Update 0.3
Changelog :
2012 pack:
- Fixed errors related to the old HHH model/particles.
- Added the old burning particle.
2014 pack:
- None!
Account Details | |
---|---|
SteamID64 | 76561198417458950 |
SteamID3 | [U:1:457193222] |
SteamID32 | STEAM_0:0:228596611 |
Country | Poland |
Signed Up | October 9, 2022 |
Last Posted | February 10, 2024 at 4:06 PM |
Posts | 107 (0.2 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 1.76 (11.6"/360) |
Windows Sensitivity | 6/11 (default) |
Raw Input | 1 |
DPI |
800 |
Resolution |
1024x768 |
Refresh Rate |
240hz |
Hardware Peripherals | |
---|---|
Mouse | Zowie EC1-C |
Keyboard | Steelseries Apex 100 |
Mousepad | Zowie G-SR |
Headphones | A4tech Bloody G437 |
Monitor | iiyama G-Master GB2590HSU |
Update 0.3
Changelog :
2012 pack:
2014 pack:
solar controller: scout mge me pistol only kid
*SPEC* thu4der : TRASH 2K ELO REMOVE OMFG
[Speedy] alright* : go play like comp servers
exordiumis there any way to get the old lighting from around 2016 back, like the one in this video? (sv_pure doesnt matter) https://youtu.be/am04TAjC0MQ
pretty sure the lighting was the same as today in 2016/2017, the video uses a custom config, mat_bumpmap 0 should do the thing
Edit: You can also try using building_cubemaps 1
Update 0.2
Changelog :
2012 pack:
2014 pack:
untamedany way to make aussies look like this again?
https://cdn.discordapp.com/attachments/962139525717565462/1145843834106953839/hq720.jpg
either chris highframes (not maxframes)
or mat_specular 0 with stock lighting
zhernhttps://i.gyazo.com/c3c27d13d63bc2be3b1a4fca01090b46.jpg
nice models
Yeah forgot to memtion that warpaints do not work with this
vooshooswish 2012 worked on casual
either enable mod support in mastercomfig or preload before joining, ive played with both packs on both serveme and casual and both seem to be working just fine except some glitches which im working on
Update 0.1
Changelog :
2012 pack:
2014 pack:
TobSince the modding community has discovered a way to use custom models and materials on servers with a whitelistany source for how this works?
I assume it's using a custom model, but UV mapping an in-game material to it + preloading, but I'm not sure if that's what you're referencing
While exporting a model you can add $CDMaterials "(custom dir)" and set the custom directory to a sv_pure "allowed" folder like vgui/thumbnails which has hud materials in it.
heres a tutorial on doing the trick
OLD TF2 GRAPHICS ARE BACK! (not fully)
Since the modding community has discovered a way to use custom models and materials on servers with a whitelist I decided to make a mod pack with old models/textures mods updated for sv_pure 1-2 for people who prefer the old graphics (like me)
Keep in mind that this modpack is still in a very early stage and certain things are not included yet and some things are not possible to be implemented like old map lighting etc.
also dont forget to preload.
DLs :
2012 (Last updated 04.09.2023)
2014/2015
Credits:
highqualitylurkertrying to find this crosshair https://i.imgur.com/w1LC4hO.jpg
i believe its a hud mod
e: Nvm found it
can you send dl?
Stacehttps://www.youtube.com/watch?v=1m239ZwVIKg&ab_channel=AphTF2 dl ?
https://www.teamfortress.tv/63512/hud-edits
its the m0re edit
https://media.discordapp.net/attachments/1098656795192479786/1135282296082153552/20230730_204516.jpg?width=507&height=676
my setup during a trip to austria
doesn't log killstreaks, easier to use, extra features, doesn't record pregame and easy to customize.