Hildreth you say the game is going downhill but attribute all of the failures to me? Come on, it's a group decision here. I've tried pushing for certain things, but I'm not the only decision maker in the room. In fact, many people would be very upset that they don't have a say if that was the case, so that's why we have to have meetings and that is why change is slow.
To your point about asking about what pubbers want, I am one of the few people in this community who cares about what pubbers want in the game. Most people think those players are completely unqualified to make those decisions, but I think you and I both know that we need pubber buy-in if this game is to grow. If you want to use pubbers' feedback to influence our community, you are right next to me in this minority of people who care about what pubbers want in what is effectively a pro mod. The other person is b4nny, and that dude isn't the best at PR but he still got destroyed for trying to push certain unlocks that pubbers want in the game. The approach could use some work but he has good intentions.
Point is, it's a significant uphill climb trying to convince the established scene that having more unlocks is better for the game. But I think the right place to start is with a global whitelist meeting including league admins and prem players, so that's why we're starting at the top. We made VERY significant progress at the last meeting, reducing ESEA banned weapons from 50+ to just over 20. I think there is some cleanup to do in this second iteration but I'm comfortable making this meeting public for this version.
It's clear there's only two paths forward from here -- 1. ride it out and keep things the way they are until the scene dies, or 2. try to create changes that will make the scene better or die trying. I'm in the second group, but I know a lot of people aren't and I respect that. I'm not here to ruin peoples' fun, I just think that we can make our game even better than it is today by making a game that appeals to everyone, not just the minority of comp players.
@spacecadet For sure. Also sorry if I ever insulted your project -- I'm not aware that I did and if I did I'd like to rectify that. I actually used your stats in a recent video that I made about who has the most ESEA victories so I definitely found it to be useful.