Malkraz
Account Details
SteamID64 76561197995200829
SteamID3 [U:1:34935101]
SteamID32 STEAM_0:1:17467550
Country United States
Signed Up October 23, 2017
Last Posted August 7, 2018 at 9:55 AM
Posts 24 (0 per day)
Game Settings
In-game Sensitivity 3.5
Windows Sensitivity 6/11
Raw Input 1
DPI
800
Resolution
1920x1080
Refresh Rate
144hz
Hardware Peripherals
Mouse Logitech G400
Keyboard Ducky Blue
Mousepad  
Headphones Seinnheiser 558
Monitor ASUS VG248QE
1 2
#889 mastercomfig - fps/customization config in Customization
mastercomssolly6mastercoms, is it better to set cl_interp_ratio to 2 and cl_interp to 0 for better hit registration than forcing it?yes

Would you mind expanding on how this improves hitreg? I've seen so much back and forth on the subject and have my own (very) anecdotal testing that I just don't know what to believe anymore.

posted about 6 years ago
#733 mastercomfig - fps/customization config in Customization
mastercomsIf anyone from 4chan is reading this, thank you for the entertainment.

Most of those posts were directed at me

https://puu.sh/ynXYj/95125e3f66.jpg

Speaking of that thread can anyone make sense of these posts:

Valve servers run at below minimum of comp interlop speed. BY adjusting the cmdrate and update rate to 67 the game will:
-Run smoother
-Boot up faster
-Target acquisition is faster and much easier to obtain
>When a shitpost who knows nothing about source and server time intervals trys to shitpost at you but fails to understand that the advantage is about 67% faster. Valve servers can update up to 970 ticks per interval but since 970/67=1.34 you get about 1.3 seconds faster updates.

I had no idea what this meant when he was blabbing at me and still have no clue where he's getting "970 ticks per interval" from.

posted about 6 years ago
#722 mastercomfig - fps/customization config in Customization
fagoatseThere's something fundamentally wrong with your setup. Your CPU and GPU are excellent and such dips should never occur. I'd start by taking a look into UEFI to check if there isn't some kind of CPU throttling turned on. Also check the frequency of your ram and make sure they run in dual channel. Afterwards, I'd take a look into the GPU drivers. Get nvidiainspector and modify the tf2 profile as follows:
Power management mode - prefer maximum performance
Multi-display/mixed-GPU acceleration - Single display performance mode

Thanks for the reply.
I've checked out CPU usage and it's not being throttled. Back when I first put this machine together I made sure there wasn't any weird stuff going on with throttling, and my friend who has the exact same issues with same GPU/CPU but different MB doesn't have any throttling either.
I've confirmed RAM is running in dual-channel, and my Nvidia drivers are up to date. I already set power management and multi-display acceleration to those values globally in the Nvidia control panel.

Mastercoms and I had done some testing yesterday and (probably) isolated the problem to have something to do with being around characters that are firing their weapons. When walking from spawn at the start of the game with my entire team there are no issues whatsoever until people start shooting at each other.
She recommended these commands and they seem to have made this only happen in the more intensive firefights:
mod_load_anims_async 0
mod_forcedata 1
mod_forcetouchdata 1
mod_touchalldata 1

posted about 6 years ago
#716 mastercomfig - fps/customization config in Customization

Gotcha, I see where you're going with this now.
With maxperformance + stripped sound I'm getting roughly 20-30 more frames than my friend (who's running default mastercomfig) in some cases with none to few other players around.
However we're still getting relatively the same hard drops when around enough people with me outperforming by maybe 5 fps.

posted about 6 years ago
#714 mastercomfig - fps/customization config in Customization
mastercomsIt might be the networking system. Try copying the network settings from the stripped addon and see if it affects your FPS. If so, then we will know that the net code is bottlenecking the performance.

I'm getting no noticeable performance improvements.
The game now feels as if I'm playing at 100+ ping on servers I normally get 30 ping on.

posted about 6 years ago
#712 mastercomfig - fps/customization config in Customization
mastercomsJust to be clear, are you having these problems when there are more players, or just certain areas, even when empty?

It's definitely when there are other players within the same section of the map as me, though the amount varies.
I think I mentioned that earlier but probably wasn't clear enough.

posted about 6 years ago
#709 mastercomfig - fps/customization config in Customization
mastercomsTry -nouserclip

Seems to have made a minor improvement but I'm still dipping pretty hard in the problem areas. It's more like 95-110 now instead of 80-90 down from 280+ on spawn.

posted about 6 years ago
#707 mastercomfig - fps/customization config in Customization

comp preset and -high have made no noticeable performance improvement in regular play with the former making the game look quite a bit worse.

posted about 6 years ago
#706 mastercomfig - fps/customization config in Customization
mastercomshttps://youtu.be/faNeipYH4cw

Oh yeah, VRAM definitely isn't the issue then. As long as it's anywhere under 3.5GB the 970 doesn't care. I'm setting up the comp preset right now and we'll see if it solves anything.

posted about 6 years ago
#704 mastercomfig - fps/customization config in Customization

Does anybody happen to know how much VRAM TF2 tends to use? I've been thinking about my problem while my power's been out and remembered why the 970 got such a bad rap for its weird memory allocation.
Are there any console/launch commands to limit VRAM use?

posted about 6 years ago
#690 mastercomfig - fps/customization config in Customization
mastercomsIf possible, set borderless windowed in the video options. The launch options have been reported to lower FPS. You may also want to look into using -high.

Borderless windowed isn't an option in the settings, but I can remove -windowed. I tried -high for a bit and didn't really notice any difference. I'll try running one of the benchmarks with and without it if I get a chance.

mastercomsAlso, are you using any external programs or Windows settings like Game DVR, high performance power plan, window optimisations or Game Mode?

I'm using a high performance power plan but haven't tried messing with these performance options: https://i.imgur.com/q0GEghj.png
I'm also disabling desktop composition and display scaling on high DPI settings for hl2.exe.
I should note again that my friend with basically the same build but runs in fullscreen without disabling those 2 things is having the same issue in the same places.

posted about 6 years ago
#688 mastercomfig - fps/customization config in Customization

-windowed -noborder -novid -nojoy -nosteamcontroller -noff -nohltv -softparticlesdefaultoff -reuse -primarysound -snoforceformat -swapcores

Before the config I was just using: -windowed -noborder -novid

posted about 6 years ago
#686 mastercomfig - fps/customization config in Customization

Still getting the same drops in the same problem areas with 5.0.3. It seems like only a few specific maps have been truly fixed by the default config.
I'll try the comp preset out tomorrow and report back, though I suspect I'm probably just hitting some CPU bottleneck (hl2.exe total usage is ~50% and Core 0 is almost maxed out). My friend with the same GPU, CPU, and monitor has almost the exact same issues.
80-90fps is by no means unplayable but the dips are jarring and make aim smoothness inconsistent.

posted about 6 years ago
#684 mastercomfig - fps/customization config in Customization

just tried a couple more maps with this config, still getting random drops to ~80 on koth_sawmill and banana bay for example. I disabled player outlines so I don't know why this is happening.

posted about 6 years ago
#683 mastercomfig - fps/customization config in Customization
fagoatseI'm afraid the only way to force an .icc profile would be to use some sort of an injector but that might trigger VAC so be careful.

That's what I've read and it's not a really good risk to take just to not have to play in borderless window. At least with desktop composition disabled I'm not really experiencing any noticeable input delay.

posted about 6 years ago
1 2