why do some maps (e.g. gullywash) have equal respawn times regardless of points owned, whereas others (e.g. metalworks) give shorter respawns for owning less points? i understand the logic of giving the respawn advantage to the defending team, but am unsure as to why this varies map by map
map layout will inherently delay some times and/or make holding/pushing harder or easier. good mappers fix this by adjusting times.
are the numbers displayed in the table accurate for a 6v6 setting? the article for respawns states that the default values are scaled down when there are fewer than 8 players on a team, and im wondering if the table reflects those values
yes, unless my whole life is a lie. i was told a long time ago that tournament mode locks it in. (assuming someone can confirm)
there information available on the respawn wave timers for all the maps in the current league rotation? the tf2 wiki only displays data for official maps
mp_showrespawntimes. or you can decompile the maps with bspsource