-Process
Personally, I didn't notice much of a difference but it probably is a major QOL improvement for soldiers considering all the splashbugs before.
-Winger
I still think it is way too easy to abuse winger. I'd consider a different approach such as a cooldown after two jumps for example. The only thing this plugin fixed is that people with a script had to grow 2 working fingers in order to press their quick switch key.
-Solemn Vow
I think it is completely fine. I remember the only arguments against it were that it is a straight upgrade and that it lowers the skill ceiling but we already have a weapon like that for another class so those points don't matter.
charle only problem i have with solemn vow is that if one med runs it the other med almost has to for it to be balanced
This is the same for the ubersaw.
-Scout speed
This noticeably nerfed the majority of pocket scouts. Personally I barely felt a difference except that medics were actually catchable after a won fight and that my team could rarely ever follow up on my flanks. I don't really care if it stays or not
- Gunboats always apply
I still think this is way too overtuned but there is no other logical solution I could think of. Ironically, soldiers now do what they always complained about when it happened to them. Despite how overpowered this plugin is I think it should stay, maybe try out some small adjustments to the damage reduction.