Hyce
Account Details
SteamID64 76561198007577013
SteamID3 [U:1:47311285]
SteamID32 STEAM_0:1:23655642
Country United States
Signed Up October 25, 2013
Last Posted September 13, 2021 at 2:48 AM
Posts 753 (0.2 per day)
Game Settings
In-game Sensitivity 2.06
Windows Sensitivity
Raw Input 1
DPI
1250
Resolution
1920x1080
Refresh Rate
144 Hz
Hardware Peripherals
Mouse G400s
Keyboard 1986 IBM Model M
Mousepad Steelseries Mass
Headphones Sennheiser HD280/AT 2020 Mic
Monitor The 144hz BenQ everyone has
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#29 CEVO Community Meeting #2 in TF2 General Discussion
AJ
Repost of the maplist:
Preseason 1: cp_warmfront
Preseason 2: koth_airfield_b7

Week 1: cp_gullywash_final1
Week 2: cp_granary
Week 3: cp_badlands
Week 4: koth_pro_viaduct_rc4
Week 5: cp_process_final
Week 6: cp_metalworks_rc5
Week 7: koth_coalplant_b7 (subject to community poll)
Week 8: cp_snakewater_final1

I threw up a little bit... how much do I have to pay to make my map be preseason ;)

posted about 10 years ago
#67 cp_intermodal (5CP) in Map Discussion
HKI like that you can get stuck in forward spawns it allowed for a nice bonding moment with my fellow respawned comrades.

First of the two current working versions was a lot better. Both, besides the spawn issue + times being off were very playable. See you next season, intermodel.

So I looked at both versions and it turns out that the only issue was actually in the second version of the map... so the first version is both functional and better. Although the spawn times are a bit off and there is still much more detailing to do... that is what will be coming with beta 4.

posted about 10 years ago
#33 IM grand finals in TF2 General Discussion
beaslythrasherLOL @ dflame streaming. Here is a sample of the quality of his stream...

http://videogamecritic.com/images/2600/berzerk_voice_enhanced.png

Dude needs a new computer so bad lol.
is that snakewater mid?

It is now

http://i.imgur.com/4keIGNy.png

posted about 10 years ago
#65 cp_intermodal (5CP) in Map Discussion

Quadruple post, making me feel good about myself... haha.

INTERMODEL B3A and B3B ARE OUT!

These two versions are identical except for their middle control points. Version A has the tracks raised as previously seen with modifications, and version B has the tracks back flush with the ground like they were long long ago... I want to see which one works out better, so we're going to PUG them both back to back tonight.

DOWNLOAD B3A:https://www.dropbox.com/s/m4qq8ucjco72hef/cp_intermodel_b3a.bsp

DOWNLOAD B3B:https://www.dropbox.com/s/qynrdne0qcendi5/cp_intermodel_b3b.bsp

B3A SCREENS:

http://i.imgur.com/iIoLW6C.jpg

http://i.imgur.com/zjOP14Y.jpg

http://i.imgur.com/y3AZ4E5.jpg

http://i.imgur.com/3xG9tcI.jpg

B3B SCREENS:

http://i.imgur.com/xyMlf3z.jpg

http://i.imgur.com/FYtANrn.jpg

http://i.imgur.com/PChdU5a.jpg

http://i.imgur.com/v6EslNn.jpg

posted about 10 years ago
#64 cp_intermodal (5CP) in Map Discussion

UPDATE:

So, I've gotten a little feedback from my in house PUGs. Basically, the spawn times are a little off (easy fix with testing) and mid is kinda gross still. I came up with two ideas for the mid, and thus I'm going to be releasing beta 3 a and beta 3 b soon, and will PUG them back to back to see which we like better.

beta 3 a will have the current mid fixed, with more cover and a changed underneath. See pictures below.

All the pics are of the new mid.

http://i.imgur.com/DVK9mba.jpg

http://i.imgur.com/KVY6mYd.jpg

http://i.imgur.com/NuVSE7h.jpg

http://i.imgur.com/lF5kjAu.jpg

http://i.imgur.com/KWuLWnB.jpg

beta 3 b will have a mid where the trains are flat in the ground, but everything else is pretty much the same, so there is no low ground coming into mid. This part is not done yet, so no screenies yet. Just an update :)

posted about 10 years ago
#51 The perfect map in Map Discussion

This whole thread is why I hate making maps

posted about 10 years ago
#27 Benroads LFT Roamer in Recruitment (looking for team)

Can shoot at things and cares about cool maps, gg

posted about 10 years ago
#1341 Frag Clips Thread in Videos

http://www.youtube.com/watch?v=L4tbDQckY_A&feature=youtu.be

Props to the sniper for missing the free headshot

posted about 10 years ago
#2 Low Open Demo LFT in Recruitment (looking for team)

So as of like, a minute ago, my UGC team may or may not have fallen apart.

This can mean: We'll figure our crap out and get going

Or:

I devote all my time to whatever one team wants me :)

posted about 10 years ago
#1 Low Open Demo LFT in Recruitment (looking for team)

Hey guys,

I'm Hyce. I'm pretty new to competitive still, but I want to move up and learn. My team that I'm currently on is only going to do UGC silver, however I want to get more experience so I am looking to in addition, join a team for ESEA or CEVO open. (I am staying with the other team for UGC still.)

My flaws:
Positioning isn't great.
Damage output isn't as high as I'd like.
My stickies are not as good as my pipes.
I like to be a little too aggressive sometimes.

Pros:
I like to have fun and be chill. I want to learn. I can pipe decently. I can make shitty maps that people forget about. I believe in honesty and integrity.

LOL I forgot my experience.
S11 UGC steel 6's, HOBOSTIX (not worth mentioning... mained soldier... we didn't finish the season...)
S13 UGC steel 6's, HOBOSTIX again (maining demo this time). I was the captain of this team, we went 5-3 and lost in the first round of the playoffs.
S14 UGC Silver 6's- right now, team BLT demo/main caller. We've been scrimming lots of open teams and doing alright, and I think I can hold my weight. I just want more experience.

I will have some points where I am pretty busy (engineering school) so if it's not okay that I miss a scrim here or there I am not your guy. I will also play as a backup, provided I do get some scrim time here and there as well.

Go ahead and send me a message on steam (add me http://steamcommunity.com/id/Hyce777) or comment here if you're interested.

Finally convinced my guys to go CEVO, no longer LFT.

posted about 10 years ago
#27 CEVO S4 Registration Open in News

... Can my map be run as a pre-season match thing? ;)

posted about 10 years ago
#1315 Frag Clips Thread in Videos

http://www.youtube.com/watch?v=dSTt9KeovBQ&feature=youtu.be

posted about 10 years ago
#13 cp_logjam (5CP) in Map Discussion

Bump

I updated this like, last year guys. Let's hear some feedback please

posted about 10 years ago
#63 cp_intermodal (5CP) in Map Discussion

Bump

So ya know, I updated this like, last year with no feedback yet... come on peoples

posted about 10 years ago
#6 koth_quarry in Map Discussion

Looks neat. TF2 styling done quite well... not sure how the pyro-hating comp guys will take it.

But if you wanna see a deathpit, you should come play my plr map, bridge...

Two bridges, ~100 yards long.
One 1/3 of a mile deep (yes that's as big as I can make it while still having a fun jumping skybox) deathpit. Takes 11 seconds to fall down and die in it. Rock and roll.

posted about 10 years ago
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