Krowden
Account Details
SteamID64 76561198120618048
SteamID3 [U:1:160352320]
SteamID32 STEAM_0:0:80176160
Country United States
Signed Up August 17, 2016
Last Posted August 17, 2016 at 8:23 AM
Posts 3 (0 per day)
Game Settings
In-game Sensitivity 0.65
Windows Sensitivity 9 out of 11
Raw Input 1
DPI
1200
Resolution
1080
Refresh Rate
60hz
Hardware Peripherals
Mouse Roccat Tyon
Keyboard I use a controller for movement. sorry...
Mousepad a sketchpad
Headphones Skullcandy 50/50
Monitor  
#7 My Thoughts on the Comp and Casual being added in TF2 General Discussion
KonceptI'm for some reason watching this at 4 am and 5:36 in the video scared the ever living daylights out of me

But really doing away with quickplay wasn't a bad thing. It brought back the team part in tf2. But doing away with that shed some light on some other major issues.

  1. hackers
  2. long queue times
  3. lack of optimization


The biggest thing that I'll gripe about is the optimization, as my wish to play up to 32 man servers without seeing constant frame drops (with an fps config mind you) still hasn't come true yet. For a free to play game, tf2 sure doesn't run like one.

The next one I'll provide my thoughts on are the queue times. I'm super happy that valve has looked at decreasing these queue times, but it doesn't patch the problem effectively enough in my opinion. I'll use overwatch's system as an example because how the queues are set up almost always leaves you with something to do. Whether it's look at your hero gallery or join up to a skirmish game (which really should be a thing in the future, if valve decides to not make queuing up a background process), there's still something to do. When I queue for a casual game of tf2, I usually get up and get some water or search for something on the web. Also I am quite confused why the option to queue up for another game right after you finish a game hasnt been implemented yet. Many people have expressed how this is a near necessity for the system and I wholeheartedly agree with them.

And last, hackers. I have absolutely no sympathy for these people and never will. I'm happy that valve has introduced a system that notifies you when you end up getting a cheater banned. Before it just felt like a hopeless report that would get filed against someone and then lost in the void.

All in all, things have been getting better. It's not where everyone expected things to be, but progress is being made.

I feaking love your view!

posted about 7 years ago
#6 My Thoughts on the Comp and Casual being added in TF2 General Discussion
dizastaI know it isn't the point of the video but that crosshair hurts my eyes

Sorry about that. I just needed a cross-hair that works against most backgrougnds.

posted about 7 years ago
#1 My Thoughts on the Comp and Casual being added in TF2 General Discussion

First off, I do apologize if this is a bad post. I'm still new to this site.The reason why I'm here is that the r/tf2 subreddit is almost unbearably toxic, and my thoughts were to move to a site that seems a bit more constructive in their criticism. Now with that very short intro out of the way. I've made a Youtube video on my thoughts of the new modes Comp and Casual being added to TF2, and I would like to hear the thoughts of people from the competitive community. Also if it means anything my experience with competitive is small. Only really being a merc from time to time, and never a fully fledged team. Thank you in advance, and have awesome day.

Video: https://youtu.be/hB9s3rX5mGw

posted about 7 years ago