Morgus
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SteamID32 STEAM_0:0:45993093
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Signed Up February 22, 2013
Last Posted July 4, 2015 at 6:43 PM
Posts 43 (0 per day)
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#158 cp_logjam (5CP) in Map Discussion
popcorpOk so i played with a map in Hammer a bit and tried changing few things

1. How about moving entrance more to the left? what i noticed, in current version, Soldier can easily peek through entrance and spam Lobby area, if you make it like this, it will be a lot more riskier, so Soldier/Scout has to think twice + it makes it more easier for Sniper to get a potential Pick and Spy to get behind

http://i.imgur.com/6XhdZKz.png

I like this, makes sniping a tad more viable, and a late sneaky cap more viable as well
2. Also tried lowering that area

http://i.imgur.com/75va5OK.png

This just doesn't achieve anything

3. Sneaky more flatter and less clustered, as suggested above

http://i.imgur.com/6Tegnsx.png

Please do
4. And also this

http://i.imgur.com/HFNNJZe.png

Has pretty much no effect

Any thoughts about this?
KanecoI dont agree with 13 tho, while I think the small health pack should be moved to the front of the point I dont think the medium ammo pack should be moved to inside the room because its essential if you're holding choke and room is too far away for it to be a legit hold.

And the last thing I can remember now is cave, Idk, sometimes it just feels totally irrelevant, theres not much going around there except the textures and it just feels it was a bit forced just to have another entrance into mid/second. Well, its good theres another entrance, but I think it should be reworked so that it feels a bit more relevant and themed with the rest of the map, maybe add some props, rework pack locations. Not really sure about this but its just what I feel about that location

Moving that pack into the room doesn't make holding choke less viable, you can go for the one on the point and if they come choke you rape them with the height advantage, besides that holding choke is legit, there's just an ammo pack there and no one is going to try to go through choke withour ubering early, pushing choke is just bad for your actual irl health unless you wiped them or bomb through.

Also last cap is awfully long.

http://i.imgur.com/q0aD7Lk.jpg

If this was a shutter pushing into second might be a tad easier from this side without annoying the defenders too much

http://i.imgur.com/IYOsmU1.jpg

And the other way around, if this wasn't a shutter pushing from here into or out of last would become an option

http://i.imgur.com/ya2cohm.jpg

That's how I would make mid better without making a new one, make it narrower, take away the height that covers cave and the one on the spawn and open cave into mid playing with the height to maybe make a fast roamer rollout or at least making it surprising if they come from there, it would also make that part of the cave feel more natural if you turned that wood wall into rock, I need feedback on these from some mastermind,(the mid spawn would have to be moved into logsroom i guess)

posted about 9 years ago
#7 ETF2L Logjam Cup: Group Stage Tiebreakers in Events

They played three golden caps instead of one and the same that won the first won the last (seagulls had mid when time ran out), gj for not noticing everyone

posted about 9 years ago
#147 cp_logjam (5CP) in Map Discussion
popcorp2. Make it so that u can walk on ledge of a Tube, like on Badlands/Gully

http://i.imgur.com/dBnEuXX.jpg

Last is hard enough to attack already

5. Same with this area, it's quite hard to push from here if stickies are there, enemies just going to watch you and spam you while you remove stickies

http://i.imgur.com/YVvnkE3.jpg

I think turning this entrance into a shutter door instead of a windowed hall would work best

6. All this Lobby area feels very flat, maybe you could move it down, because it's easy for Defending team to spam Lobby area, in my opinion

http://i.imgur.com/fqzGzrk.jpg

Agreed but I think it should be moved up instead

7. Same with this maybe?

http://i.imgur.com/AQEc1Ub.jpg

11. Maybe raise displacements so that Scouts can jump on a fence and then on a roof?

http://i.imgur.com/KjRCOrz.jpg

They already can and it wouldn't really improve anything on mid
12. Same, but other place and add prop?

http://i.imgur.com/OEZPuHo.jpg

They already can and it wouldn't really improve anything on mid

Ok, now about Health + ammo packs

13. I think you need to move health and ammo packs on 2nd point, like this maybe

http://i.imgur.com/xaOcxT1.jpg

Agree with the health to give a bigger incentive to jumping up there, ammo packs are fine, moving the one close to choke into the room is an awful idea, the other one is perfect where it is

15. Also move Ammo pack on Mid too

http://i.imgur.com/4OqV51s.jpg

It wouldn't change a thing

Anything that's not quoted is because I fully agree with it, huge feedback popcorp

posted about 9 years ago
#244 HUD editing: short questions, quick answers in Customization

