It cuts of at the side for really long weapons like sniper rifles.
http://cloud-4.steampowered.com/ugc/3425286547531033926/2D95F17BC4F0D204CF1A5688C025645E675AA55C/
| Account Details | |
|---|---|
| SteamID64 | 76561198082730522 |
| SteamID3 | [U:1:122464794] |
| SteamID32 | STEAM_0:0:61232397 |
| Country | Singapore |
| Signed Up | January 16, 2014 |
| Last Posted | September 4, 2018 at 11:08 PM |
| Posts | 18 (0 per day) |
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|---|---|
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| Windows Sensitivity | |
| Raw Input | 1 |
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| Hardware Peripherals | |
|---|---|
| Mouse | |
| Keyboard | |
| Mousepad | |
| Headphones | |
| Monitor | |
It cuts of at the side for really long weapons like sniper rifles.
http://cloud-4.steampowered.com/ugc/3425286547531033926/2D95F17BC4F0D204CF1A5688C025645E675AA55C/
Edit: I also mean not by increasing the fov of the models, is there a way to make it so it does not cut off.
So i've been having the problem with my 3d character model cutting off and I wondered if there's any way to solve it. If anyone has a solution to this feel free to post it. Thenks c: -Fwishy