Bump for pre season.
|Signed Up||June 12, 2020|
|Last Posted||March 24, 2023 at 11:48 PM|
|Posts||61 (0.1 per day)|
Looking for a demo or med right now
DM me goobie#0419
zebulonSuper! Right now the best ways to help are giving feedback/suggestions on features and submitting new resources. If you think there are resources that dont fit into the specific youtube form submission page, post them here or send an email to firstname.lastname@example.org so I can try to keep track for the future.
Awesome I think I’m gonna make a few videos of my own soon and I’ll upload them for sure. This is something I been wanting in the community for a while. I had the same experience in finding it hard to find info as a new player.
This is awesome actually, I’d love to help out in anyway I can
Twiggyfunnily enough there is this thread that popped up which is about achieving something close to what you state: https://www.teamfortress.tv/62877/mapreview-tf-competitive-tf2-resource-repository
I think this is actually an amazing start. This actually makes it much easier now to have a place to store videos. I just wonder if maybe some of the videos submitted are outdated. Not to mention there aren’t any real videos besides arekk’s video that I would consider a good explanation of each class and their role. The map reviews and other in depth videos are amazing though. What else do you think is missing from this site to make it perfect? Just in your opinion that is
Twiggymany of your points have already been covered by older generations of gamers, and sometimes on this very website already. Not to even mention playcomp.tf or comp.tf
Despite the age most of this information is still relevant especially for newcomers. Therefore if you could do an aggregation of what already exists you would answer a lot of the themes in your post and save you some effort on the things that have NOT been discussed about already
Oh for sure. I think the issue with information on 6s was not whether or not it was available but rather the fact it’s not all in one readily available place. When I first started I had to do an insane amount of research and forum reading that I don’t think new players should have to go through. I feel like it would be better to have one place they go to, find the topic they need help with, study/learn more about it, then move on to the next one or get back to the game. If that makes sense
tommypart of the problem is that a lot of trash talk is deserved. in an extreme example, if i told soapy how better to play roamer, he should shut me the fuck down.
players with their legacy cemented by the top100 list generally don't get that much lip, but outside of those ppl, we are fighting verbal wars to see who deserves any respect.
what if we all deserve respect. we have the perfect thing to settle our disputes: the match server
This is just about mindset really. Letting people get to you doesn’t really do anything useful. It’s about how you play the game and winning. Idk I’m just of the opinion that I genuinely don’t really care how bad people think I am because what matters to me is if I’m improving. Having that mindset makes for a much healthier experience playing the game than just listening to people shit talk you even though they’ve been stuck in the same div for years. I’ve been in main for most of my career but I don’t go out of my way to diss anyone that isn’t my homie and I think that’s made for a much healthier experience in the game. In game dissing is fun but in simple terms, just don’t be a pussy and cry over someone goofing on you for going negative in a scrim.
I think this should be said along with the “warning.”
tommyThe experience of "someone i'm forced to play with constantly is continually ruthlessly talking shit to me" is not uncommon in the slightest, but it in other communities its completely unheard of.
That’s fair honestly, I see your point better. Something along the lines of “This is a smaller community of competitive players than most. Some people are bad eggs but there are a lot of really amazing people in it too. So don’t get discouraged just because some goober called you bad. Of course you’re bad, you’re new. Just learn the best you can and don’t let them get to you.” Would be a good sort of warning.
DreamboatbatemanI Believe New TF2 Players Should Learn How To Set 90 FOV And How To Figure Out Which Class They Like The Most.
Honestly a settings guide for TF2 would probably be super useful for new players. Pointing them to FPS configs, fixing their FOV, key stuff in an autoexec like null cancelling movement script or a resup bind.
This is a fantastic idea and actually probably the first video I’ll make. It is something that is integral to starting. What configs do you recommend I point them towards? I’ve used a custom one for years so I’m not sure what’s best. I would imagine masterconfig is still king?
tommySpam control. In this video almost every decision he is making is based on where/when the spam is. https://youtu.be/XIx-lse-dBE . If you watch a g6 game they also have very coordinated spam
I agree with this. However this is more of an advanced topic. When I think noobs in tf2 I think of people that don’t even know the difference between holding passive and aggressive. People who don’t know where to even stand in most situations let alone spam. I think these types of videos help more mid tier players like people in IM - Low adv. But I do really like the fact that he teaches you how to push out of your last. That is something newer players do need to learn if they ever want to be on offense.
Do you mean more of like rollouts or jumping basics in general? Because I agree that starting as soldier nowadays has much higher expectations when it comes to knowing how to jump.
tommysmesithe only correct way to do a video introduction to comp tf2 is to recite long term nuclear waste warning messagesI honestly think it would benefit new players to know that the main reward for winning/getting better is bragging rights, so inevitably it is a bit toxic. Like the new guy who posted yesterday after rgl pugs and was smacked in the head with it
Not to derail thread too much, but I think new players deserve a warning.
It's not a horrible thing either, most team sports have a toxic side. look at how ppl get into fistfights in baseball and it's fun asf
Well my counter argument to this is that telling people this is something that is sort of a moot point if not negative to growing the community. Anyone who has ever played any game competitively, even in the worst ranks, knows that online gaming is always full of circle jerking dick heads. It’s kind of something that everyone should expect no matter what game they play. I feel like pointing that out would only go over peoples heads or make them think our community is especially worse than others which isn’t really true, it’s just smaller. Meaning everyone kind of knows who is an ass and who isn’t.
I accidentally posted in mentoring instead of general discussion so here’s the actual post.
I’ve been chatting with Rogue from Newbie Mixes NA about this sort of thing on and off for a while but I genuinely am curious about what players need to learn this game for themselves. I’m speaking mainly from a 6s standpoint. Newbie mixes is a fantastic first place to learn your class but what about people who are not able to make it to newbie mixes or want to learn on more than just one night a week for a few hours? I’ve thought of some ideas for videos/forum posts about learning/practicing/mastering tf2 and your specific role / class and I’d really like to know if there are any invite players willing to help with said things (especially the class specific content) and I’m wondering what format people would like to absorb this information in. I personally think b4nny’s “Deathmerchant University” was a fantastic source at first but because it’s unfinished and he does private mentoring via patreon I don’t ever see that series coming back. Anyway I’d love to hear your thoughts on this
Side note. I know very very little if not anything about the ETF2L side of this game so those contributions would also be amazing!
Below are some of the ideas for topics that I could think of straight away:
map types/game modes
meta and roster
What comp tf2 is
The game is about the give and take of advantages and utilizing space created by said advantages to take objectives
What Class Is Right For You?
(demo explinations for each class?)
General Explination of Each Role
Flank Scout Video
Pocket Scout Video
pocket soldier video
Off class video
Full Map Reviews Trimmed down
Where to get started
(May need Pros for some of these)
Managing a team
Class Talks In Further Detail
How to Practice and where