How about just be the exact opposite of the Equalizer, high health will deal normal
damage, and as you are lower on health you will do less damage.
I'm not so sure if this is even possible but, if the Equalizer does it, why can't the Escape Plan do it?
A -5 damage done for every 25 hp lost.
200 Health = 65 Damage
175 Health = 60 Damage
150 Health = 55 Damage
125 Health = 50 Damage
100 Health = 45 Damage
75 Health = 40 Damage
50 Health = 35 Damage
25 Health = 30 Damage
For the love of Gabe, it's called the "Escape Plan" not "How to get killed faster when
low health Plan".
And for everyone saying that this is a good nerf, think about this situation :
You're a soldier, fighting another soldier on the badlands wood padio close to launch pad, you killed him but you're really hurt, about 18 health left and you want to escape either from the house or choke, the soldier you killed calls that you're 18 health and a scout from the badlands battlements (balcony with boxes) sees you running away, shoots (he only needs) 2 pistol shots and BAM, you're dead.
Before this nerf, you would have escaped.
Also, as a roamer I use the Escape Plan way too often, and now, well fuck it, I'm going Tek style, time to pull out the Pain Train, wish the Market Gardener would have been allowed on ETF2L.