Messing_Around
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SteamID64 76561198126730893
SteamID3 [U:1:166465165]
SteamID32 STEAM_0:1:83232582
Country Vietnam
Signed Up December 19, 2016
Last Posted May 24, 2019 at 9:22 AM
Posts 164 (0.1 per day)
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#12 crossbow nerf idea in TF2 General Discussion

50% less healing for standing still teammates

posted about 6 years ago
#30 teaching my son to play team fortress in TF2 General Discussion

no matter what you do, please don't let him main spy, sniper or pyro

posted about 6 years ago
#20 Sketchek's Notes on Flame Mechanics [Updated] in TF2 General Discussion
tf_debug_flamethrower 1

now i know why sometimes i just can't hit shit while wm1

why don't they just make the particle functions like the Plasma gun?

like this: https://www.youtube.com/watch?v=HGk5JynmaHI

posted about 6 years ago
#27 Water in competitive maps in TF2 General Discussion

a megahealth in an exposed area, so player can taking risk diving down there?

edit: Quake maps have a lot of water, they usually put a Red Armor or Mega in there, or for a sneaky path (mostly on CTF)

posted about 6 years ago
#21 VNN Info on pyro update in TF2 General Discussion

"They care about this update so much that they do not care about the release date"

http://i3.kym-cdn.com/photos/images/newsfeed/001/119/853/8bc.png

posted about 6 years ago
#10 Se7en not going to i61??? in TF2 General Discussion

i61 25/8 - quakecon 24/8
http://www.esreality.com/files/inlineimages/2017/110773-QuakeChamp_ChampionshipsMoneyBreakdown.jpg

hmmm

posted about 6 years ago
#19 Dane's Proposed Engineer Changes in TF2 General Discussion
THEBILLDOZERcan't wait to repair my teammates by hitting them!

Actually the Engineer can repair armor in TFC (by hitting them oc)

posted about 6 years ago
#5 Dane's Proposed Engineer Changes in TF2 General Discussion

i want a jump pad

posted about 6 years ago
#402 Quake Champions Closed Beta in Other Games

the real reason why Froyotech won't go to i61

https://www.eslgaming.com/sites/default/files/QuakeChamp_ChampionshipsMoneyBreakdown.jpg

posted about 6 years ago
#6 Share some reddit gems from balance post in TF2 General Discussion

go to the youtube comment sections, even better

posted about 6 years ago
#117 TF2 Blog: "Balance Changes" in TF2 General Discussion

Quake strafejumping with the Mantreads?

posted about 6 years ago
#391 Quake Champions Closed Beta in Other Games
sibbswhy does this game make you redownload the entire thing after an update

yeah the launcher is retarded

Evil_MrMuffinzif only i could run this game properly

compare to the earlier beta, it's a huge improvement in performance for me
my toaster couldn't even run at lowest setting possible at full screen
now it still run good at 50% resolution

posted about 6 years ago
#384 Quake Champions Closed Beta in Other Games

this guy can dual Rails, RIP stacking; pick some hourglasses and you're ready to go again

https://www.youtube.com/watch?v=w_66j68mWfo
the new weapon that replace the GL, because the GL is "too much spamming" for them

I wonder if they ever test their stuff before updating the game
Wait....

posted about 6 years ago
#44 Valve News Network: Pyro/Jungle Update News in TF2 General Discussion
YppYOk then, how do you fix the Pyro without removing the close-combat weapon, that takes no skill to use? Making the flames more consistent will not fix the Pyro in a comp setting. And I'm not arguing whether or not Pyro changes may be beneficial to the game, but that they will not be to comp. And tftv is for discussing comp, I don't give a damn about casual, go to reddit then.

-Lightning gun (no joke)
-Increase his speed (a bit faster than Medic)
-Lower his health to 150 (for balance)
-50% Slower airblast firing rate (even though i want to remove that shit, but it takes some timing skill to use when deflecting projectile and people gonna riot)
-Lower the airblast ammo usage, increase its push force a bit (for "balance")
-Reduce the blast damage when flare jumping (Shotgun & Flare gun is now optional because the Flamethrower can actually deal damage)
-And some changes in weapon stats to fit this Pyro version

Pyro being annoying, useless and low skill because, even though he's labeled as a Offensive class, he has no speed nor damage or range.
But instead of trying to fix these problems, Valve gave him the gimmicky airblast mechanic, and has been trying to balance him around it (with unlocks that can do crit damage or faster switching speed)
He turns out to be a Supportive-Defensive class that only used to denying uber or checking for Spy, beside that, he's nothing but an annoyance

Every classes have their "main" weapons. While the Flamethrower isn't, it only used to lit people on fire, blow them to the air, then switch to Secondary weapon and repeat. Basically the combo is Pyro's only way to deal damage, that's why Shotgun and Flare gun is the only option in competitive play, and that's why he has such low impact to the game

My Pyro is an alternative version of the Scout: fast, low health, hit-scan, close-medium range weapon, requires tracking aiming and dodging. Even though i don't know if it gonna be balanced, fun-to-play-against or not, but i'm sure it's less cancerous than what we're having right now

tl/dr: Stop trying to play around the airblast, that shit is broken, it's the reason why Pyro sucks. He needs some speed, some damage, some range and some milk

posted about 6 years ago
#4 Turbine revision discussion in Map Discussion

just make a new one with the same theme

posted about 6 years ago
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