What does hudarenavspanel control?

posted about 9 years ago
#27 Girl gamer shows cat on stream; almost goes blind. in Off Topic
NightGoatHer fault.
posted about 9 years ago
#77 Player skill rating added to the game in TF2 General Discussion
fosterMorgusGuess we will have to agree to disagree, yes, this business model has reported them millions in revenue, but how much will the business model of Dota 2 report them if they make it a platform wide push?
The one who hits first hits twice, if Valve makes clear they support comp in all of their games they would build the kind of long-lasting community Nintendo had, we are both talking about business but at the same time have very different points of view as to how Valve should proceed
TF2 makes money catering to casual fps players, Dota makes money catering to competitive moba players. They already have CS:GO for competitive fps players and TF2 is doing just fine covering their casual player base. You can't just guarantee they'll build some kind of amazing community by doing the same thing over and over again.

Also, I dislike your Nintendo example as the majority of their games are targeted at a single audience. PC binge gamers are not a parallel audience to the often-more-casual Nintendo gamers.

You still need something to lure the casual fps players into this game instead of COD, Battlefield and Candy Crush, an Valve games also target pretty much one single audience so the Nintendo example fits in here.
Also this is business there's no guaranteed way to earn money.

posted about 9 years ago
#75 Player skill rating added to the game in TF2 General Discussion
fosterMorgus
I would play the Valve lobbies and in the long run being it the officially sanctioned system everyone would which means Valve makes more players happy, and happy players play more often for longer periods of time and buy more stuff, plus they get even more free press if they play it right, Dota 2 made headlines because of the huge prizepool if they build the right gaming platform for comp it could make them really rich just because they would be first to market with something people would love.

tl;dr: They do get something in return, but they have to play their cards in the right way to make it financially interesting.
I really don't want to keep arguing this because I'm just saying the same thing over and over again, but tf2 is a 7+ year old game. Why would they spend the extra resources in the first place just so they have to "play their cards right"? Its wishful thinking, nothing changes their already booming revenue if they do nothing.

They're a business and its a gamble they don't have to take. Their model of having community made weapons, community made maps, small but important seeming updates, and plenty of wacky things to buy from the store have made them plenty of money.

A game lobby that would appease a tiny portion of the tf2 community helps them as much as fixing stickies did: all it does is gets us off their back, but changing the stickies is changes lines of code. Making a lobby system is man hours that they don't need to pay people for.

Guess we will have to agree to disagree, yes, this business model has reported them millions in revenue, but how much will the business model of Dota 2 report them if they make it a platform wide push?
The one who hits first hits twice, if Valve makes clear they support comp in all of their games they would build the kind of long-lasting community Nintendo had, we are both talking about business but at the same time have very different points of view as to how Valve should proceed

posted about 9 years ago
#72 Player skill rating added to the game in TF2 General Discussion
fosterKoobadoobsMorgusThe thing is it doesn't really take that much effort to support comp and because we are free marketing they should give us a truly fucking big bone, c'mon some people have been around as long as the actual TF2 team, for a relationship this long I would expect some marriage between the two colectivesWhat kind of support do you want?
Would a single person here play Valve's 6s lobbies? Think about it: minimal (if ANY) weapon bans and class limits, and you'd be playing a lot of games with casuals before your ranking gets high enough to play each other.

I can't think of any significant support Valve could realistically offer with their miniscule TF2 team that would satisfy the competitive community.

You have the logic backwards anyway: Why should they give anything to the guys who have been playing the game for 7 years without "getting what they actually want" from Valve. Those players are the kind of people who won't quit this game any time soon (I'd know, I'm one of them). The vast majority of TF2 players are people who will never play more than 100 hours. They'll move on to another game unless they're heavily catered to because they're looking for a casual online experience. If Valve is worried about losing TF2 players, the competitive community is the LEAST of their worries for sure. Would you quit the game if these lobbies were only aimed at pub players? We are the only subsection of the TF2 community that Valve has zero incentive to support.
Koobadoobs pretty much took the words right out of my mouth. I'm not saying that Valve won't give us support, you're exactly right in saying we are the most valid people to throw a bone, but they get nothing out of actually throwing us a bone. If they throw us a bone, it makes us happy and they get more free press (which they're already getting plenty), and if they don't throw us a bone, nothing changes, everyone keeps playing the game.

It's wishful thinking to expect them to invest time and money when they aren't likely to see a return on their investment. They're a business, if they decide to give us support it'd be purely an act of charity and they have to actually see some kind of positive benefit for them to justify literally anything that won't immediately make them more money.

