Latest "update": 2018-10-12 (October 12nd, 2018).
mHUD is a HUD focused on having a clean, boxy aesthetic while maintaining a fair bit of the default HUD's layout.
Screenshots (some are outdated)
Menus — In-Game — Extras
Direct Download — GitHub
16:9 — Yes; looks best on 1280x720 and 1920x1080.
16:10 — No; minor overlapping in menus, in-game is fine.
4:3 — No; major overlapping in menus, in-game is fine (with 4:3 fixes).
Styles — Some visual customization to the in-game HUD can be made via #base in the clientscheme.res file.
Minmode — An option for those who might prefer the health/ammo in the corners, similar to the default HUD.
Custom Crosshairs — You may configure custom crosshairs and hitmarkers.
Some minor aspects of the HUD, such as the replay menu, are unfinished. I can not guarantee that I will work on those any time soon as I will be busy for a while, and I did not want to delay updating this HUD another year. However, I will be updating the HUD alongside major updates when they arrive.
A good chunk of the HUD is unfinished and will likely remain that way, too many things are hard-coded and it's frustrating not being able to make x change to y file. To anyone who ever has or does try the HUD: thank you.
Special thanks to everybody I have asked for help regarding HUDs.
Happy Team Fortressing.