GrapeJuiceIII
Account Details
SteamID64 76561198093829623
SteamID3 [U:1:133563895]
SteamID32 STEAM_0:1:66781947
Country Canada
Signed Up May 17, 2015
Last Posted December 29, 2025 at 9:34 PM
Posts 2641 (0.7 per day)
Game Settings
In-game Sensitivity 3.25
Windows Sensitivity 6/11
Raw Input 1
DPI
800, 6.3 inches/360
Resolution
1920x1080
Refresh Rate
360Hz
Hardware Peripherals
Mouse Glorious Model D Wireless
Keyboard Durgod Taurus K320, silent reds
Mousepad Vaxee PA Black
Headphones Audio-technica ATH-AD500X
Monitor Dell Alienware aw2523hf
1 ⋅⋅ 100 101 102 103 104 105 106 ⋅⋅ 175
#7308 stream highlights in Videos
Pantherrrhttps://clips.twitch.tv/CharmingTenderOwlSSSsss

first tery now this poor soul?

posted about 7 years ago
#484 ESEA Season 29 Open Happenings/Discussion in TF2 General Discussion

good to see nothing's new with scratchh

posted about 7 years ago
#4 Favorite Halloween Candy in Off Topic

https://assets.fishersci.com/TFS-Assets/CCG/product-images/F296108~p.eps-650.jpg

posted about 7 years ago
#7270 stream highlights in Videos

Canada used to be a part of the British Empire so I’m basically a Tier 2 brit

posted about 7 years ago
#7267 stream highlights in Videos
Paprika_holy shit why do u shake ur aim that much

It’s a very complex maneuver that you soft aimers just wouldn’t understand. You see, it’s a constant and calculated adjustment in where the we think the enemy player will be by the time we shoot our rocket and where they will be when our rocket actually hits them. Heh, you need to have a really high IQ to understand the concept so I wouldn’t be too upset if a virgin soft aimer like you doesn’t understand what goes on inside us chad hard aimers minds.

posted about 7 years ago
#64 ooooooh yeaaaaaaaahh in Videos

it was a pretty bad oh yeah ngl

posted about 7 years ago
#8 Figures and other anime related merchandise in The Dumpster
rongolWhy do i keep posting?

ftfy

posted about 7 years ago
#405 ESEA Season 29 Intermediate Happenings/Discussion in TF2 General Discussion

really good game teamnow

posted about 7 years ago
#72 Crouching while rocket jumping in TF2 General Discussion

bruh

posted about 7 years ago
#69 Crouching while rocket jumping in TF2 General Discussion

Cant wait to see you admit you’re wrong

posted about 7 years ago
#8 favorite team you've ever played for? in TF2 General Discussion

this season I’m probably having the most fun I’ve had playing this game (Simple Math, Suicide Bongers, whatever our team name is 2 weeks from now)
last season with NOIR was a good time too

posted about 7 years ago
#38 Crouching while rocket jumping in TF2 General Discussion

lmao dude it's not feelings its just "oh look i got sent like 10 feet higher into the air". its a VERY noticeable difference, there is no "ehhhh i think it boosted me a liiiiittle more when i was crouched", no, its very clear which gets you knocked back further

posted about 7 years ago
#10 Discussion on Cute Girls. in The Dumpster

so basically there’s this girl

posted about 7 years ago
#30 Crouching while rocket jumping in TF2 General Discussion

Me and some friends were playing ultiduo a few weeks ago and this topic came up.
We sat at the edge of point on Baloo and crouched and didn’t crouch, and shot a rocket directly at the bottom of the player model, and a shotgun blast directly at the bottom of the player model, and sure enough, being crouched while being knocked back gets you sent higher.
End thread it’s really that simple.

posted about 7 years ago
#28 Crouching while rocket jumping in TF2 General Discussion
phxvyperTailorTFme trying to figure out if being crouched or uncrouched is better when i'm traveling at an angle of 60 degrees at 30 hammer units per second towards their medic when the air humidity is at 40%https://previews.123rf.com/images/nomadsoul1/nomadsoul11512/nomadsoul1151200103/49820654-professor-in-glasses-thinking-about-math-formulas.jpg
60 degrees in respect to what, how much time as passed since the initial projection, whats the position of the medic and whats the integration of the slice of the map that's canonical with the arch you're projecting over :^)

Didn’t even think about acceleration due to gravity

posted about 7 years ago
1 ⋅⋅ 100 101 102 103 104 105 106 ⋅⋅ 175