If they make a lobby for highlander, its possible it could have 6s compatibility since the framework is already there, but even that's a stretch and honestly, there would have to be some guy working at valve that would have to do it on his own time and his only reward would be a bunch of angry 6s players complaining about every bug. Unless of course, the TF2 team suddenly sees some kind of opportunity in the comp scene.

I apologize for the very long, very ranty posts lately, but my assignments at work have reached an all time low. :O]

I would play the Valve lobbies and in the long run being it the officially sanctioned system everyone would which means Valve makes more players happy, and happy players play more often for longer periods of time and buy more stuff, plus they get even more free press if they play it right, Dota 2 made headlines because of the huge prizepool if they build the right gaming platform for comp it could make them really rich just because they would be first to market with something people would love.

tl;dr: They do get something in return, but they have to play their cards in the right way to make it financially interesting.

posted about 9 years ago
#67 Player skill rating added to the game in TF2 General Discussion
fosterlong post...
Edit2: This all being said, if this lobby system does actually incorporate 6s, that'd be HUGE and would be an indication that Valve has seen enough growth from the comp community that they have decided to throw us a bone, essentially. All I'm trying to say is it seems unlikely the lobby will target 6s, more likely highlander or some kind of Dota-esquee pick ban system.

The thing is it doesn't really take that much effort to support comp and because we are free marketing they should give us a truly fucking big bone, c'mon some people have been around as long as the actual TF2 team, for a relationship this long I would expect some marriage between the two colectives

posted about 9 years ago
#20 MorgHUD in Customization

I finally got around to updating it, added support for most of the new shit, only MvM, arena and robot destruction aren't done

posted about 9 years ago
#100 HUD editing: short questions, quick answers in Customization

Is this my fault or Valve's sense of humor?

http://i.imgur.com/oWryMQ3.png

posted about 9 years ago
#46 TF2Movies.org in Videos
nTraumSite threw some 500s from time to time, this should be gone now. Still need to find some free time to add requested features. Also, there are a lot of submitted movies that haven't been reviewed yet.

I probably could review them for you if I don't have to do anything too fancy

posted about 9 years ago
#1050 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion
mif thats all you got out of my post you need to go play in traffic because youre going out of your way to get upset over something that was so far from the actual point

idk kaneco we get that youre in mourning over your favorite class but doesnt mean you need to hop in any time you see somebody arguing with me just to go "ya mason was mean to me too"

you still have no idea what the fuck youre talking about, somehow even less so than mustard

but to actually respond to your post,

where are your logs and demos of you trying new demo loadouts and testing the viability of them against the top teams in eu?

where is your empirical evidence that the class is "irrelevant" without tactical nuke -130 damage stickybombs?

are you doing anything besides crying that demo is doomed and theorycrafting how nothing could ever have the same effect that stickies did?

what if you actually played the fucking game and tried new shit instead of just losing your minds a change and throwing a fucking fit until big daddy valve changes it back?

sorry for partying

Well, I don't want to try the fucking unlocks, they are retarded, I bought tf2 and want to keep playing tf2 not some shit where you can't fucking attack anything because the team on defense has a huge advantage.

posted about 9 years ago
#981 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion
thrasherjoddanything along the lines of "just use pipes", "have good pipe aim", etc., is a really weak argument to show that you are for this nerf. it's not a hit scan weapon, nor can it completely miss the enemy's body and still do substantial damage splashing off the ground/wall. clockwork had a well-written post on this.
Thank you for letting me know what my opinion is on the matter.

You are wrong. I am not for the nerf, but I don't see it as game breaking. Demo is going to revert back to how it was played years ago, which in some ways will slow down play. The nerf will open things up in other ways tho, especially for scouts.

I enjoy the game. I always have. I think it was fine the way it was. All I'm trying to say (to the people saying "tf2s dead" or "what class is gonna replace demo" and acting like demo is now unable to do any damage) is that its not the end of the world.

It doesn't matter who is for or against it, or who writes well thought out posts, its not going to make valve undo the change.

Making the game more boring/slower is surely the way to go to attract more people into it, all the while changing a fundamental game mechanic in a way that is awkward and not tested by anyone on the community, not only won't people not come and try the game a little longer but you upset the people that's been playing for a while, GREAT FUCKING WORK VALVE.

posted about 9 years ago
#741 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion

I hate how the demo nerf works, it just doesn't feel right, stickies are really awkward now, happy they finally got nerfed, but adding more mechanics into that weapon is not the way to go.

posted about 9 years ago
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