DubThinkIt bothers me how this is branded as "fix[ing] the issues with map geometry as well as minor aesthetic and performance improvements" when it's much more than that. Heaven knows steel is a good candidate for fixes and/or a pro version, but branding this as a set of completely uncontroversial fixes rather than a full on pro version of the map feels inaccurate and possibly disingenuous.
(I think the same can be said about all of the Refresh: maps to a lesser extent. I generally support efforts to improve the map pool, but feel that Refresh: misrepresents itself as focusing on purely clipping/bug/perf fixes while doing much more than that)
This map was originally supposed to be a full on pro version with major changes to the map, however since harris0n agreed to join the Refresh team we got to an understanding that we want to make sure we change as little as possible in terms of things that can be considered major gameplay changes.
The "major" changes that harris0n listed are for the community to decide whether or not he went too far, we try and change as little as possible about the maps that the community played for years as inherently they are good however they need an updating.
Now again, if players feel we went too far and changed things that feel extreme we do listen to feedback and revert changes, like we did to cp_process_f5 after you've raised concerns about in the thread, and similarly we are working with league admins to revert and fix changes that we made to cp_gullywash_f2a.
KevinIsPwnDubThink
I am of the same opinion. I really like the effort going in to making the map pool better, but "completely remade the map from scratch" on gully was not a "small change". Same mentality with adding bridges and changing geometry here.
If you wanna make a pro version, just call it that. ¯\_(ツ)_/¯
I'll let Collaide respond to the gullywash comment himself but from my perspective seeing this breaks my heart as he spent so many hours making sure the map is perfectly aligned to the grid and isn't a mess from 2009, the fact he placed it in the "Minor changes" section, he really meant that as a joke because 99% of the players will never notice the difference.
The major changes are all listed, and if you feel like we went too far, please, tell us in the threads.
I'll try running through the biggest changes harris0n made in terms of gameplay to this version of cp_steel_f1, and as I can't know for sure if they all will be good enough to keep for the next version I won't claim they are all 100% positive, but we hope it will create more good than bad, I'll let harris0n comment on those himself as well.
A point:
-Bridge from hill to red spawn and a fenced wall - https://i.imgur.com/nDNYxK0.jpg
B point:
-Widened the stairs leading to the highground - https://i.imgur.com/rncY8EH.jpg
-Added a new doorway into B spawn dropdown via outside - https://i.imgur.com/Yt6Oluf.jpg
-Extended B's sentry porch - https://i.imgur.com/sNYuyuQ.jpg
C point:
-Extended the defence's bridge making the jump from the control point and back possible - https://i.imgur.com/MSXI3i1.jpg
D point:
-Added windows to the D+E Connector - https://i.imgur.com/GIukqI5.jpg
E point:
-Converted sniper perch windows both into wider windows, removing the pole in the middle - https://i.imgur.com/EXBRJrG.jpg
These are the biggest changes in cp_steel_f1, I agree that some of these changes might be too big to be considered a simple 'Refresh' but this is where you come in and we appreciate the feedback, we will work to revert changes that went too far.