GOOSE_THE_DUCK
Account Details
SteamID64 76561198013747901
SteamID3 [U:1:53482173]
SteamID32 STEAM_0:1:26741086
Country United States
Signed Up December 18, 2024
Last Posted August 9, 2025 at 4:37 AM
Posts 8 (0 per day)
Game Settings
In-game Sensitivity 1.51
Windows Sensitivity
Raw Input 1
DPI
800
Resolution
 
Refresh Rate
360
Hardware Peripherals
Mouse Razer DeathAdder v2 Pro Wireless
Keyboard ASUS ROG Strix Scope Wireless
Mousepad  
Headphones  
Monitor  
#4 QEL POST SZN CUP #2: Medals, 800$, 3-DIV in TF2 General Discussion
With this cup, we aim to give teams a structured postseason environment to compete, reflect, and adjust their rosters ahead of the upcoming RGL 6s season.
  • Teams will be restricted to one offclass at all times
  • Weapon restrictions being added to the RGL 6s whitelist

So not a postseason environment to compete, reflect, and adjust my roster for next szn. Got it.

posted 6 days ago
#29 TFCL 2.0 - Match Servers, Scrim Automation, & More in Projects

I think people are starting to notice how insanely ambitious this project is...You are essentially promising to do everything our community does but better? All because you have more money to throw?

TBH you could honestly over throw RGL by just replicating what they already have, paying moderators, and having a bigger prize pool.
There isnt a need to be this innovative with a decaying competitive scene

The only thing that can be done now is for you to show us the product and put your money where your mouth is.

posted 1 month ago
#7 TFCL 2.0 - Match Servers, Scrim Automation, & More in Projects
Pick up Games

This would be similar to the current RGL pug system?

Automated Scrim Scheduling

Has anyone actually asked for this? As you stated this might be useful for newer players, but it takes a couple seconds for a Newcomer TL to estimate the skill level of other teams. There are times where I want to play a lower division team when trying a new roster or playing off classes. There are times where I want to play a higher division team that might end up rolling me. Would the league still provide discord information of TL's to contact them and setup scrims?

Advanced Analytics
Why even bother with advanced tracking to begin with?

No seriously what is even the purpose of this? More.tf does this already. Would this be a better and more premium version of more.tf? Something closer to leetify? Will there be a charge for premium features like leetify?

posted 1 month ago
#56 ctap scripts banned in rgl in TF2 General Discussion
TholeGOOSE_THE_DUCKRebelI'm fine with this if they also ban other movement input automation scripts such as null movement and crouch jump.

People should have to press all the keys for movement.

I realize this game isn't cs, but my views align with this post from Valve
https://store.steampowered.com/news/app/730/view/6500469346429600836

That Valve post was in reference to null movement. I think c-taps are closer related to jump throw binds than null movement as null movement is something you cant do in game without commands, but c-taps are.

The problem is that Valve made jump throws easier when porting to CS 2. Making the jump throw insanely easier for players of ALL skill levels. C-taps which is a helpful tool to introduce newer players to comp have not been made easier and the barrier to entry is even higher to enter comp and play soldier.
i think setting up external scripts and class files and such actually raises the barrier more than learning a timing based in game mechanic.

TF2 is littered with tons of scripts and other external config setups that make it difficult to get into the game competitively.
Banning this script doesnt change that. It just makes it harder for newer players to get max c-taps, raising the skill barrier.

posted 2 months ago
#38 ctap scripts banned in rgl in TF2 General Discussion
RebelI'm fine with this if they also ban other movement input automation scripts such as null movement and crouch jump.

People should have to press all the keys for movement.

I realize this game isn't cs, but my views align with this post from Valve
https://store.steampowered.com/news/app/730/view/6500469346429600836

That Valve post was in reference to null movement. I think c-taps are closer related to jump throw binds than null movement as null movement is something you cant do in game without commands, but c-taps are.

The problem is that Valve made jump throws easier when porting to CS 2. Making the jump throw insanely easier for players of ALL skill levels. C-taps which is a helpful tool to introduce newer players to comp have not been made easier and the barrier to entry is even higher to enter comp and play soldier.

posted 2 months ago
#12 ctap scripts banned in rgl in TF2 General Discussion
DavyCI don't really give a shit if it's banned or not but I just want to point out something funny. The people getting the most butthurt about this are all in the same passtime pug circlejerk.

#2 https://logs.tf/profile/76561198388507545
#3 https://logs.tf/profile/76561198212598967
#4 https://logs.tf/profile/76561197973093864

and from the rgl discord
https://i.gyazo.com/f910a0da03ddf7dc05aa0323be468d7e.pnghttps://logs.tf/profile/76561198144209930

https://i.gyazo.com/3668a382e46e7686d0531e8402307308.pnghttps://logs.tf/profile/76561198081738675

https://i.gyazo.com/d9ff0e0f7318d1585245b222ce2be195.pnghttps://logs.tf/profile/76561198056453091

maybe you guys should learn how to ctap

"I don't really give a shit if it's banned..."
"maybe you guys should learn how to ctap"

Curious...

Also, You still can do it with a script... just cant be one tick, so you still dont have to learn.

Also, You can do a 1-tick c-tap WITHOUT a script

posted 3 months ago
#67 TF2 Promod in TF2 General Discussion

A couple of features that come to mind:

  • Color-blind accessibility: Change the main color of either team
  • No Cosmetic Settings: No mod installation. Granularly choose what type of cosmetic items to disable in-game
  • Expanded Advanced Video settings: more console commands should be settings found in UI. I shouldn't have to download comfig to make my game run smoothly.
  • Add popular config scripts as bindable actions in settings: C-tap, jump crouch, loadout bind, engineer buildings
posted 4 months ago
#6 when will rgl release the backlog of medals in TF2 General Discussion
springrollsjustjazztheyve not released any since ~S11. how else am i supposed to flex on pubbers?
The official* response from rgl discord from what I've observed is that there's something funny going on Valve's end, which I don't rlly get cause lots of other medals have been distributed since but who knows.

*defining official here to mean whenever somebody tagged as rgl admin responds, I have no idea if they're actually the person in charge of medals

I know other leagues and small events are giving out their medals. I am not entirely sure if it's just Valve at fault here.

posted 7 months ago