My idea for fixing 5cp in competitive 6s
I actually have an idea of how to remove dead time completely (aka. the time left of a 5cp game after one team is 4-0 up like 3 minutes left or something of the sort). make the amount of rounds required to win one more than the current highest scoring team after 30 minute timer runs out and no team has hit 5 rounds
BASIC RULES:
EXAMPLE 1: winning 5 rounds before the 30 minute timer ends the game instantly.
Example 2 : if a team is up 3-2 after 30 minutes elapse, the NEW maximum rounds to win is now 4, instead of 5, and the time limit is removed. The team with 3 rounds is now incentivized to win another round and close out the match, and the team with 2 rounds is encouraged to comeback and win the match.
Now imagine the following: you are on a team full of crybabies whose mental's shatter after they lose two rounds. under this system there will always be time to regroup the mental and swing the momentum in the other direction and have an intense match. yes its possible that you are on a team of players who still give up instantly HOWEVER this still gives a reason for these players to keep fighting, since there is no threat of a timer running down and making winning truly impossible
This will fix two things, it will decentivize stalematey gameplay from winning teams, who can no longer rely on the timer to win the match for them. And it also removes the time pressure from the losing teams, which may cause them to play sloppily in an attempt to gain back their ground as fast as possible.
Now this is just something that popped into my head as I was having breakfast but as we (RGL) are going to be in abit of a 6s drought for the next couple of months I suggest a little to text how this (with modifications) would work and if it's even possible to creat a server config for these rules.
Any suggestions on how to build on to this system are appreciated.