Ino
Account Details
SteamID64 76561197974762829
SteamID3 [U:1:14497101]
SteamID32 STEAM_0:1:7248550
Country Germany
Signed Up April 7, 2016
Last Posted August 24, 2018 at 4:13 AM
Posts 96 (0 per day)
Game Settings
In-game Sensitivity 1.83
Windows Sensitivity 6/11
Raw Input 1
DPI
400
Resolution
1920x1080
Refresh Rate
60 Hz
Hardware Peripherals
Mouse Zowie ZA11
Keyboard Steelseries 6Gv2
Mousepad Zowie G-SR Black
Headphones Steelseries Siberia V2
Monitor something shitty
1 ⋅⋅ 4 5 6 7
#13 High DPI + Low Sens vs Low DPI + High Sens in Q/A Help
shorasInoshorasHigher DPI = more precision, but the mouse's native DPI might also matter.
Also this: https://youtu.be/NUiGkDB_48s

CPI =/= precision, it's just the speed of the cursor, meaning how many counts the mouse sends to the PC for every inch of movement. The higher precision in games comes from lower in-game sensitivity which reduces the angular change per count.

Also in my experience there is something like too much CPI/too low in-game sens where it starts to feel floaty. For my low sens of 60cm/360° I prefer 400 CPI@1.8 because it feels more controlled than 1800@0.45 for example.
I might have used a wrong word, but you could just watch the video I linked to see what I meant.

I understood what you meant, I just wanted to clear that part up because the video has mistakes. What he presents there is just the effect of lowering in-game sens to 0.3. Keep 400 CPI, use 0.3 sens and you won't get staircase movement either. Also what he shows there is pretty much irrelevant in a real world scenario because the area in which the staircase effect happens on normal fov settings is less than one pixel. There isn't an obvious negative effect to doing that, but personally I don't like how a very low in-game sens feels, the movement becomes floaty. Ymmv on that, some might prefer that feeling.

Also the term of native CPI is misleading in that video, because the sensor used there is the 3310 which has native steps in 50 CPI increments, Zowie just limits them due to not wanting to offer software. The whole "native steps" debate comes from the old age of A3090 (or older) sensors where you had to apply some trickery to gain steps between the native 400, 800, 1600 etc.and is not really applicable anymore.
It's still correct that you should not use a too high CPI, but that has nothing to do with native steps and is only because even the best CMOS sensors still jitter at settings higher than 3200. Depending on type of sensor this threshold can be higher or a bit lower even. For most sensors if you don't want smoothing you should even stay <=2000 CPI.

EDIT: my bad, he explains some of that at the end of the video.

posted about 8 years ago
#9 High DPI + Low Sens vs Low DPI + High Sens in Q/A Help
clyph0rdyou need at least enough dpi to move by one pixel
for a 1920x1080 monitor, at 90 fov in source (which is about 106 true horizontal degrees on 16:9):
1920 * (360/106) / (inches per 360) = pixels per inch (so just make sure your dpi is higher than this; for 4.5 inches per 360 you're gonna need a high value)

and I've heard you don't want to make it too too high because your mouse can jump or not move on fast swipes (not sure how true this is, but you never see CS pros play on high dpi--more than like 1000--and low sens)

That formula is a bit rough, because in FPS games you technically don't aim in pixels but angles in an inverted world transform matrix. Hence the "estimated useful dpi" that was already linked gives a more accurate result as it compares the width of a single pixel near the crosshair to the minimum angle you can move with the given sensitivity. If you go below that number of CPI you might skip pixels partially.

That is all explained in more detail here: overview of mouse technology

shorasHigher DPI = more precision, but the mouse's native DPI might also matter.
Also this: https://youtu.be/NUiGkDB_48s

CPI =/= precision, it's just the speed of the cursor, meaning how many counts the mouse sends to the PC for every inch of movement. The higher precision in games comes from lower in-game sensitivity which reduces the angular change per count.

Also in my experience there is something like too much CPI/too low in-game sens where it starts to feel floaty. For my low sens of 60cm/360° I prefer 400 CPI@1.8 because it feels more controlled than 1800@0.45 for example.

posted about 8 years ago
#122 Best tf2 player of all time in TF2 General Discussion
bfaalizeeTCM zerox was the best player I've ever seen
If i had to choose, it is him

This tells me you are as old as I am...But I agree.
Everyone is missing out on fojji though, I think he only played swedens national team for 2 cups and played with the swedish team Kompaniet for the first season of ETF2L, but he was destroying everyone. Don't know if his performance would still keep up with the much higher level of players in general, but back then no one came close.

posted about 8 years ago
#13 Wireless mouse testing in Hardware
flyingbuddyThe problem I have with wireless mouses is how fucking expensive they are. The g900 is literally double the price of its g502 wired counter part, in Australia at least. If it was cheaper then it would be really decent. I mean it has the best sensor on the market and weighs 107 grams which is lighter than the g502 I'm pretty sure?
Still leaning on the heavier side though

edit: Last thing, does it even have hyper scrolling? it would be weird if it doesn't, especially due to its price, that scroll wheel does look a bit flimsy

It has hyper scrolling.
Personally the weight is less of an issue because it is wireless, but I still prefer my ZA11 over it, mainly due to shape.

posted about 8 years ago
#11 Wireless mouse testing in Hardware
ComangliaBucakei guess you can now use your fancy cord bungee to hang the G900 dongle close to your mouse!
also, it's almost funny how this wireless mouse has lower latency than popular wired mice of competitors.

anyway. specs and test results seem fantastic. it's not even too heavy (for me).
but that price man.... i gotta say no. i am just not that interested in wireless.

Mostly in agreement with this. I might give the g900 a shot sometime early next year especially after I see some full reviews done by Ino on overclock.net. $150 though is pretty damn expensive for a mouse regardless of what kind it is.

-edit-
Ino has already done a review apparently.
http://www.overclock.net/t/1595865/review-of-logitech-g900-chaos-spectrum-wireless-gaming-mouse-by-ino

Yes I have :)

posted about 8 years ago
#6 Wireless mouse testing in Hardware
eeeErenJay 99% of peopleno one here would call themselves 99% of mouse users tho :(

Wireless mice have always been fine for dads and office workers and normies and even casual gamers, but considering everyone here makes active decisions in their setup that result in saving maybe a tick or two, I'd be surprised if anyone would voluntarily use something like this even if the sensor delay was only 50% slower than a wire, if only because esportsnerds are so ornery and superstitious

The G900 is faster wireless than a Razer DA Chroma is wired, in terms of not only click latency but also motion delay. And Logitech did test it with an absolute worst case scenario in the anechoic chamber too, what Linus Tech Tips showed there was the interference of a 300 man Lan. And even so you can just plug it in then and be fine. At home you will have no problem guaranteed.

http://i.imgur.com/anoxJOo.png

DanceNumberI would love if there was a g303/ninox aurora like wireless mouse. But there is no way they could make one that accurate and lightweight.

They could, there is no market for that though. You'd need to go absolutely barebone and the sidebuttons would be worse, but considering the extra weight in the G100s is just as much as the battery in the G900 weighs it is possible.

posted about 8 years ago
1 ⋅⋅ 4 5 6 7