Forsak3n
Account Details
SteamID64 76561198040545230
SteamID3 [U:1:80279502]
SteamID32 STEAM_0:0:40139751
Country Russian Federation
Signed Up March 27, 2013
Last Posted August 29, 2016 at 12:32 AM
Posts 222 (0.1 per day)
Game Settings
In-game Sensitivity 2.41
Windows Sensitivity 6/11
Raw Input 1
DPI
800
Resolution
1680 1050
Refresh Rate
120
Hardware Peripherals
Mouse g303
Keyboard zowie celeritas w/ brown
Mousepad zowie gsr
Headphones qpad qh90
Monitor 2233rz
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#19 ETF2L Premiership Week 6: 4-25 vs. LEGO in Events

Fuck lan fundraiser, need a pc fundraiser instead :$

posted about 8 years ago
#128 Half of reason kicked in TF2 General Discussion

Its going to be interesting how much of a buff this upgrade for Reason is going to be comparing by the results against other EU teams, if its going to be significant and they will roll other teams in EU top3 then EU doesnt have a chance against a proper (no mercs) 4G roster.
But who cares, 4G lost an official yesterday :)

posted about 8 years ago
#502 cp_sunshine (5CP) in Map Discussion

pls spend some more time on optimization, this map is the worst on performance out of whole etf2l map pool.

posted about 8 years ago
#46 Half of reason kicked in TF2 General Discussion

[R]ats

posted about 8 years ago
#2 SVMZI is done in Off Topic

fake and gay, no?

posted about 8 years ago
#52 Comanglia's Config / FPS Guide in Customization

is it possible to make botkiller weapon head be shaky when playing on dx8?

posted about 8 years ago
#17 2-week Valve Refunds in Off Topic

buy a game, play it for 1,5 h, keep ur files, refund it, buy it again and so on and then loose no money? :o

posted about 8 years ago
#14 [SM] Airshot trainer in Projects

its going to be completely useless for training because you're going to be focusing on this xhair instead of actual model movement and proper predicting.

posted about 8 years ago
#6 TSM Katowice 2015 Holo Sticker giveaway in Off Topic

24

posted about 8 years ago
#15 ETF2L S21 preseason interview : the Top Dogs in News

zeb is da best!

posted about 8 years ago
#164 TF2 Feature Requests and Bug Fixes in TF2 General Discussion

stv feature which allow u to track rocket/sticky (just like grenades in cs), that would look sick on kritz.

posted about 8 years ago
#11 tips: how to run your server at a higher tickrate in TF2 General Discussion

I tried asking serveme to host one server with this thing just for testing many months ago, but they didn't like this idea: "experiment with ur own servers", rip.

posted about 8 years ago
#200 My FPS config in Customization
ComangliaForsak3nComangliaPredHey,great config thanks for taking your time and making it the best.Just one question.
I noticed you changed cl_updaterate and cl_cmdrate from 66 to 67.
What does it actually do and how does it influence the game?Does it at all?
Thanks.
-snip-
What do you think about this custom plugin which makes tf2 servers run at higher tickrate?

I've never used it, and I wouldn't use it unless it was an official valve plugin. The fact that this also exists and NO leagues use it means it would be -borderline- pointless to use.

I don't think there are lots of people who have tried it and that leagues know about it. =)

posted about 8 years ago
#198 My FPS config in Customization
ComangliaPredHey,great config thanks for taking your time and making it the best.Just one question.
I noticed you changed cl_updaterate and cl_cmdrate from 66 to 67.
What does it actually do and how does it influence the game?Does it at all?
Thanks.

Honestly, not really. Technically TF2 has 66.66 ticks per second, setting it to 67 insures you get all of them. Having it set to 66 means you would miss 40 ticks out of 4000 (about 1 minute). Even then that's not entirely true cause having it at 66 you still tend to deviate above 66 ticks per second. Going by what net_graph 3 says assuming it's telling the truth you're probably actually missing about 10-25 ticks every minute. Even then you're not actually "missing" them they're just not there to interpolate off of. Technically it's better, but it really shouldn't make you do much better after all the difference between 66/s and 66.66/s is about 150 Microseconds (between each tick).

What do you think about this custom plugin which makes tf2 servers run at higher tickrate?

posted about 8 years ago
#541 Saloon.tf in Projects
CHERRYAny thoughts on this: https://saloontf.zendesk.com/hc/en-us/articles/203099681

the wasp game was actually 3:3, not 2:4

posted about 8 years ago
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