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SteamID64 76561198088266026
SteamID3 [U:1:128000298]
SteamID32 STEAM_0:0:64000149
Country Netherlands
Signed Up February 7, 2016
Last Posted February 6, 2020 at 1:41 PM
Posts 12 (0 per day)
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#34 Feedback from people who don't use mastercomfig in Customization
mastercomsHey all, love the feedback so far but could you help me figure out solutions to what I outlined in #10? I'm really having trouble thinking of a solution and I'd really appreciate your help.

Honestly I think a new UI installer would help which automatically moves the user files to the right directory on the first installation, and allows for customization at three levels: preset > module selection > individual setting selection. You already have existing documentation for each of these customization levels which you can add to help users make the right choices for themselves. In this way, users can customize their config up to the level that they feel comfortable with while still allowing them to tweak little details if they have the need to do so.
Edit: I'm already a user though and I personally have no problems with the way it works now.

posted 2 weeks ago
#10 FPS problem in Q/A Help
LightningStrikeOkay then? Well does that help atleast? I really want this to get fixed, I have no clue whats causing this.

He means that you're supposed to run CoreTemp while playing tf2, and then check the max temperatures.

posted about a year ago
#2 FPS problem in Q/A Help

Comanglia's config is outdated, you should definitely try to use mastercomfig. Follow the installation instructions (including how to clean up your tf2) so you can make sure that your tf2 settings/config are not causing any issues.

posted about a year ago
#1640 mastercomfig - fps/customization config in Customization
rmonly reasons i can think of right now are memory leak or overheating, memory leak isnt a problem it seems.
check for overheating.
kodeeeyYou may want to check clock speeds and cpu temperature over time with cpu-z or something similar so you can rule out the possibility of your cpu thermal throttling.

I checked this and it seems to have been the problem. I had the same OC for a long time but with the recent temperatures inside my house my CPU couldn't handle it anymore so I had to turn it down a little. Thanks!

posted about a year ago
#1633 mastercomfig - fps/customization config in Customization

Lately I've had a weird issue with fps slowly decreasing while playing. It's most obvious on jump servers because I usually have a stable 300 fps there. After 5-10 minutes my fps slowly starts decreasing (keeping a variance of around 5 fps) and at some point I have like 70 fps. I can reset this with hud_reloadscheme which will give me 300 fps until it starts dropping again. When I remove my custom HUD the same thing happens so it's not related to my HUD. My config data:
RAM/CPU usage is pretty much constant according to task manager. Any ideas why this is happening?

posted about a year ago
#1540 mastercomfig - fps/customization config in Customization

Even though you put in alot of effort into the config and you definitely deserve donations for your work so far, I have my doubts about whether or not machine learning is the way to go. Quite alot of people use your config so you can get quite some data, but your config contains hundreds of commands and there are tens/hundreds of different hardware setups. Do you have any current data about how many people use your config installer, and do you think you will get enough data to actually find significant links between optimised commands and hardware specs? Obviously you're in a way better position to know if it's possible, I'm just wondering about the possible results.

Again, in theory it's a nice way to improve your config and I really do think you deserve the donations, but if you're gonna promise some extra small performance improvements for donators in this way and pay for servers yourself, it would be nice to have some certainty about the actual results from using machine learning.

posted about a year ago
#40 ETF2L bans wall bugs in TF2 General Discussion
KaptainLet's ban speedshots while we're at it, I'm pretty sure those are an engine exploit aswell. Or do we just arbitrarily pick engine exploits that are allowed or not allowed? There's very few spots where a wallbug is even useful, I don't see the point in banning the use of it.

Thank god 10 years ago people decided to call them speedshots and not speedbugs.

posted about 2 years ago
#31 Let's unify the ruleset in TF2 General Discussion
b4nnyIf we can adjust the ruleset so that it has no timelimit but has a strong natural tendency to end at around 30-45 minutes, we’ve created the perfect ruleset.b4nnyProposed ruleset: winlimit 5, no match timelimit, short round timer.

Most of this sounds pretty good and winlimit 5 can definitely work for this, but I think a short round timer is definitely not the right way to fix stalemates because it allows the team that is not in control of mid to simply stalemate into a new round where they can have another midfight.

posted about 2 years ago
#31 Good Ping but feels like 100+ Ping? in Q/A Help
ZwocklYeah, have done it a couple of times this week and now again. Shows the same results.

I am also using these adapters connected to my router, both adapter and router are about 3 years old. Do you think they have to be replaced?

Alot of powerline adapters overheat really easily. When you have internet problems, you should feel the powerline adapter connected to your pc and see if it's really hot.

posted about 2 years ago
#17 koth_cannery in Map Discussion

Not gonna draw any conclusions from the lobby I just played with you, since that was very chaotic. Also my viewpoints might be debatable but I wanted to give you feedback since no one else did.

Looking at the map, I think it has potential, but it has big problems with pushes.

Starting with mid: a decent team can easily lock down all the entrances in a 6v6 even ubers situation.
The middle entrances are really small and can be locked down with stickies and spam. The only way to break through is with an ubercharge, or with the fast rollout that you have demonstrated. Both these tactics are not very useful because the defending team has an enormous height advantages. A pocket scout can easily deny any jumpers, and the incoming uber can be spotted very early on by a flank scout looking at left flank, allowing the combo to even retreat to their own sheds which are not spammable by the enemy team, and then repush.

Looking at the right flank: it has a huge sightline with alot of height advantage on the right wall. Only a sniper can counter that sightline, any other classes have no business running to this flank.
Meanwhile the flank scout has a huge sightline looking through the left flank (not visible on this screenshot), being able to see everything besides the right flank. He can spot the enemy combo pushing up and any jumpers doing the fast rollout.

Suggestions: rework the middle entrances so they are more accessible, lower the sheds (and make them more horizontal) to decrease the height advantage, block the sightline from left door into main, and remove the wall on the right flank.

Besides holding middle, basically any forward hold is also very powerful. I think the main area before mid is way too small for team fights. There's a height advantage for the team holding mid, and they can also get behind cover and retreat to mid if the enemy team somehow manages to do more damage.

Suggestions: widen the entire main area before mid, remove the wall on the right side of the screenshot.

As if wiping on mid isn't bad enough, it's even worse if the other team decides to push forward and spawn camp. There's only two spawn doors really close to each other which can easily be stickied by the enemy demo, who can stand on the walkway in the back of the screenshot, and easily get healed by his medic inside the room. Again, if the spawncamping team gets outdamaged they can easily retreat without getting punished because the other team has to push through a small entrance or through a really tiny chokepoint.

Suggestions: maybe make the area wider so the spawn doors can be further apart, give the spawners a small height advantage.

These are just a few basic suggestions, I think more things should be fixed but these are the issues that should be focused on first. I do like the space on mid and the fast rollouts, so try to preserve that.

posted about 2 years ago
#7 TF2 Black screens on start up in Q/A Help

Do you happen to have "mat_antialias 0" in your config? If so remove that, and add "mat_antialias 1" to your config. Also try running with "-default" as launch option.

posted about 3 years ago
#39 Odd TF2 FPS Trick Found in TF2 Files in Customization

This file is probably used by tf2 to run the default settings for your PC (if you scroll down you can see additional settings for different GPUs). If you don't like the way graphics configs look this might be a good method to balance performance and graphics, but this trick is not gonna give you more fps than configs like Comanglia's config.

posted about 3 years ago