sees another "most overrated players of all time" thread
>b4nny
>blaze
>lansky
>clockwork
Yea okay
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sees another "most overrated players of all time" thread
>b4nny
>blaze
>lansky
>clockwork
Yea okay
Fantastic insight, I really hope Se7en can perform at peak form in the next intercontinental matchup
Worth mentioning that this was the second season in a row Froyo went undefeated. The last time Froyo lost a map was in S25 upper bracket finals to Ascent back in August last year. That's 8 months since their last ESEA loss.
https://clips.twitch.tv/EphemeralAwkwardMomBIRB
EDIT: ninja'd
Gritomatrippahttps://youtu.be/hwM7qn9SUuA?t=120teenage wasteland by the who
whats the song i know its a classic but i forget the name...
youre welcome gamer my guy :)
The name of the song is "Baba O' Riley" my guy
Damn I haven't watched an Uncle Dane video in a long time, but I was surprised how much effort he put into a seemingly boring concept which turned out to be pretty interesting.
FUNKePersonally I hope we see valve take a step to get new players queueing once ranked is fully working. It seems very peculiar they would make such an important update to it, only to stay relatively silent about it on and after its release. I am staying optimistic this was in anticipation of more bugs, and once said bugs are fixed they will announce it broadly.
Agreed with this, Valve really needs to do something unique to promote matchmaking once the servers are fixed. If the stats from teamwork.tf are accurate, matchmaking averages about 100 players. Even if queue times were fast and everyone had 100+ fps, I still find it hard to imagine that it'd become very popular since a lot of players would still stick to pubs.
There needs to be some incentive put into matchmaking to entice players to play it, whether it be rewards for the best players in their divisions at the end of comp seasons (a special hat, skin, or cosmetic for example), an in-game Valve sponsored matchmaking tournament, or anything else that would persuade the average pubber to try competitive. Twitch streams and blog posts just don't do the trick for TF2. If they don't differentiate it in some way, TF2 will just remain in its current state until it eventually dwindles away.
That's pretty crazy how Weinstein was exposed almost 6 months ago but Dan Schneider didn't catch any shit until just now. Guess all those 4chan meme posts about him were true. The details about his abuse are pretty vague though and no one's coming forward to speak out against him yet either, but maybe we'll see something in the next few days.
@3:00 Literal bots are more aware than these players
go scizor(s)!
itsgalfThanks for the effort put into this. I enjoyed it a lot. Except for Damage per Kill - doesn't seem to reveal anything.
The stat that I found the most interesting or at least found to reveal the most about team playstyle was the team heal percentage.
I found out in the middle of writing that Damage per Kill wasn't really a good stat to talk about, but I just wanted to bring in a new stat to make things interesting. Ultimately went nowhere but maybe I'll come up with a better stat for the next one.
Back with another article in my stat analysis series with this edition for Rewind II. New to this one is a misc section that merges every players' stats together for tournament-wide comparisons such as DPM and K/D. As always any suggestions, corrections, or comments are welcome.