JackyLegs
Account Details
SteamID64 76561197998944560
SteamID3 [U:1:38678832]
SteamID32 STEAM_0:0:19339416
Country Israel
Signed Up February 17, 2013
Last Posted April 20, 2024 at 10:49 AM
Posts 476 (0.1 per day)
Game Settings
In-game Sensitivity 2.9
Windows Sensitivity 6/11
Raw Input 1
DPI
1600
Resolution
1920x1080
Refresh Rate
240hz
Hardware Peripherals
Mouse Razer Deathadder v3 Pro
Keyboard Mode Sonnet (Gateron Milky Yellow)
Mousepad LGG Saturn Pro
Headphones 7Hz Salnotes Zero 2
Monitor BenQ XL2540K
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#54 Slight freezes in Q/A Help

Saw this got bumped so I decided to hop on.

For the last ~3 weeks (ever since the update caused this), for every night, the server (no matter which) would stutter for a short second or so everytime someone switches class.

This would have happened to everyone on the server, this only occurred on match servers.
Not sure if this is server plugin-side or what (sourcemod/TFTrue) would cause this.

posted about 9 years ago
#9 tf2 player look-a-likes in Off Topic
Zillyhoohttps://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-frc3/1461759_10151798898278546_809599327_n.jpg

this is mine :(

posted about 9 years ago
#3068 Show your HUD modifications! in Customization
LinKr_Where to get those control points?

Zimmy made those, check Zimhud

posted about 9 years ago
#4 September 25, 2014 UPDATE in TF2 General Discussion
Fixed a case where cosmetic items would be orphaned in the world
Added tournament medals for BETA LAN 2014

cool

posted about 9 years ago
#28 TFTV Invitational #4 powered by Tt eSPORTS In Detail in News
huhymustardoverlordsince theres not really anywhere else to talk about it,

nukkye + nighthawk to ggwp, interesting

FINALLY!

http://puu.sh/bM88V/c7baab6f30.png

what does this mean

posted about 9 years ago
#199 BlackHUD in Customization
AirborneCupcakehow you the tf2 like this?

http://teamfortress.tv/thread/15286/quake-textures

posted about 9 years ago
#49 KOTH Sandstone in Map Discussion

looks promising as hell, can't wait to test this out.
edit: i uploaded the map to serveme.tf so anyone who reserves a server can easily put the map on the current version and test it on tf2center or wherever, the guy needs your feedback, this map is looking very promising, as imo we don't have enough koth maps in 6's

posted about 9 years ago
#4 TFTV Invitational #4 powered by Tt eSPORTS In Detail in News

Does this effect anything?

https://i.imgur.com/beheVUH.png

posted about 9 years ago
#315 cp_sunshine (5CP) in Map Discussion

Seems like Phi has been gone now for awhile since his last update/post (around 2 months since his last post on tftv, 7 months since the last map update) and there was quite a decent amount of feedback on the map since and a bunch of things that are needed to be fixed.
So I was wondering if someone have considered maintaining the map? It's being played in 4 different leagues atm (ESEA, CEVO, LBTF2 and UGC 6's, afaik).
Maybe fix the map according to the things that were said here and perhaps do what Phi was intending to do to the map on #309.
I'm probably not the guy to request this, but I'm gonna do it anyway.

posted about 9 years ago
#9 9/10/14 update in TF2 General Discussion
MoritzRETF2 EE22?

By googling it found these:
http://retf2.es/retrospective/

https://www.youtube.com/watch?v=oQITKORjanU

By google translating:

Retrospective is a tournament organized by the team in collaboration with Bad Wolf and Rebel TF2Portal Gamers Clan members RETF2 as taking place at Euskal Encounter XXII Bilbao from 23 to 27 July.

The Euskal Encounter is the largest and most influential LAN Party in Spain. At this year attended by more than 4000 people, not only players but also developers, artists, and experts in the world of computing. In her video game tournaments as Counter Strike or League of Legends, contests and programming software, and other applications as diverse as launching activities are organized CDs.

Taking advantage of this event, we decided to go ahead with the tournament Retrospective, with which we intend that the greatest possible number of players from Team Fortress 2 have fun at any of our 4 tournaments, regardless of their level of experience.
posted about 9 years ago
#82 i52 Photos and Video in TF2 General Discussion

DSC_0031 = TF2 Mini-Stage
DSC_0041 = Production Crew - DavidTheWin
DSC_0008 = Awsomniac Merlin
DSC_0078 = iM bonobo
DSC_0075 = Awsomniac Stark
DSC_0015 = Admirable & ???
DSC_0038 = Epsilon Mike
DSC_0010 = Awsomniac Zebbosai
DSC_0044 = Lange
DSC_0061 = Awsomniac Zebbosai
DSC_0007 = Team Awsomniac
DSC_0051-2 = ???
DSC_0037 = Production Crew (left to right, dashner, david, lange, bones)
DSC_0036 = Production Crew
DSC_0081 = zappis (?)
DSC_0004 = ???
DSC_0089 = knutsson (?)
DSC_0064 = Ally
DSC_0074 = iM yuki
DSC_0001 = ???
DSC_0024 = zappis (?)
DSC_0082 = iM bonobo
DSC_0080 = iM termo
DSC_0052 = Awsomniac kaidus
DSC_0006 = Team Awsomniac
DSC_0003 = ???
DSC_0083 = Awsomniac Zebbosai
DSC_0057 = iM aporia
DSC_0095 = Ally

hope I helped.

posted about 9 years ago
#44 KOTH Sandstone in Map Discussion

Let me start off by saying, the map looks wonderful, we need more good koth maps, and quite frankly, we don't have too many, so I decided to hop on a local server and give this map a go, trying out the map a bit.

