GrapeJuiceIII
Account Details
SteamID64 76561198093829623
SteamID3 [U:1:133563895]
SteamID32 STEAM_0:1:66781947
Country Canada
Signed Up May 17, 2015
Last Posted May 15, 2024 at 12:19 AM
Posts 2537 (0.8 per day)
Game Settings
In-game Sensitivity 3.25
Windows Sensitivity 6/11
Raw Input 1
DPI
800, 6.3 inches/360
Resolution
1920x1080
Refresh Rate
240Hz
Hardware Peripherals
Mouse Glorious Model D
Keyboard Durgod Taurus K320
Mousepad SteelSeries QcK (medium)
Headphones Audio-technica ATH-AD500X
Monitor Dell Alienware 25 Gaming Monitor-AW2518H
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#23 Day 1 - Update on RGL PUGs in TF2 General Discussion
Brimstonewe'll see you in 2025 when it's doa.
half jokes aside this isnt day 1 by far, and also how close to the mark is the idea that this announcement was a "o shit u guys see that tf2c thread we gotta grab the market share first make a post ASAP"

Day 1 as in Day 1 of the RGL Advent Calendar (announced before the TF2C thread)

posted about a year ago
#539 TF2 Legacy videos, round 2! in Videos
tonybKobe1920, artist, caps

let them cook for another year at least so they can get nice full videos

posted about a year ago
#121 NHL Megathread in Off Topic

alex ovechkin hat trick for 800 goals. unreal.

posted about a year ago
#158 darwin/grapejuice lft in Recruitment (looking for team)

bump : ) invite again pls idc too much about placement i just wanna keep improving

posted about a year ago
#24 4 suggestions for RGL in TF2 General Discussion

GOAT thank you

posted about a year ago
#12793 stream highlights in Videos
Brimstonehttps://clips.twitch.tv/BetterObeseSmoothieThisIsSparta-qaY6OcRCRGGiphMD

he definitely practiced this one in the shower this morning

posted about a year ago
#3 My idea for fixing 5cp in competitive 6s in TF2 General Discussion

My idea for fixing 5cp in competitive 6s

I actually have an idea of how to remove dead time completely (aka. the time left of a 5cp game after one team is 4-0 up like 3 minutes left or something of the sort). make the amount of rounds required to win one more than the current highest scoring team after 30 minute timer runs out and no team has hit 5 rounds

BASIC RULES:
EXAMPLE 1: winning 5 rounds before the 30 minute timer ends the game instantly.
Example 2 : if a team is up 3-2 after 30 minutes elapse, the NEW maximum rounds to win is now 4, instead of 5, and the time limit is removed. The team with 3 rounds is now incentivized to win another round and close out the match, and the team with 2 rounds is encouraged to comeback and win the match.

Now imagine the following: you are on a team full of crybabies whose mental's shatter after they lose two rounds. under this system there will always be time to regroup the mental and swing the momentum in the other direction and have an intense match. yes its possible that you are on a team of players who still give up instantly HOWEVER this still gives a reason for these players to keep fighting, since there is no threat of a timer running down and making winning truly impossible

This will fix two things, it will decentivize stalematey gameplay from winning teams, who can no longer rely on the timer to win the match for them. And it also removes the time pressure from the losing teams, which may cause them to play sloppily in an attempt to gain back their ground as fast as possible.

Now this is just something that popped into my head as I was having breakfast but as we (RGL) are going to be in abit of a 6s drought for the next couple of months I suggest a little to text how this (with modifications) would work and if it's even possible to creat a server config for these rules.

Any suggestions on how to build on to this system are appreciated.

posted about a year ago
#19 4 suggestions for RGL in TF2 General Discussion
brodythey should have to call it Traditional Highlander

Traditional Highlander and 7v7 Prolander

posted about a year ago
#17 4 suggestions for RGL in TF2 General Discussion

for 3 years running:
CAN WE PLEASE STOP CALLING IT "TRADITIONAL SIXES" AND JUST CALL IT "SIXES"

https://media.discordapp.net/attachments/318475498143350796/1051008899492364328/Fjg55tRX0AEOIDG.jpg

posted about a year ago
#1801 best pub quotes in TF2 General Discussion

minion from minions : this match reminds me a lot of detroit
minion from minions : you walk outside your base and just get jumped by 4 opposing gang members

posted about a year ago
#119 NHL Megathread in Off Topic

any believers out there?

https://cdn.discordapp.com/attachments/459957763741843459/1050274387682660383/image.png

posted about a year ago
#12 can shotgun pocket come back in TF2 General Discussion
Brockwhat's wrong with getting tanky?

you just gotta remember that a soldier who is not jumping is a soldier who is incredibly easy to focus down and kill. imagine playing MGE against juanpablo2006 and he cannot rocket jump so he sits there waddling at you. you direct him 3 times and he dies. scale that up to a team fight with competent players, you can maybe get like a rocket or two off before you are focused by 3 people who deal 300 damage to you in less than 2 seconds. maybe 4 seconds if you surf a projectile or something like that idk. you are essentially letting the enemy team walk all over you if your goal is to "get tanked" and do as much damage as possible.

people talk about sighguy shotgun pocket being "baity" but thats literally the optimal way to play soldier with a shotgun in 6s as the meta stands today. you get 300, your team busts thru the doorway for you, you waddle thru or do 1 rocket jump for 50 damage and try to kill the people focusing your team. you cannot close gaps effectively with a shotgun, you cannot draw eyes effectively with a shotgun.

the shotgun gives you lots of ammo to shoot guys with, yeah, but if your goal is to get tanked and deal as much damage as possible, you simply dont have enough time to use all 10 of your shots before you get focused for 350 damage, and your medic cant afford to be forward tanking such a non-mobile target.

posted about a year ago
#8 TF2 update for 12/5/22 (12/6/22 UT, Smissmas 2022) in TF2 General Discussion

nothing brings more pain to my poor little soul than a gorgeous frag movie interrupted by the snakewater that just got hit by an EF5 tornado

posted about a year ago
#6 TF2 update for 12/5/22 (12/6/22 UT, Smissmas 2022) in TF2 General Discussion

https://mega.nz/folder/foMyFBrK#90_V8TutIFnsxplv2G82qA
all old versions of snakewater can be found here. if you're putting any level of effort into your frag videos I implore you to swap out the newly updated version of snakewater in your tf/maps for the one in the "September 2022-December 2022" or "September 2021-September 2022" folders, depending on how old the demo you're trying to fix is.

posted about a year ago
#9 PSA: Old Snakewater Versions in Videos

bump for the new update (jesus fucking christ valve). the folder has been updated.

posted about a year ago
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