Menachem
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SteamID32 STEAM_0:0:40480346
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Signed Up October 31, 2015
Last Posted May 7, 2023 at 9:11 PM
Posts 1183 (0.4 per day)
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#34 Big "Meet Your Match" survey in TF2 General Discussion

r/tf2 knows the things it has been told. It knows the sleeper isn't used in comp, so they think any kind of buff is good. They've been told scout's the best class, so they regurgitate that despite having never seen a good scout. They've been told HL is closer to the true spirit of TF2, so hey yeah why not

I kinda wish Valve would actually release a HL mode just so people would see what it is

posted about 7 years ago
#10 harvest lft roamer (medic maybe??) in Recruitment (looking for team)

Chill dude, comms well, hits tab. Never seen him on soldier but strongly believe he'll practice like a madman.

posted about 7 years ago
#151 omg in Off Topic

how do i learn to dance like that

posted about 7 years ago
#89 Valve give us viewmodel options&community support in TF2 General Discussion

I really do like ripping on Valve right now, but they're probably all way smarter than me and can use them brains to figure out the right course of action. The 5 brains on the team are better than none.

posted about 7 years ago
#64 TF2 Major confirmed by Sideshow in TF2 General Discussion

A week is more than enough time to write a paragraph stating the problems they've noticed and are now working on.

posted about 7 years ago
#60 TF2 Major confirmed by Sideshow in TF2 General Discussion

The best part of all this is that Valve appeared to realize how badly they fucked up, made the classic "o shit we fukd up, dont u weorry we gonna commincate like CRAZy here" blog post, and then

nothing

posted about 7 years ago
#82 Shit that shouldn't happen in matchmaking in TF2 General Discussion

a full year of betatesting and 0 response to feedback on release

but hey they fixed casual lol

posted about 7 years ago
#16 How To Watch Competitive TF2: A WIP in Videos
DamnEasy
maybe add something like flank and combo? Or is that already too much

Assuming you're planning on making follow up videos, I don't see a problem with saying something short like "the combo includes the main pushing force of the team, while the flank keeps opponents from getting behind the team." You can always expand on this later while offering a very basic understanding now.

posted about 7 years ago
#13 How To Watch Competitive TF2: A WIP in Videos

Concept is fantastic. TF2 really needs an entertaining set of tutorials for new players if it wants to grow as a competitive game. Videos like Marxist's precepts are informative and all, but they're boring as shit if you're not already invested in learning the format.

Music is way too loud compared to the voice, and I think you need to either get a different narrator or spend more time on getting the lines right. The frequent stumbles and pauses are really getting to me.

posted about 7 years ago
#140 faceit TF2 in TF2 General Discussion

Any word on when the beta opens on the American side of things?

posted about 7 years ago
#13 dm servers in Off Topic

srsly tho what is happening

posted about 7 years ago
#97 TF2 Blog: "The Meet Your Match Update is Coming" in TF2 General Discussion

I don't really get it. They need to lock graphics settings to "ensure a level playing field?" Isn't locking those settings doing the exact opposite of that by fucking over people with slower machines? I can only imagine that having custom cfgs somehow lets you wallhack or something; otherwise it just seems totally senseless.

If they don't do some serious optimization they should at least have the basic courtesy of adding the pro maps. I've got a couple friends who refused to play the beta with me since Viaduct smashed them; sub 30fps.

posted about 7 years ago
#6 dm servers in Off Topic

im lost without my dm servers, how am i supposed to kill time between shots

also whyd they die anyway

posted about 7 years ago
#18 Wall of text for potential new gametypes/ maps in TF2 General Discussion

I think the solution to these stalemates is not to offer a different gamemode--the cp_ format offers some very compelling gameplay, from backcaps to uber pushes that don't require killing anyone--but instead, altering the cp_ format. There are several options to help complete this goal adequately. I will assume that the central problem is getting teams to aggress; usually, a defending team has a much easier time. I'll use Granary as my example, since this is generally considered the most stalematey map. I'm also going to assume these changes only apply to the cp_ format; koth_ is perfect and requires no modification.
1. Capping a point no longer means standing on some small piece of easily spammable ground. On mid, this would mean the entirety of the mid is now cappable, meaning that throughout the fight, playing on the middle point would mean capping an objective. The entirety of 2nd, from the upper balcony that connects to lunchbox, to area between all 3 shutters, would count towards capping, as well as a much larger area on last. It also might be worth considering removing the "blocking a cap" feature, and extending the amount of time required for each cap. Defending a point would mean actually defending it, spamming down whoever decides to stand on your ground. It could also mean retreating more quickly if blocking caps is no longer an option; once any slight advantage is gained, from cap time being nearly completed to a small player advantage, the defending team would be forced to leave.

2. Capping a point grants a power up to the attacking team. The best version of this that I can think of is that a team that has just capped a point is granted an overheal bonus. Any team that just capped 2nd would be granted extra heals to push into last. This powerup should be limited either by a timer, a passive heal bonus (every player standing on the cap gains +50 health, which is gone as soon as any normal overheal would drain), or also possibly negated by the defending team touching the point. With any of these scenarios, the attacking team would be encouraged to push sooner rather than later, creating more fast paced games with less incentive to create stalemates.

posted about 7 years ago
#3 A beginner's guide to competitve TF2 in Videos

a guide to phorofor's love life, maybe

posted about 7 years ago
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