You can open the enemy spawn room, also the 'BLOCKED' signs are outside the spawn door, instead of behind the spawn door:

http://cloud-4.steampowered.com/ugc/568898774538381923/CA147B99A109AAE5CFF8B7EE07BE515A21FFDEF2/

Example of a blocked sign on an official map:

http://cloud-4.steampowered.com/ugc/589161283254227897/37507C6EE22A014D65DBF76D21CAE1A0FCD7A178/

A weird 'see-through' bug that I'm sure isn't supposed to be there, also the place where I'm standing on, probably shouldn't be able to stand on:

http://cloud-4.steampowered.com/ugc/568898774538385051/4F0DC6B1C1EE0DDCBE7988CC2BC61572D839835C/

Don't see the point of this height advantage that promotes roaming soldiers standing on it trying to hide/get an easy bomb on the enemy medic:

http://cloud-4.steampowered.com/ugc/568898774538387056/6D768E2A81A7226971ADBAA6847022FCCC7BECAE/

Another spot you can stand on, and probably shouldn't, if you walk left you can spam the enemy spawn really easily:

http://cloud-4.steampowered.com/ugc/568898774538391787/23C6586EC2022418C85C38D5281CCAA93B1B7298/

And another one where you can hide on right above enemy spawn:

http://cloud-4.steampowered.com/ugc/568898774538410184/51B1E15AE889E49E2F0100176D5D10F0C9F8F15F/

Another spot you can hide on, and you probably shouldn't be able to:

http://cloud-4.steampowered.com/ugc/568898774538389293/71D62893F3E52CCDFA77F00D3C3DBEC11EAD6E09/

Two Sniper sightlines that you would probably need to play around with the spawn doors a bit more to get them just right, you're giving the team that has the point captured a some big sightlines that allow them to know where the enemy team is going to push them from, unlike maps like viaduct and coalplant where you would have to get into enemy territory (in coalplant the lobby area or far left, on viaduct you would have to hold quite close in order to know where are they pushing from), sandstone allows the team holding the point to know from where the other team is pushing by just holding on the point with having eyes on left and right.

http://cloud-4.steampowered.com/ugc/568898774538399159/E14306D90C2A724C5DF6A71C11639D3DAA492FE9/

http://cloud-4.steampowered.com/ugc/568898774538397275/B56E6D9BCE008BBC704F78AB68AFA68A2A84AD30/

A couple more spam angles that should be fixed:

http://cloud-4.steampowered.com/ugc/568898774538393662/F3F15B9BF106B4310C93EEB11F3359AC908218F7/

http://cloud-4.steampowered.com/ugc/568898774538395314/5E1DC27FD19133039FF1C1BA066E23DCB2A11595/

The capture point is quite large and probably should be adjusted so only ones who actually stand on the stone part of it can cap it:

http://cloud-4.steampowered.com/ugc/568898774538400996/B92D80B266AF5245EA90B123104FB94A8245647A/

You can also cap while standing on the fire stand on point for some reason:

http://cloud-4.steampowered.com/ugc/568898774538404018/F3E83289A4771954D69F482D75774B00AAB63730/

These stickies can kill the ones behind the net, which is kinda silly and not sure if intended:

http://cloud-4.steampowered.com/ugc/568898774538406364/ACA6257C4ACFAB47ECF7D91B675F369C8C9229BB/

Weird texture bug, not sure if its from my end:

http://cloud-4.steampowered.com/ugc/568898774538408356/129DE7B8E3EC6A4F0E3B92356BAE64F31CE607BC/

And this to showcase how lit is the map, which is really bright:

http://cloud-4.steampowered.com/ugc/568898774538412293/A73E23C4C654FDA98F960B89A3FAF0FE44792E8A/

And that's all, I'm sorry for the wall of pics but I think this was needed in order to improve the map, gotta say, I can see this map work but it needs some more playtesting and fixing, so keep up the good work dude, really loving the style of it.

posted about 9 years ago
#2 How to make the AWPerhand look circular? in Q/A Help

r_lod 1

posted about 9 years ago
#1 Insomnia 52: Group Stage in Events

H Y P E[/u]

posted about 9 years ago
#2 What HUD is this? in Customization

ompHUD
edit: an edited version of (old) ompHUD
2nd edit: woops your title misled me to answering quickly, I'm afraid I am useless to you.

posted about 9 years ago
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