Gizmo
Account Details
SteamID64 76561198078832314
SteamID3 [U:1:118566586]
SteamID32 STEAM_0:0:59283293
Country Russian Federation
Signed Up July 18, 2014
Last Posted December 16, 2019 at 10:38 AM
Posts 106 (0 per day)
Game Settings
In-game Sensitivity 1 / 0.66
Windows Sensitivity 3/11 (x0.25)
Raw Input 1
DPI
1600
Resolution
1080p
Refresh Rate
60 Hz
Hardware Peripherals
Mouse Zowie EC1-A
Keyboard  
Mousepad Razer Goliathus 2013 Speed (Medium)
Headphones Corsair Vengeance 1400
Monitor  
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#4372 Frag Clips Thread in Videos

[oops, wrong thread]

posted about 7 years ago
#17 ETF2L S24 W1: LEGO vs. Publiclir in Matches

https://twitter.com/AMStf2/status/733404445015298048
https://twitter.com/ondkaja/status/733405302008119298
https://twitter.com/pierzzztf2/status/733412594615091200

posted about 7 years ago
#15 ETF2L S24 W1: LEGO vs. Publiclir in Matches

http://oddshot.tv/shot/teamfortresstv-2016051920421666

posted about 7 years ago
#59 I've updated some huds in Customization

Thank you very much, keep up the good work.

posted about 7 years ago
#56 I've updated some huds in Customization

Could you please fix Vaccinator charge meter and add a 3D model in m0rehud Black? Thanks in advance.

posted about 7 years ago
#16 4th DreamHack Summer Qualifier by TFCups in News
nopeSideshowA coach can sign up for your team, though it is not required, and will be able to spectate your team's POVs only.How will that work? Is it through some sort of external plugin?

He will join his team as a 7th player, but won't be able to choose a class and spawn. It's basically the same as dead player spectating his teammates so only first person view and no outline/healthbar on enemies.

posted about 7 years ago
#13 4th DreamHack Summer Qualifier by TFCups in News

Hello?

http://i.imgur.com/KXtjo0A.png

posted about 7 years ago
#474 Comanglia's Config / FPS Guide in Customization
EvolvingEnviousComanglia, I do not know if these codes improve FPS, I am pretty sure they do a little, I tried it, I think they work.
r_rimlight 0
r_worldlights 0 If you can add these and test them out that would be great, it might help a bit.

r_rimlight "0" doesn't improve performance and does nothing with mat_phong "0"
r_worldlights "0" is already present in comanglia's config, CTRL+F is really useful and doesn't take much effort.

posted about 7 years ago
#175 Updating cp_snakewater in Map Discussion
BilbertSo, it can't really be fixed?

As far as I know this problem only occurs with clip walls diagonal to coordinates grid. The only real way to fix it is to remove all such clip walls.

posted about 7 years ago
#173 Updating cp_snakewater in Map Discussion

You forgot to mention that this was also fixed in u9.

posted about 7 years ago
#165 Updating cp_snakewater in Map Discussion
LainPlease stop with the lighting posts, the map has been compiled with less than optimal settings so that he doesn't have to compile for 12 hours at a time.

Hey Lain ( ° ͜ʖ͡°)╭∩╮

chojjeChangelog u6:
Full lighting compile - please comment if any place seems darker than the stock version
chojjeI didn't have time to fix these bugs as I compiled u8 over the day.
posted about 7 years ago
#2 Help with my HUD in Customization

HUD editing: short questions, quick answers

posted about 7 years ago
#7 custom viewmodels allowed in sv_pure 1 in Customization
Phoenix21still surprised that no one made the scattergun and rocket launcher pre-love and war update skins.

Scattergun
Rocket Launcher

Took about a minute to find.

posted about 8 years ago
#537 broeselhud_blue in Customization
cancerDo you still update hud?
Show Content
posted about 8 years ago
#144 Updating cp_snakewater in Map Discussion
_KermitDamnEasyI couldnt jump in window once pls change that back, the map is so dark pls make brighter, rest was fine
As I discovered a few pages back, it's not dark by aesthetic choice, it's dark because it takes a stupid amount of time to render all the lightmaps properly. Having it darker like this takes a lot less time.
chojjeChangelog u6:
Full lighting compile - please comment if any place seems darker than the stock version
posted about 8 years ago
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