the Rainbow charge to work properly along with the Vaccinator charge labels.
DL please.
k
samjain98does valve know about the payload cart glitch?
BarytaQThat glitch got fixed in a previous patch I believe, smvn.
Yes it did: http://prntscr.com/7poxsm
Idk, stuff. Used Flamehud UI and updated some stuff, also changed some animations. Trying to get the Rainbow charge to work properly along with the Vaccinator charge labels.
http://prntscr.com/7p8e8y
http://prntscr.com/7p8enc
http://prntscr.com/7p8et5
http://prntscr.com/7p8fgy
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