Intellectual
Account Details
SteamID64 76561198042111402
SteamID3 [U:1:81845674]
SteamID32 STEAM_0:0:40922837
Country United States
Signed Up November 13, 2012
Last Posted January 14, 2018 at 4:29 PM
Posts 363 (0.1 per day)
Game Settings
In-game Sensitivity 2.1
Windows Sensitivity 5
Raw Input  
DPI
800
Resolution
1920x1200
Refresh Rate
60
Hardware Peripherals
Mouse Zowie FK1
Keyboard CM Storm Quickfire Rapid
Mousepad Steel Series QCK+
Headphones Audio-Technica ATH-M50s
Monitor Dell?
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#91 favorite food? in Off Topic

insalte de fileto by coL.pure

posted about 10 years ago
#1407 Show your HUD modifications! in Customization
collycatCan someone help me with moving the blog/mail button?
http://i.imgur.com/9JZJkME.jpg

ooh I like those buttons, mind if I can get a download and implement it into medhud?

posted about 10 years ago
#343 post your desktop in Off Topic

http://i.imgur.com/X8NMSCp.jpg

posted about 10 years ago
#1332 Show your HUD modifications! in Customization
cage-Intellectualhttp://puu.sh/7nzeK.jpg
New class selection panel I'm kind of proud of.
Do the number keys still correspond to the same classes or is that changed too?

1 is scout, 7 is medic, etc
still normal

posted about 10 years ago
#1328 Show your HUD modifications! in Customization

http://puu.sh/7nzeK.jpg

New class selection panel I'm kind of proud of.

posted about 10 years ago
#36 medHUD in Customization

New class selection panel!

http://puu.sh/7nzeK.jpg

Looking for a few more suggestions before releasing full version 1!

posted about 10 years ago
#1325 Show your HUD modifications! in Customization
Moth_AflameModified Stay-Van's hud. I wanna make the modifications follow that of a retro feel but eh...
The current changes were more focused on the scout, medic and sniper but maybe i'll eventually get to the others. Anyways pics...

Here
Here
And Here

I understand the font is supposed to be the main gimmick of your HUD but it honestly would look a lot better without the lcd font

posted about 10 years ago
#3 search hud in Customization

and solid textures link

posted about 10 years ago
#1 item presets C and D not saving? in Q/A Help

To any of you that use the load_itempreset command as a bind to switch loadouts, do any of you have the problem of load_itempreset 2 and 3 (C and D) not always saving and going back to stock? This only happens after long delays between sessions, they are still there when I restart TF2 or Steam or my computer, but after long periods of time, such as at night when I go to bed and wake up and log onto Steam and TF2, C and D are gone, reverted to stock and I have to reequip everything manually. This only is on Medic, everyone else still has their presets. Does this happen to anyone else?

posted about 10 years ago
#34 medHUD in Customization

I made the TargetID health value text larger, and I redid the uber bar.
It now has dashes at 5% (the latest you can flash for a free second of uber flash) 25%, and 75%.

http://puu.sh/7e5qs.jpg

How does that look?

I'm still looking for suggestions, may release 1.0 by the weekend!
Different options such as no health cross and centered will be post-release stuff.

posted about 10 years ago
#31 medHUD in Customization
AloSectry removing the giant hp cross in the middle. imo it would look a lot better without it

I'll make an option. There will be a LOT of options, trust me.

posted about 10 years ago
#29 medHUD in Customization
slopawWas just wondering how you got that "custom scoreboard" where it says your mains at the top?
Also great hud, keep up the good work! :)

Do you mean the class selection menu?
I edited it from rayshud, I reordered the classes by Generalists and Specialists (as Valve called them in development) and made the Generalists' names brighter and highlighted the Med's in green (which I am removing in the next version, which will probably be release).

@jewbagels
The color overlay won't work and even if it did it would be too obtrusive.

@Karppoh
I am in the process of making a centered style for this HUD, with the health value in the health cross and the ammo below the crosshair. It looks okay so far. I'm going to try moving around scoreboard stuff to accomodate killstreaks again and probably get rid of the counter in the main player status or move it to an insignificant place.

posted about 10 years ago
#27 medHUD in Customization
jewbagelsHurt/Buff color overlay?

bagels are friggin' great, by the way.
I'll try it, not sure if it would work, it might be cool. If I DO indeed make an option for it, the color would be VERY light, but still noticeable.

karppohKarppoh's suggestions
  • I can try making another style for the health thing, I was trying to make it symmetrical and originally had it in the health cross, but I see where many would like it and I will make a new option for it
  • I can try it and see how it looks, I will post pictures once I have it. I'm in class right now so I'll do it when I get back to my desktop
  • There are options for this already, but you know this already because of your sneaky edit
  • I really disklike the killstreak positioning, too. I dont know where to move it, people have previously mentioned that it does not need to be central as it is not important. Upon that, I know that the scoreboard killstreak value overlaps the score value and I am working on fixing that.

And thanks, I want to make this more finalized before taking it out of its beta, make an 1.0 release and putting it up on GitHub as a full HUD. I will still take suggestions after 1.0 and will try to make many options to satisfy y'all.

posted about 10 years ago
#24 medHUD in Customization
LinKr_Is it a good idea to use this for other classes?

Yeah, go ahead. It's not JUST a Medic HUD, its made for the Medic main in mind, most everything works, I tried unbreaking item meters for weapons that used in competitive, I did not touch MvM. If anything does not work, please tell me, don't be afraid to!

posted about 10 years ago
#37 Show us your cool scripts :D in Customization
turtsmcgurtsscript

wow, i have never seen someone use the dev 1 console like that, that's really clever.

posted about 10 years ago
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