HK
Account Details
SteamID64 76561198042296175
SteamID3 [U:1:82030447]
SteamID32 STEAM_0:1:41015223
Country United States
Signed Up May 6, 2013
Last Posted January 30, 2019 at 12:15 PM
Posts 91 (0 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input  
DPI
 
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
1 2 3 4 5 6 7
#72 College 2014-2015 in Off Topic

Going into my last year of CS at WPI. Looking forward to / dreading grad school applications.

posted about 10 years ago
#23 new bball website/need website designer in TF2 General Discussion

Sorry if I'm late to the game here...

If you need more developers, send me a friend request on Steam. I've done a lot of basic HTML, CSS, JavaScript, and some basic database stuff, but individually - I'd like to work on some team projects. I certainly can't lead a project, but I'd love to contribute any way I can.

posted about 10 years ago
#297 cp_sunshine (5CP) in Map Discussion

Exertus didn't often bother defending 2.

It seems like the point is so close to the entrances from last that once the attacking team gets presence in lighthouse, they're able to spam all the entrances, making it hard to force an uber in exchange for the cap.

Thoughts?

posted about 10 years ago
#10 Space Jam 2 in Off Topic

http://comeonandslam.com/

posted about 10 years ago
#66 cp_intermodal (5CP) in Map Discussion

I like that you can get stuck in forward spawns it allowed for a nice bonding moment with my fellow respawned comrades.

First of the two current working versions was a lot better. Both, besides the spawn issue + times being off were very playable. See you next season, intermodel.

posted about 10 years ago
#12 iT Dead; b4nny to Join clockwork in News

Xalox or ??? to demo for mix^ or is Plat going to continue on demo?

posted about 10 years ago
#8 TF2mixup 6 in TF2 General Discussion

The HL style mixup was far more interesting:
-It was far more action packed and interesting to watch, tf2wise
-It was easier for the casters to make it intertaining
-It made it more interesting to listen to the comms
-It made it so that the players in the game gave a shit. I got bored watching videos with comms of this because they were 100% screwing around.

Also, this was very poorly publicized. I don't see why you can't do a tiny bit of advertising on the forum to get people to watch.

posted about 10 years ago
#254 TeamFortress.TV ZOWIE Invitational in News
FogHKI assume VODs will be posted? Sorting through seven hours of recorded stream is not easy

Makes sense, just making sure since it was never mentioned. Thanks.

posted about 10 years ago
#9 Local Server Lag / Glitches in Q/A Help
Goat_Change the maxplayers to 24 or 32

No dice.

Not_MatlockAre you using net_fakelag?

Nope.

Also the server never has a connection to the item server. No idea if that's related. I'll post a recording of what it looks like tonight.

posted about 10 years ago
#6 Local Server Lag / Glitches in Q/A Help
MeematI think I had a similar problem at first; try setting maxplayers to more than 1 if you haven't already.

Changed it to 2, no change.

posted about 10 years ago
#5 Local Server Lag / Glitches in Q/A Help
georgeWhat FPS do you get?

> 150, they aren't FPS drops. Probably should have clarified.

renxzenare you using the 'hurtme -XX' command?

Usually yes, but I just tried it without using it and the same effect occurs.

MeematI think I had a similar problem at first; try setting maxplayers to more than 1 if you haven't already.

I do remember fiddling around with bot commands recently, so I may have screwed that up. Will give it a shot.

posted about 10 years ago
#235 TeamFortress.TV ZOWIE Invitational in News

I assume VODs will be posted?

posted about 10 years ago
#1 Local Server Lag / Glitches in Q/A Help

Recently I've been having issues hosting local servers to practice rollouts on.

I'll make the server and everything will perform as expected at first. However, whenever I perform an action (jump, shoot projectile, etc.) the server will take a random amount of time (usually a second or so) to do the action. This makes practicing rollouts nigh impossible. It will have random glitches. Sometimes I'll jump and hover for a few seconds, sometimes I'll glitch through walls, etc.

I have no problems on any other servers.

Any help would be much appreciated.

posted about 10 years ago
#57 Can someone summarize the drama? in TF2 General Discussion

Are we going to have a Fully Charged tomorrow to help summarize the discussion so far and point it in a specific direction going forward?

posted about 10 years ago
#24 ESEA-Open: The Meat Market vs. BUDSQUAD in Events

Youtube?

posted about 10 years ago
1 2 3 4 5 6 7